Paulette Emerson

Paulette Emerson

Lead Visual Development Modeler / Mid-level Character Sculptor / 10 yrs

Los Angeles, CA

Hire Me

Modeler

10 Lives (2024)

Digital Modeler/Character Concept Artist

Rumble (2021)

Digital Modeler/Character Concept Artist

The SpongeBob Movie: Sponge on the Run (2021)

Modeler

Duck Duck Goose (2018)

Modeling

The Boxtrolls (2014)

Previsualization Artist

Into the Storm (2014)

Previsualization Artist

Maleficent (2014)

Mr. Peabody & Sherman (2014)

Digital Artist

The Avengers (2012)

Digital Modeler/Character Concept Artist

The Muppets (2011)

Digital Modeler/Character Concept Artist

Real Steel (2011)

Digital Modeler/Character Concept Artist

Aliens: Infestation (2011)

Digital Artist

Cowboys & Aliens (2011)

Digital Modeler/Character Concept Artist

Thor: Tales of Asgard (2011)

CG Modeler/ Set Dresser/ Shot Finaler

Barnyard (2006)

Lead Visual Development Modeler

SpongeBob Squarepants (20)

Work History
  • Modeling/Character Sup

    Paramount Animation

    June 2018 - Present
    los angles
  • Lead Modeler

    Original Force

    March 2015 - June 2018

    Lead Character Sculptor. Built all characters for movie to be approved by Director and Prod Designer. Models were then sent to vendor where I supervised creation of Production Models.

  • 3D Modeler

    Google via Adecco

    August 2014 - November 2014

    Contracted to work at Google in their research department modeling, lighting and rendering various electronics and products.

  • Modeler

    DreamWorks Animation

    November 2012 - August 2014

    Modeling props and characters for latest Dreamworks feature. My dream job. :)

  • CG Modeler/Rapid Prototype Artist

    Laika

    July 2012 - November 2012

    Modeled photo-real and stylized props and characters for feature animated film geared toward 3D printing output. Collaborated with design shop and practical team to develop models for individual puppets

    Accomplishments
    - Modeled hero characters and assets for feature film, “Boxtrolls”
    - Collaborated and fine tuned with different departments on puppet making process

  • Modeler

    DreamWorks Animation

    April 2012 - June 2012

    Modeler for Dragons TV show,

  • Asset builder (freelance)

    The Third Floor

    January 2012 - April 2012

    Created previs characters and props for feature films. Set up uvs, textures and lighting passes for Director approval.

    Accomplishments
    - Credited previs modeler for “Into the Storm” and “Maleficent.”

  • Modeler (freelance)

    COPA Network

    December 2011 - December 2011

    Responsible for creating hi-rez models using scan data and photo references for music video

    Accomplishments
    - Credited Lead Modeler for music video, David Guetta’s “Turn Me On” featuring Nicki Minaj

  • Modeler (freelance)

    The Graphic Film Company

    July 2011 - December 2011

    Key modeler for upcoming feature "Thunder Run" • Worked directly with technical leads to create photorealistic
    characters and environments

  • CG Modeler (freelance)

    Mirada Studios

    May 2011 - July 2011

    Created characters and props for Prevacid commercial • Created textures and displacement maps using ZBrush

  • Digital Modeler/Character Concept Artist

    Stan Winston Studio/ Legacy FX

    December 2009 - March 2011

    Legacy Effects - Modeler / Concept Artist /Rapid Prototype Artist
    December 2009 - March 2011 I Los Angeles, CA

    Created character concept designs for features, commercials and maquettes with an emphasis on 3D printing.

    Accomplishments
    - Modeler for feature films, “Breaking Dawn,” “The Avengers,” “Life of Pi,” “The Muppets,” “Real Steel,” and “Cowboys and Aliens.”
    - Trained to use Objet 3D printers and Magics software

  • Assistant Technical Specialist

    Pixologic

    February 2009 - December 2009

    Major part of developing team • content administrator for pixologic.com and all it's affiliates • presented features to
    studios • beta tested for upcoming • rapid prototyping

  • Environment Modeler

    Animation Lab

    November 2008 - January 2009
  • 3D Modeler

    Duck Studios

    April 2008 - May 2008

    Modeled terrain and props for Cocoa Pebbles commercial. Worked on texturing and lighting of set. Modeled chocolate volcano and animated chocolate explosion.

  • 2D/3D Generalist

    Spin Master Ltd.

    November 2007 - April 2008

    Responsible for concept art/art direction of levels produced for the game. Creating environment and props using 3D Max. Development of color palette and style for game.

  • 2D/ 3D Generalist

    Spin Master Studios

    2007 - 2008
  • Freelance 3D Generalist

    Shadow Motions Productions

    October 2007 - November 2007

    Constructed real life accident using Maya, and photoge provided by servalence cameras for client to present in a court of law.

  • 3D Generalist

    Sassoon Film Design

    August 2007 - October 2007

    Created models and textures for Universal Studios Harry Potter ride. Created models for 3D illisions from photage from Disney's "Hanna Montana." Worked on creating models for 3D Illusions for IMAX film "Grand Canyon Adventure" Used After Effects for rotoscoping and clean up of photage.

  • 3D Modeler

    Trilogy Studios

    April 2007 - August 2007

    Created textures and models for games for the interactive world. Was part of a team of two people to create sets, environments and props.

  • Freelance Illustrator

    30 Sixty Design

    March 2007 - March 2007

    Drew 5 sketches for concept interior designs for upcoming Disney offices.

  • 3D CG Modeler

    Moving Pixels

    January 2007 - February 2007

    Responsible for building photorealistic set for Mercury Vehicles for next Mercury commercial.

  • freelance pre-viz artist

    Pixel Liberation Front

    September 2006 - September 2006

    freelance work where I modeled props for "Ironman." Mainly to be used in pre-vis.

  • CG Modeler/ Set Dresser/ Shot Finaler

    Omation Studios

    April 2005 - March 2006

    Modeled mostly sets and props for Barnyard the Movie. Had a great supervisor and a great team at Omation. Set dressing, I constructed sets designed by the art director with assests that we had in our pipeline. Shot finaling, I cleaned up the scene and checked to see if it was ready for lighting.

  • Architectural Design Modeler

    Malekian and Associates

    August 2005 - January 2006

    modeled buildings from architectural blueprints.

  • CG Modeler

    Barnyard the Movie

    2005 - 2006
Education
  • Gnomon School of Visual Effects

    2008 - 2010
  • Laguna College of Art and Design

    2001 - 2005