I’m an illustrator and visual effects artist. A lot of my inspiration comes from folk tales, video games, and having grown up in the middle of the home computer explosion of the late 70′s.
In my diminishing spare time, I can be found drawing, brewing beer, or playing video games.
My illustrations can be found in Sara Wilson Etienne‘s YA novel Harbinger, among other places.
My visual effects work can be seen in many films, including The Golden Compass, Marvel’s The Incredible Hulk and X-Men: First Class.
I also love Elephant Memory Systems.
Work History
Sr. Software Eng.
Blizzard Entertainment
August 2022 - Present
Project Manager, Production Workflows
Netflix Animation
August 2021 - June 2022
Senior Software Engineer (ShotGrid)
Autodesk
August 2018 - May 2021
Software Engineer (ShotGrid)
Autodesk
August 2017 - August 2018
Greater Seattle Area
Product Support Specialist (ShotGrid)
Autodesk
November 2016 - August 2017
Seattle, Washington, US
Senior Lighting Artist
Monolith Productions
February 2016 - October 2016
Lighting Artist, Cinematics
343 Industries
January 2015 - July 2015
lighting artist
Turn 10 Studios
February 2014 - December 2014
Lookedv/Lighting Supervisor
Rhythm & Hues Studios
November 2003 - April 2013
LA, CA
Lighting Supervisor: R.I.P.D. (2013)
Lighting & Lookdev Supervisor: Chronicle (2012)
Lighting Supervisor: X-Men: First Class (2011)
Look Development: Hop (2011)
Lighting Supervisor: Marmaduke (2010)
Lighting Supervisor: Land of the Lost (2009)
Look Development Lead: The Incredible Hulk (2008)
Look Development: His Dark Materials: The Golden Compass (2007)
Look Development: Evan Almighty (2007)
Look Development: Night at the Museum (2006)
Lead Lighter: Charlotte's Web (2006)
Prelighter: The Fast and the Furious: Tokyo Drift (2006)
Prelighter: The
Modeler / Animator Intern
ZFX, Inc., Kingsport, Tennessee
May 1992 - April 1993
Modeled props and designed animations for commercial spots for several clients.