Philippe Huberdeau

Philippe Huberdeau

Senior Lead Compositor / 23 yrs

Paris, France

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Compositing Technical Director

The Creature Cases (2022)

Compositing Director

Jade Armor (2022)

Digital Compositor

The Nest (2020)

Compositing Supervisor

Ricky Zoom (2019)

Lighting Artist

Asterix and Obelix: Mansion of the Gods (2017)

Lighting TD on Astérix Animation Feature

Astérix : The Land of the Gods (2014)

Senior Compositor

La danza de la realidad (2013)

Lead Compositor

Astérix and Obélix: God Save Britannia (2012)

Lead Compositing Artist

Astérix & Obélix - Au service de sa Majesté (2012)

Lead Compositing Artist

Ghost Recon: Alpha (2012)

Senior Compositing Artist

Despicable Me (2010)

Compositing Director

Angelo Rules (2010)

Digital Colorist / Digital Compositing Supervisor / Lighting Superviso

The True Story of Puss'N Boots (2009)

Digital Colorist

Made in Jamaica (2007)

2-D Artist

Hitman (2007)

Digital Compositor Supervisor

Zidane: A 21st Century Portrait (2006)

Visual Effects Supervisor

David Nolande (2006)

Digital Effects Artist

The Covenant (2006)

Digital Compositor

L'avion (2005)

Morphing

La vieille femme aux dents jaunes (2005)

3D Layout Assistant / Digital Compositor / Visual Effects Coordinator

Immortal (Ad Vitam) (2004)

Digital Compositor

...And They Lived Happily Ever After (2004)

Lead Compositor

Immortel (ad vitam) (2004)

Inferno Artist Assistant

Brotherhood of the Wolf (2002)

Compositing Consultant

Rabbids: Invasion season 2

Digital Compositor / Matte Painter

Brûlez Rome!

Work History
  • Lead compositor

    Nightshift

    February 2015 - March 2015
  • Senior Compositing Artist

    Prodigious Film (Groupe Publicis)

    January 2015 - February 2015
    Paris Area, France
  • CG Artist ( FX-Light-Comp )

    Yacks

    October 2014 - December 2014
    Paris

    Documentary on the the moon. (C4D)
    Especially work on the sun for a 3min length shot.

  • Lighting TD on Astérix Animation Feature with Arnold and Katana

    Mikros Image

    April 2014 - September 2014
    Paris Area, France

    "Astérix and the Land of the Gods" from Louis Clichy and Alexandre Astier

  • Compositing Consultant on Rabbids Raving TV Serie

    Ubisoft

    March 2014 - April 2014
    Paris Area, France

    Build up compositing pipeline
    Write Python Prototypes
    Guidance to the Inhouse Pathtracer dev team for well integration with composiiting

  • CG 3D Blender Artist

    KNIGHTWORKS

    January 2014 - February 2014
    Paris

    For Haier Fridge Commercial
    Layout/Shading/Lighting/Rendering on Blender
    Compositing on Nuke

  • Daddy

    HOME

    November 2013 - December 2013
  • Nuke Instructor

    GOBELINS

    October 2013 - November 2013
    Paris Area, France

    5 weeks of teaching Compositing with Nuke

  • Lighting/Comp Supervisor on the feature "The Prince And The 108 Demons

    Onyx 3D

    April 2013 - October 2013
    Luxembourg

    - Full length GreenScreen Shooting, Compositing on Nuke7
    - CG Heads Lighting Rendering on Maya MentalCore1.4
    - Python Scripting for Maya and Nuke

    https://www.awesome-robo.com/2012/12/the-prince-and-108-demons.html

  • Compositing TD on the feature "The Prince And The 108 Demons"

    Kayenta

    March 2013 - July 2013
    Paris

    Building Workflow and Pipeline for the Compositing
    Coding an asset manager in python and pyqt to handle a very large amount of datas.

  • Senior Compositing Artist on Dacia Commercial "LifeProof"

    Publicis

    February 2013 - February 2013
    Paris

    Composited all CG CloseUps Shots and the Large one with bears

  • Senior Compositing Artist on Jodorowsky Movie

    KNIGHTWORKS

    January 2013 - January 2013
    Paris Area, France

    Make vanish a peruke magically. (Wow sounds terrific ! Not so much...)
    - Nuke particles and SplineWarp Restore

    Animation of Seagulls swarm
    - 3dsMax with PFlow and noised primitives

  • Compositing Artist on CSL commercial

    Carbon Digital Ltd

    December 2012 - December 2012

    Extracting/Comping characters from a sofa to another with motion controlled plates.

  • Nuke Instructor

    GOBELINS

    November 2012 - November 2012
    Paris Area, France

    3 weeks of teaching Compositing with Nuke

  • Senior VFX Compositing Artist

    Mac Guff

    October 2012 - November 2012

    On features films
    Miserere (Sylvain White)
    Des gens qui s'embrassent (Danièle Thompson)
    Screen Replacement, Rain Nuke Particles and Stockshots, PIP FX.

  • WoodShed builder

    HOME

    August 2012 - September 2012
    Auvergne, France

    The woodshed has been constructed with only wooden pallets. What an ecological way of doing it !

