Lead Character Sculptor. Built all characters for movie to be approved by Director and Prod Designer. Models were then sent to vendor where I supervised creation of Production Models.
3D Modeler
Google via Adecco
August 2014 - November 2014
Contracted to work at Google in their research department modeling, lighting and rendering various electronics and products.
Modeler
DreamWorks Animation
November 2012 - August 2014
Modeling props and characters for latest Dreamworks feature. My dream job. :)
CG Modeler/Rapid Prototype Artist
Laika
July 2012 - November 2012
Modeled photo-real and stylized props and characters for feature animated film geared toward 3D printing output. Collaborated with design shop and practical team to develop models for individual puppets
Accomplishments
- Modeled hero characters and assets for feature film, “Boxtrolls”
- Collaborated and fine tuned with different departments on puppet making process
Modeler
DreamWorks Animation
April 2012 - June 2012
Modeler for Dragons TV show,
Asset builder (freelance)
The Third Floor
January 2012 - April 2012
Created previs characters and props for feature films. Set up uvs, textures and lighting passes for Director approval.
Accomplishments
- Credited previs modeler for “Into the Storm” and “Maleficent.”
Modeler (freelance)
COPA Network
December 2011 - December 2011
Responsible for creating hi-rez models using scan data and photo references for music video
Accomplishments
- Credited Lead Modeler for music video, David Guetta’s “Turn Me On” featuring Nicki Minaj
Modeler (freelance)
The Graphic Film Company
July 2011 - December 2011
Key modeler for upcoming feature "Thunder Run" • Worked directly with technical leads to create photorealistic
characters and environments
CG Modeler (freelance)
Mirada Studios
May 2011 - July 2011
Created characters and props for Prevacid commercial • Created textures and displacement maps using ZBrush
Digital Modeler/Character Concept Artist
Stan Winston Studio/ Legacy FX
December 2009 - March 2011
Legacy Effects - Modeler / Concept Artist /Rapid Prototype Artist
December 2009 - March 2011 I Los Angeles, CA
Created character concept designs for features, commercials and maquettes with an emphasis on 3D printing.
Accomplishments
- Modeler for feature films, “Breaking Dawn,” “The Avengers,” “Life of Pi,” “The Muppets,” “Real Steel,” and “Cowboys and Aliens.”
- Trained to use Objet 3D printers and Magics software
Assistant Technical Specialist
Pixologic
February 2009 - December 2009
Major part of developing team • content administrator for pixologic.com and all it's affiliates • presented features to
studios • beta tested for upcoming • rapid prototyping
Environment Modeler
Animation Lab
November 2008 - January 2009
3D Modeler
Duck Studios
April 2008 - May 2008
Modeled terrain and props for Cocoa Pebbles commercial. Worked on texturing and lighting of set. Modeled chocolate volcano and animated chocolate explosion.
2D/3D Generalist
Spin Master Ltd.
November 2007 - April 2008
Responsible for concept art/art direction of levels produced for the game. Creating environment and props using 3D Max. Development of color palette and style for game.
2D/ 3D Generalist
Spin Master Studios
2007 - 2008
Freelance 3D Generalist
Shadow Motions Productions
October 2007 - November 2007
Constructed real life accident using Maya, and photoge provided by servalence cameras for client to present in a court of law.
3D Generalist
Sassoon Film Design
August 2007 - October 2007
Created models and textures for Universal Studios Harry Potter ride. Created models for 3D illisions from photage from Disney's "Hanna Montana." Worked on creating models for 3D Illusions for IMAX film "Grand Canyon Adventure" Used After Effects for rotoscoping and clean up of photage.
3D Modeler
Trilogy Studios
April 2007 - August 2007
Created textures and models for games for the interactive world. Was part of a team of two people to create sets, environments and props.
Freelance Illustrator
30 Sixty Design
March 2007 - March 2007
Drew 5 sketches for concept interior designs for upcoming Disney offices.
3D CG Modeler
Moving Pixels
January 2007 - February 2007
Responsible for building photorealistic set for Mercury Vehicles for next Mercury commercial.
freelance pre-viz artist
Pixel Liberation Front
September 2006 - September 2006
freelance work where I modeled props for "Ironman." Mainly to be used in pre-vis.
CG Modeler/ Set Dresser/ Shot Finaler
Omation Studios
April 2005 - March 2006
Modeled mostly sets and props for Barnyard the Movie. Had a great supervisor and a great team at Omation. Set dressing, I constructed sets designed by the art director with assests that we had in our pipeline. Shot finaling, I cleaned up the scene and checked to see if it was ready for lighting.