Pete Bailey

Pete Bailey

3D generalist,Storyboard Artist,previs/postvis

Senior 3D Generalist & Storyboard Artist / Previs & Postvis Artist / 24 yrs

United Kingdom

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I am a storyboard, 3D,previs & postvis artist with over 20 years experience in feature film and television production.
I’ve worked as a previs & postvis artist on feature films The Mummy, Alien Covenant, Robin Hood 2018 and Hellboy.
I work closely with directors and producers to develop stories and bring the most efficient and dynamic sequences to the screen.
I have also directed, storyboarded, and edited projects across a broad range of animation styles and genres.
In various capacities I‘ve worked on feature films with Peter Jackson at WETA in New Zealand at Aardman and The BBC.
I am fully conversant with animation and live action production techniques and fluent in current software including Photoshop.
Work History
  • CG lighter

    Aardman Animations

    March 2015 - Present

    lighting and rendering commercials in Maya/Vray/Nuke

  • 3D Generalist & Storyboard Artist

    Freelance

    July 2020 - March 2021
  • 3D Generalist

    Outpost

    April 2020 - May 2020
  • Senior layout/previs artist/3D generalist

    12 Guardians

    October 2014 - March 2015

    Working closely with the director and CGI production team, translating storyboards into dynamic action and dialogue sequences using Maya and After Effects.Suggesting script and storyboard modifications in order to tell the story more efficiently while adding a cinematic feel on a TV budget.
    Set and prop usage and design is also an important aspect of the roll as well as lighting design and camera style and movement.Rudimentary but effective character animation in order the give the director and producer a clear indication of the final product.

  • 3D animator/compositor

    Island Monkey

    January 2007 - May 2013

    Modelling,texturing,animation,lighting,rendering & compositing for TV and corporate projects
    Using Maya & After Effects

  • Animator

    Play Nicely Ltd

    2013 - March 2013

    This was fun job with a very quick turn around.I was passed a model of a Plesiosaur from 3Ds max
    which I then re rigged and animated in Maya.
    The animated was then taken into Unity where it was used to create an interactive museum experience.
    The main challenge was to have the animation of the legs and tail loop constantly while the creature banked left,right,up and down.These pre set movement would be programmed into Unity so that they could be instantly called upon depending on the interactive requirements.

  • 3D Generalist

    Happy Hour Productions

    2013 - 2013

    3D modelling in Maya

  • Animation Director/VFX consultant

    CCFL

    2013 - 2013

    https://vimeo.com/108099953
    This is an animatic I created for Cross Channel Film lab in order to provide proof of concept and a visual guideline for the animation and production team.
    I was given a storyboard and was solely responsible for every aspect of the animatic production this included: modelling,rigging,animation,layout,timing,storyboard modification,lighting rendering and compositing.
    I am particularly interested in layout and animation and would like to do more in the future.
    (The music is a temp guideline only)

  • Senior VFX artist

    BBC

    May 2012 - August 2012

    VFX artist using Maya,Vray,Nuke and After Effects

  • Lighting TD

    Aardman Features

    November 2010 - January 2012

    Combining 3D CGI, 2D and live action stereoscopic elements using Maya & Nuke for the purpose of VFX evaluation,continuity and final approval prior to final composit.

  • 3D animator

    Hello Charlie

    2012 - 2012

    Pudsey the dogs has a dance-off with Pudsey the bear.
    My role involved taking Mo-cap data and applying it to a pre rigged model.I edited the data to achieve the moves required to work with the real dog shot on green screen.There were a number of shots we added to the story board at the layout stage in order for the choreography to work more effectively.
    I also modelled and textured a number of props,lit and rendered all the shots before passing multiple passes onto the compositor.

  • VFX consultant/storyboard artist

    The Future is Wild

    2010 - 2011

    I had 2 roles on this project.
    Firstly because I had been heavily involved with 1st series I had a large input into the creature and story ideas for the second.working closely with the series producer and scientists we wrote 3 one hour episode whilst I simultaneously sketched creature designs and storyboarded sequences.
    My second role was that of VFX advisor making sure that the stories where achievable within the budget and schedule at a very early stage.

  • Senior VFX Artist / 3D Animator

    BBC

    2008 - 2010

    VFX using Maya for Sarah Jane Adventures and Dr Who.
    Concept artwork and design,layout,modelling,rigging,animation,lighting,rendering.

  • Senior VFX designer

    BBC Cardiff

    2008 - 2010

    Mainly I worked on The Sarah Jane Adventures
    (a Dr Who spin off show) over 4 series.
    I role was very varied,Often I'd work from my own designs of characters,sets or props,building them in Maya and then animating,lighting and rendering.Often I produced FX work such energy fields and blasts.Shots would vary from CG fish raining from the sky to giant evil CG stomachs in cellars to deadly CG spore spitting alien plants.Some compositing and camera tracking was also involved.

  • Senior Animator

    Red Vision Bristol

    2003 - 2007

    Animation and graphics for science,history and natural history programmes.
    Storyboarding,layout,modelling,rigging,animation,lighting,rendering.
    Art direction,production managment,shoot supervision,client pitching,team management.
    Maya and photoshop

  • Senior Animator

    422

    1997 - 2003

    Animation and graphics for science,history and natural history programmes.
    Storyboarding,layout,modelling,rigging,animation,lighting,rendering.
    Art direction,production managment,shoot supervision,client pitching,team management.

  • TD / animator

    Wētā FX

    February 1995 - August 1997

    completed 25 shots on feature film The Frighteners,also worked on films:Contact,
    King Kong and Forgotten Silver.
    Modelling,layout,animation,lighting,rendering,compositing.
    using Maya,Softimage,Eddie and Shake

  • Designer/Animator

    AAV Digital Pictures

    January 1991 - February 1995

    CG - design,modelling,texturing,rigging,animation,lighting,rendering
    for TV commercials,short and long form TV programmes