Mallory Mahar

Mallory Mahar

Mid-level Lighter/Compositor / 13 yrs

Vancouver, Canada

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Work History
  • Lighter/Compositor

    Sony Pictures Imageworks

    November 2016 - Present
  • Senior Lighting/Compositing Artist

    Nitrogen Studios

    June 2014 - October 2016

    Senior Lighting/Compositing Artist
    -Light and composite both children and master shots full CG
    -Help set up and document light rigs to be used for seamless continuity between shots in a sequence
    -Using Maya and Nuke with Arnold
    -Deliver work efficiently within a developing pipeline
    -Trollhunters- tv show (2017)

  • Lighting/Compositing Artist

    Nitrogen Studios

    June 2014 - June 2015
    Vancouver, British Columbia

    Lighting/Compositing Artist
    -Light and composite both child and master shots full CG
    -Using Maya and Nuke with Renderman
    -Deliver work efficiently within a new pipeline
    -Developing a personal workflow with attention to small detail
    -Sausage Party (2016)

  • Lighting TD

    MPC

    October 2013 - June 2014
    vancouver, british columbia

    Lighting TD
    -Lighting CG characters and FX in Katana using Renderman
    -Managing multiple shots during a given time period with tight deadlines
    -Creating photorealistic quality imagery
    -Working with a large team
    -Godzilla (2014)
    -Jersey Boys (2014)
    -Godzilla Fiat Commercial (2014)

  • Lighting/Compositing Artist

    Toonbox Entertainment

    June 2013 - September 2013

    Lighting/compositing artist
    - Child shot lighter / character lighting in shots
    - Lit shots from keys in Maya, rendering with 3delight and composite shots in Nuke
    - Fast paced work flow in relatively new pipeline
    - Tight deadlines, finishing 3-6 shots per week
    -The Nut Job (2014)

  • Lighting TD

    Rhythm & Hues Studios

    November 2012 - April 2013
    vancouver, british columbia

    Lighting TD
    -Lit characters and fx to match live action plates using Houdini and R&H proprietary software
    -Troubleshoot render issues
    -Communicate closely with colleagues for critique and implementation of changes
    -Follow directions of leads and supervisors, collaborate with colleagues
    -Percy Jackson and the Sea of Monsters (2013)

  • Apprentice - Lighting TD

    Rhythm & Hues Studios

    July 2012 - August 2012
    El Segundo, CA

    Extensive 3 week apprenticeship program to learn software, gain experience in the production pipeline.
    Lit characters to match live-action plate in a mock production with critique and comments from established, senior lighting/sequence leads in the company.

  • 3D Intern - Freelance CG Generalist

    Duck Studios

    January 2012 - July 2012
    Los Angeles, CA

    Gained useful knowledge of production pipeline Created assets, textures used in commercials
    CG layout for environments used in Cox Cable spot
    CG layout and prop modeling for potential bids
    Aided in textures for PopTarts spot

Education
  • Savannah College of Art and Design

    2008 - 2011
  • University of Maryland at College Park

    2002 - 2007