Supervised animation for cinematics on Naughty Dog's "the Last of Us" for Playstation 3
Artist
Infusion Project
2011 - 2013
Animator
Double Negative
2009 - March 2011
Animator - Paul
Animation Supervisor - Iron Man 2 Monaco sequence
Animator
Sony Pictures Imageworks
December 2005 - May 2009
Animator - G-Force
Animator - Watchmen
Lead Animator - Speed Racer
Lead Animator - I Am Legend
Animator - Untold Legends: Dark Kingdom for PS3 (on loan to Sony Online Entertainment)
Lead Animator - Heist E3 promo trailer (SPI and Cafe FX)
Animator - Monster House
Animator
Sony Online Entertainment (on loan from Imageworks
2006 - 2006
See "Untold Legends: Dark Kingdom" comment above.
Animator
Hydraulx
December 2004 - December 2005
Modeling, Rigging, Texturing, Animation and preliminary Look Dev - Norfolk Southern Tree Television Commercial
Modeling, Layout, Animatic and Animation - Marines Diamond Television Commercial
Animator - Venom feature film - demon snake animation
Animator - Aeon Flux feature film - crowd animation and dirigble animation
Demo Artist
Luxology
2005 - 2005
Live demonstrations of Luxology's flagship software package, modo
Animator
Pixel Magic
June 2004 - November 2004
Rigged and Animated possessed woman crawling on wall for Exorcist: The Beginning.
Rigged and Animated possessed woman dropping from cross for Exorcist: The Beginning.
Modeled, Rigged, Animated and created cloth simulation for laughing Kirigi/Kabuki head in Elektra. (cut from final release for pacing)
Animated "ghost sheets" in Elektra.
Technical Animator
Rhythm & Hues Studios
October 2003 - June 2004
Animated Fur and Skin Jiggle Harmonics and collision on "Garfield"
Made rig and mesh adjustments to fix animation/rig problems for the afro and gold chain on Scooby's Disco Suit disquise in "Scooby Doo 2".
Animator
Zoic Studios
2004 - 2004
Animated Number 6's two cylon escorts as they walk down the hall in the opening of the Battlestar Galactica pilot.
Modeler
The Embassy
2004 - 2004
Modeled car exterior body parts and environment set pieces for the first transforming Citroen ad.
Helped artist get up to speed with modo.
Rigger/Animator
ESC Entertainment
June 2003 - September 2003
Animated Sentinel Death cycles
Animated Debris on Digger shots
Animated Tower and Crane guns
Created animations to test the final Sentinel rigs coiling capabilities
Transferred animations from older Sentinel rigs to the final rig
Wrote MEL Scripts to automate various animation transfer tasks
Wrote MEL Scripts for Sentinel rig coil element selection
Placed APU and Sentinel animations for Siege battle
Animator
Doug Chiang Studios
2003 - 2003
Animated Hunter Robots in two shots. One shot is featured in the third "Robota" trailer
Co-Founder/Character TD/Animator
Savage Frog!
2000 - 2003
Developed and maintained character pipeline
Primary character modeler and rigger
Co directed daily operations
Animator
Modeler
LucasArts
1999 - 2000
Modeled and textured roughly half the in-game character, creature and droid models in Jedi Power Battles for Playstation One.
Demo Artist
NewTek
1997 - 2000
Demonstrated Lightwave's modeling and animation features at trade shows in America and Korea
Modeler - Texture Artist
LucasArts
1998 - 1999
Built and textured many of the in game characters, creatures and droids for the Playstation 1 version of Jedi Power Battles."
Lead Artist
Brøderbund Software
1996 - 1998
Character modeling and texturing for in game characters in "Jedi Power Battles" for the first generation Playstation
Lead Artist on Evil Genius
Magnet Interactive Studios
1995 - 1996
Creature design, modeling, rigging and animation
Supervision of creature design, modeling and animation
3d and 2d Creature and FX animation and conversion for game sprites
Cinematics storyboarding, modeling, texturing, animating, lighting and rendering
2d/3d artist/animator
CapDisc
1991 - 1993
Interface design and creation, modeling, texture painting, rigging, lighting and animation