Hire Me
I am a game designer, certified scrum product owner, and software engineer with over twelve years of experience in the interactive entertainment industry delivering inventive solutions on tight schedules. My experience as both a designer and engineer enables me to collaborate effectively across multiple disciplines.
I have shipped AAA titles and taken multiple entertainment products from concept to market, including the fastest-selling consumer device in history. I have led internal design teams and managed creative direction for multiple external teams simultaneously. I am a passionate advocate for the customer.
Specialties: CSPO, game design, system design, user experience, puzzle creation, brainstorming, prototyping, Kinect, NUI.
Work History
Senior Technical Designer
Bungie
October 2015 - Present
Senior Game Design Manager
Glu Mobile
July 2013 - June 2015
Redmond, WA
Product Owner / Senior Producer on Dino Hunter (#1 free download on iTunes) and Sniper X: Kill Confirmed with Jason Statham. Led a 20-person Agile team in creating spinoffs from a #1 top-grossing mobile game. Created new IP, prioritized features, managed team workflow, designed new gameplay systems. Optimized performance metrics for new economy and monetization features. Supervised and had final responsibility for all aspects of game design and production.
Lead Designer, Defenders & Dragons. Created new IP for thematic reskin of existing title, including backstory, character concepts, and all in-game text.
Game Designer
Microsoft Game Studios
August 2007 - April 2013
Redmond, WA
Lead Designer on Kinect Fun Labs, a series of bite-sized downloadable experiences that highlight Kinect. Directed external development teams for multiple titles at once, overseeing the design and final quality.
System Designer for Kinect Adventures, the pack-in title that shipped with every Kinect sensor. Developed sensor calibration and playspace feedback systems. Represented Microsoft Studios on cross-team out-of-box experience v-team.
Lead Game Designer | Game Developer | Owner
SarrettAdams Game Design
2000 - 2010
Greater Seattle Area
Designed award-winning board games including Time's Up! (R&R Games), Tie One On (Hasbro), and If Wishes Were Fishes (Rio Grande Games).
Software Engineer
Microsoft
February 2000 - August 2007
Redmond, WA
Contributed to security features for Internet Explorer 6. Developed the TreeView WebControl for Internet Explorer. Wrote and owned the TextBox and RichTextBox controls for Windows Presentation Foundation. Worked in C++, dynamic HTML, Javascript, and C#.
Gamemaker
Entros
April 1998 - November 1999
Seattle, WA
Created large-scale, socially-interactive games and puzzles for a location-based entertainment facility, including high-tech puzzle hunts, live game shows, and physical challenges. These included:
* Switchboard: Physical game in which players connect images on six monitors with a logical match on a projection screen.
* Typo: Adult hopscotch across a sprawling, glowing letter grid in a race to spell out words in changing categories
* Bumper Karma: People-powered bumper car game in which players race to position their carts and “achieve shape”.
* Unclued: Multimedia puzzle hunt within Entros’ restaurant facility
* The Blender: Nightly team game show with interactive podiums and an original, image-based format.