Concept Designer proficient in illustration, concept art, and keyframe art. I also have marketing art, graphic design, and video editing skills. I am passionate about creating imaginary worlds and telling stories through images.
Work History
Concept Artist
Candlelight Games
October 2024 - January 2025
-Creates Character, Environment, and Prop related concept art for Project Spellstruck
-Assists with project Art Direction and style guide creation
-Provides revisions on outsourced work to help facilitate clear communication with vendors
-Acts as a general consultant for the company in matters of concept art and design
Graphic Designer/Marketing Artist
WB Games
December 2018 - August 2024
San Francisco, CA
- Creates mobile game marketing assets including static banners, email blasts, videos, cinemagraphs, app icons, splash illustrations, and app store screenshots
- Interacts with a multidisciplinary, cross functional team to achieve project milestones
- Contributes to team meetings to establish goals and workflow cadence
- Helps to mentor and find assets for newer artists
- Balances work on multiple titles concurrently in a fast-paced environment
2D Marketing Artist
Machine Zone
June 2017 - April 2018
Palo Alto, California
•Responsible for designing, animating, resizing, exporting, and localizing creatives across multiple ad partners
•Created highly engaging marketing designs and assets from scratch for MZ's mobile titles using the Adobe Suite
•Augmented existing ad campaigns for various businesses to be implemented in MZ's mobile marketing campaign strategy
•Worked closely with the Creative team and department leadership to make sure target goals were met
• Maintained design best practices and kept a style consistent with the company’s art direction at a high standard of quality
• Successfully produced concurrent projects in a fast-paced environment
Marketing/Game Artist
Pixelberry Studios
August 2014 - June 2017
Mountain View, CA
• Created and designed 2D marketing art to be used in advertising on social media and mobile devices
• Digitally painted/photobashed high quality character and environment art assets to be used in-game
• Worked closely with team leadership to ensure target goals/revisions were addressed
• Maintained a style consistent with the company’s art direction
• Delivered projects quickly and on-schedule under tight deadlines
Contract Artist
Ghostbot, Inc.
July 2014 - August 2014
• Created 2d art assets at a high aesthetic level including props, environments, character design, and paintovers
• Communicated across different departments to ensure work maintained a consistent look
• Responded to feedback and made corrections in a timely and friendly manner
Art Intern
Ghostbot, Inc.
February 2013 - July 2013
Daly City, CA
• Created engaging and colorful 2D backgrounds for use in a music video and TV pilot
• Generated character art assets and backgrounds in Flash for use in iOS games
• Incorporated feedback from art directors into workflow