Paul Davies

Paul Davies

Animation Supervisor / 30 yrs

Los Angeles, CA

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Animation Supervisor

The Last of Us II (2020)

Animation Supervisor

Death Stranding (2019)

Lead Animator

Uncharted: The Lost Legacy (2017)

Lead Animator

Uncharted 4: A Thief's End (2016)

3-D Animator

The Fog (2015)

Animation Supervisor

The Last of Us (2013)

Animator

Paul (2011)

Animation Supervisor

Iron Man 2 (2010)

Character Animator

Watchmen (2009)

Animator

G-Force (2009)

Character Technical Director

Battle for Terra (2009)

Computer Graphics Supervisor

Speed Racer (2008)

Animator

I Am Legend (2007)

Animator

Monster House (2006)

Animator

Monster House (2006)

Animator

Untold Legends: The Warrior's Code (2006)

The Adventures of Sharkboy and Lavagirl (2005)

Animator

Robota: The Hunted (2005)

CG Artist

Elektra (2005)

Æon Flux (2005)

Animator

Venom (2004)

Animator

Exorcist The Beginning (2004)

Technical Animator

Garfield (2004)

CG Artist

Scooby-Doo 2: Monsters Unleashed (2004)

Rigger, Animator, Layout Artist

The Matrix Revolutions (2003)

Animator

The Powerpuff Girls Movie (2002)

The Powerpuff Girls (2002)

Artist / Modeler

Star Wars: Episode I - Jedi Power Battles (2000)

Work History
  • Animation Supervisor

    Sony Computer Entertainment America

    March 2011 - Present

    Supervised animation for cinematics on Naughty Dog's "the Last of Us" for Playstation 3

  • Artist

    Infusion Project

    2011 - 2013
  • Animator

    Double Negative

    2009 - March 2011

    Animator - Paul
    Animation Supervisor - Iron Man 2 Monaco sequence

  • Animator

    Sony Pictures Imageworks

    December 2005 - May 2009

    Animator - G-Force
    Animator - Watchmen
    Lead Animator - Speed Racer
    Lead Animator - I Am Legend
    Animator - Untold Legends: Dark Kingdom for PS3 (on loan to Sony Online Entertainment)
    Lead Animator - Heist E3 promo trailer (SPI and Cafe FX)
    Animator - Monster House

  • Animator

    Sony Online Entertainment (on loan from Imageworks

    2006 - 2006

    See "Untold Legends: Dark Kingdom" comment above.

  • Animator

    Hydraulx

    December 2004 - December 2005

    Modeling, Rigging, Texturing, Animation and preliminary Look Dev - Norfolk Southern Tree Television Commercial
    Modeling, Layout, Animatic and Animation - Marines Diamond Television Commercial
    Animator - Venom feature film - demon snake animation
    Animator - Aeon Flux feature film - crowd animation and dirigble animation

  • Demo Artist

    Luxology

    2005 - 2005

    Live demonstrations of Luxology's flagship software package, modo

  • Animator

    Pixel Magic

    June 2004 - November 2004

    Rigged and Animated possessed woman crawling on wall for Exorcist: The Beginning.
    Rigged and Animated possessed woman dropping from cross for Exorcist: The Beginning.
    Modeled, Rigged, Animated and created cloth simulation for laughing Kirigi/Kabuki head in Elektra. (cut from final release for pacing)
    Animated "ghost sheets" in Elektra.

  • Technical Animator

    Rhythm & Hues Studios

    October 2003 - June 2004

    Animated Fur and Skin Jiggle Harmonics and collision on "Garfield"

    Made rig and mesh adjustments to fix animation/rig problems for the afro and gold chain on Scooby's Disco Suit disquise in "Scooby Doo 2".

  • Animator

    Zoic Studios

    2004 - 2004

    Animated Number 6's two cylon escorts as they walk down the hall in the opening of the Battlestar Galactica pilot.

  • Modeler

    The Embassy

    2004 - 2004

    Modeled car exterior body parts and environment set pieces for the first transforming Citroen ad.
    Helped artist get up to speed with modo.

  • Rigger/Animator

    ESC Entertainment

    June 2003 - September 2003

    Animated Sentinel Death cycles
    Animated Debris on Digger shots
    Animated Tower and Crane guns
    Created animations to test the final Sentinel rigs coiling capabilities
    Transferred animations from older Sentinel rigs to the final rig
    Wrote MEL Scripts to automate various animation transfer tasks
    Wrote MEL Scripts for Sentinel rig coil element selection
    Placed APU and Sentinel animations for Siege battle

  • Animator

    Doug Chiang Studios

    2003 - 2003

    Animated Hunter Robots in two shots. One shot is featured in the third "Robota" trailer

  • Co-Founder/Character TD/Animator

    Savage Frog!

    2000 - 2003

    Developed and maintained character pipeline
    Primary character modeler and rigger
    Co directed daily operations
    Animator

  • Modeler

    LucasArts

    1999 - 2000

    Modeled and textured roughly half the in-game character, creature and droid models in Jedi Power Battles for Playstation One.

  • Demo Artist

    NewTek

    1997 - 2000

    Demonstrated Lightwave's modeling and animation features at trade shows in America and Korea

  • Modeler - Texture Artist

    LucasArts

    1998 - 1999

    Built and textured many of the in game characters, creatures and droids for the Playstation 1 version of Jedi Power Battles."

  • Lead Artist

    Brøderbund Software

    1996 - 1998

    Character modeling and texturing for in game characters in "Jedi Power Battles" for the first generation Playstation

  • Lead Artist on Evil Genius

    Magnet Interactive Studios

    1995 - 1996

    Creature design, modeling, rigging and animation
    Supervision of creature design, modeling and animation
    3d and 2d Creature and FX animation and conversion for game sprites
    Cinematics storyboarding, modeling, texturing, animating, lighting and rendering

  • 2d/3d artist/animator

    CapDisc

    1991 - 1993

    Interface design and creation, modeling, texture painting, rigging, lighting and animation

Education
  • Escape Studios: Pixar Masterclass

    October 2011 - October 2011
  • Howard University

    1985 - 1989