  • LookDev & compositing TD

    One More Prod

    June 2012 - July 2012

    On Commercial "Finish"
    Particle Stream which creates fireworks in the washing machine, quite ridiculous but fun !
    https://vimeo.com/54354032

  • Lead Compositing Artist on LiveAction Asterix Movie

    Mac Guff

    January 2012 - June 2012
    Paris Area, France
  • Scratch Colorist and CompoLighting Supervisor on Cinderella

    Delacave

    November 2011 - January 2012
  • CompoLighting Supervisor and TD on Cinderella 3D

    Delacave

    April 2011 - November 2011
    Paris

    - Supervising artistically and technically a team of 20 lighters/compositors.
    - Updating/fixing pipeline scripts and tools.

    www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/cinderella_the_gal_from_out_west

  • Compositing TD

    Delacave

    February 2011 - April 2011
  • Lead Compositing Artist on UbiSoft's Ghost Recon Live Action Cinematic

    Mikros Image

    January 2011 - February 2011

    manage the compositing team and work directly with the director and sups

    (www.fxguide.com/quicktakes/breaking-down-ghost-recon-alpha)

  • Senior Compositing Artist on UbiSoft's Ghost Recon Live Action Cinemat

    Mikros Image

    November 2010 - January 2011
  • Rendering/Compositing Pipeline Builder (MachStudioPro/Nuke)

    Delacave

    October 2010 - November 2010

    I've made many python scripts (in MachStudioPro, Nuke, Windows) to build a reliable, automated pipeline through the whole lighting/rendering/compositing process. Including numerous tools to make the work of the artists faster, smoother and more reliable. Some examples :
    - Scripts to autoname lights and lights rigs from a given group of objects in order to clarify lighters work.
    - Script to generate LightMask from tagged lights or name conventions.
    - id shader with consistent colors over all shots of the project and ability to select object, element or material in nuke with this single pass.
    - All filepaths script driven
    - Autoload all passes of each layers of a split EXR including template for common processes.
    - Nuke tool to access in few clicks to any shot of the pipe to match.
    and many Nuke tools including Relighting with faked shadows from depth, gradient masks from point position pass, ...

  • Comp TD and Nuke Artist on Stereo FullCG EuropaCorp Project

    Digital District

    August 2010 - October 2010

    Setting-up workflow between V-ray and Nuke.
    Nuke gizmos developement.

  • Stereo Nuke Teacher

    CIFAP

    June 2010 - June 2010
  • Compositing and fluidFX on 3D short movie "BabaYaga"

    Delacave

    May 2010 - May 2010
  • Senior Compositor on "Despicable me"

    Mac Guff

    December 2009 - May 2010
  • CompoLighting/VFX supervisor on "CINDERELLA" Teaser at DELACAVE Studio

    Delacave Studio

    December 2009 - January 2010

    Made lighting/rendering/compositing for several shots as well as supervising the whole teaser. I've also made fluid effects for train steam on few shots .

  • CompoLighting/VFX Supervisor and Color Grader on "The True Story of Pu

    Delacave Studio

    September 2007 - November 2008

    CG feature film "The True Story of Puss 'n' Boots" directed by Pascal Herold, Jérôme Deschamps, Macha Makeïeff

    --- Developing Rendering/Compositing Pipeline ---
    - in close relation with R&D departement to conduct the lighting toolset and especially the whole pass/layer management for the inhouse realtime/gpu accelerated rendering software.
    - creating worflow and macros on Fusion.

    --- Supervising a team of 12 lighters/compositors ---
    - the set's lighting was baked, so concerning the lighting i was responsible mainly of the characters. But as the pipeline has made massively use of compositing, there's a great amount of relighting on the sets (not to mention day to night, or day to evening relights) to enhance the look on a per shot basis, or to adapt a new artistical direction.

    --- Managing the color process til the color grading ---
    - color grading on 'Autodesk Smoke'

  • VFX and bad jokes Supervisor at DURAN DUBOI

    Duboi

    July 2004 - August 2007

    Script Case Study,
    Director/DoP meeting,
    OnSet Supervising,
    Compo and Sfx teams Supervising,
    Senior Compositing Artist on complicated shots

  • Flame/Combustion/Dutruc Compositing Artist

    Duboi

    February 2001 - June 2004

    I've worked on many Commercials (Coca Cola, Quick, Sprite,...) and Music Videos (Supermen Lovers,Super Furry Animals, Raphael, ...)
    Also on some feature films ( The Nest (Florent-Emilio Siri), The Brotherhood of the Wolf (Chrisopher Gans)

    From april 2002 to december 2003 i've worked as Compositing Artist on Enki Bilal's feature "Immortel Ad Vitam" and have finished as Sequence Supervisor during 3 monthes.
    Work include extensive green screen extraction, CG characters integration on live action plates, CG set extension, full-CG sequences

  • Flame/Inferno Assistant

    Duboi

    March 2000 - January 2001

    archiving of different discreet logic systems
    prep for senior artists (keying, rotoscoping, restoring, rig removal)
    comping of easy shots

  • Wild Bunch

    ? - Present
  • Illumination Mac Guff

    ? - Present
Education
  • Université de Valenciennes et du Hainaut-Cambrésis

    1998 - 2000
  • Université de Rouen

    1996 - 1998