Senior Lighting/Compositing Artist
-Light and composite both children and master shots full CG
-Help set up and document light rigs to be used for seamless continuity between shots in a sequence
-Using Maya and Nuke with Arnold
-Deliver work efficiently within a developing pipeline
-Trollhunters- tv show (2017)
Lighting/Compositing Artist
Nitrogen Studios
June 2014 - June 2015
Vancouver, British Columbia
Lighting/Compositing Artist
-Light and composite both child and master shots full CG
-Using Maya and Nuke with Renderman
-Deliver work efficiently within a new pipeline
-Developing a personal workflow with attention to small detail
-Sausage Party (2016)
Lighting TD
MPC
October 2013 - June 2014
vancouver, british columbia
Lighting TD
-Lighting CG characters and FX in Katana using Renderman
-Managing multiple shots during a given time period with tight deadlines
-Creating photorealistic quality imagery
-Working with a large team
-Godzilla (2014)
-Jersey Boys (2014)
-Godzilla Fiat Commercial (2014)
Lighting/Compositing Artist
Toonbox Entertainment
June 2013 - September 2013
Lighting/compositing artist
- Child shot lighter / character lighting in shots
- Lit shots from keys in Maya, rendering with 3delight and composite shots in Nuke
- Fast paced work flow in relatively new pipeline
- Tight deadlines, finishing 3-6 shots per week
-The Nut Job (2014)
Lighting TD
Rhythm & Hues Studios
November 2012 - April 2013
vancouver, british columbia
Lighting TD
-Lit characters and fx to match live action plates using Houdini and R&H proprietary software
-Troubleshoot render issues
-Communicate closely with colleagues for critique and implementation of changes
-Follow directions of leads and supervisors, collaborate with colleagues
-Percy Jackson and the Sea of Monsters (2013)
Apprentice - Lighting TD
Rhythm & Hues Studios
July 2012 - August 2012
El Segundo, CA
Extensive 3 week apprenticeship program to learn software, gain experience in the production pipeline.
Lit characters to match live-action plate in a mock production with critique and comments from established, senior lighting/sequence leads in the company.
3D Intern - Freelance CG Generalist
Duck Studios
January 2012 - July 2012
Los Angeles, CA
Gained useful knowledge of production pipeline Created assets, textures used in commercials
CG layout for environments used in Cox Cable spot
CG layout and prop modeling for potential bids
Aided in textures for PopTarts spot