Compositing TD on the feature "The Prince And The 108 Demons"
Kayenta
March 2013 - July 2013
Paris
Building Workflow and Pipeline for the Compositing
Coding an asset manager in python and pyqt to handle a very large amount of datas.
Senior Compositing Artist on Dacia Commercial "LifeProof"
Publicis
February 2013 - February 2013
Paris
Composited all CG CloseUps Shots and the Large one with bears
Senior Compositing Artist on Jodorowsky Movie
KNIGHTWORKS
January 2013 - January 2013
Paris Area, France
Make vanish a peruke magically. (Wow sounds terrific ! Not so much...)
- Nuke particles and SplineWarp Restore
Animation of Seagulls swarm
- 3dsMax with PFlow and noised primitives
Compositing Artist on CSL commercial
Carbon Digital Ltd
December 2012 - December 2012
Extracting/Comping characters from a sofa to another with motion controlled plates.
Nuke Instructor
GOBELINS
November 2012 - November 2012
Paris Area, France
3 weeks of teaching Compositing with Nuke
Senior VFX Compositing Artist
Mac Guff
October 2012 - November 2012
On features films
Miserere (Sylvain White)
Des gens qui s'embrassent (Danièle Thompson)
Screen Replacement, Rain Nuke Particles and Stockshots, PIP FX.
WoodShed builder
HOME
August 2012 - September 2012
Auvergne, France
The woodshed has been constructed with only wooden pallets. What an ecological way of doing it !
LookDev & compositing TD
One More Prod
June 2012 - July 2012
On Commercial "Finish"
Particle Stream which creates fireworks in the washing machine, quite ridiculous but fun !
https://vimeo.com/54354032
Lead Compositing Artist on LiveAction Asterix Movie
Mac Guff
January 2012 - June 2012
Paris Area, France
Scratch Colorist and CompoLighting Supervisor on Cinderella
Delacave
November 2011 - January 2012
CompoLighting Supervisor and TD on Cinderella 3D
Delacave
April 2011 - November 2011
Paris
- Supervising artistically and technically a team of 20 lighters/compositors.
- Updating/fixing pipeline scripts and tools.
I've made many python scripts (in MachStudioPro, Nuke, Windows) to build a reliable, automated pipeline through the whole lighting/rendering/compositing process. Including numerous tools to make the work of the artists faster, smoother and more reliable. Some examples :
- Scripts to autoname lights and lights rigs from a given group of objects in order to clarify lighters work.
- Script to generate LightMask from tagged lights or name conventions.
- id shader with consistent colors over all shots of the project and ability to select object, element or material in nuke with this single pass.
- All filepaths script driven
- Autoload all passes of each layers of a split EXR including template for common processes.
- Nuke tool to access in few clicks to any shot of the pipe to match.
and many Nuke tools including Relighting with faked shadows from depth, gradient masks from point position pass, ...
Comp TD and Nuke Artist on Stereo FullCG EuropaCorp Project
Digital District
August 2010 - October 2010
Setting-up workflow between V-ray and Nuke.
Nuke gizmos developement.
Stereo Nuke Teacher
CIFAP
June 2010 - June 2010
Compositing and fluidFX on 3D short movie "BabaYaga"
Delacave
May 2010 - May 2010
Senior Compositor on "Despicable me"
Mac Guff
December 2009 - May 2010
CompoLighting/VFX supervisor on "CINDERELLA" Teaser at DELACAVE Studio
Delacave Studio
December 2009 - January 2010
Made lighting/rendering/compositing for several shots as well as supervising the whole teaser. I've also made fluid effects for train steam on few shots .
CompoLighting/VFX Supervisor and Color Grader on "The True Story of Pu
Delacave Studio
September 2007 - November 2008
CG feature film "The True Story of Puss 'n' Boots" directed by Pascal Herold, Jérôme Deschamps, Macha Makeïeff
--- Developing Rendering/Compositing Pipeline ---
- in close relation with R&D departement to conduct the lighting toolset and especially the whole pass/layer management for the inhouse realtime/gpu accelerated rendering software.
- creating worflow and macros on Fusion.
--- Supervising a team of 12 lighters/compositors ---
- the set's lighting was baked, so concerning the lighting i was responsible mainly of the characters. But as the pipeline has made massively use of compositing, there's a great amount of relighting on the sets (not to mention day to night, or day to evening relights) to enhance the look on a per shot basis, or to adapt a new artistical direction.
--- Managing the color process til the color grading ---
- color grading on 'Autodesk Smoke'
VFX and bad jokes Supervisor at DURAN DUBOI
Duboi
July 2004 - August 2007
Script Case Study,
Director/DoP meeting,
OnSet Supervising,
Compo and Sfx teams Supervising,
Senior Compositing Artist on complicated shots
Flame/Combustion/Dutruc Compositing Artist
Duboi
February 2001 - June 2004
I've worked on many Commercials (Coca Cola, Quick, Sprite,...) and Music Videos (Supermen Lovers,Super Furry Animals, Raphael, ...)
Also on some feature films ( The Nest (Florent-Emilio Siri), The Brotherhood of the Wolf (Chrisopher Gans)
From april 2002 to december 2003 i've worked as Compositing Artist on Enki Bilal's feature "Immortel Ad Vitam" and have finished as Sequence Supervisor during 3 monthes.
Work include extensive green screen extraction, CG characters integration on live action plates, CG set extension, full-CG sequences
Flame/Inferno Assistant
Duboi
March 2000 - January 2001
archiving of different discreet logic systems
prep for senior artists (keying, rotoscoping, restoring, rig removal)
comping of easy shots