My experience in the gaming industry has familiarized me with the demands of a games development cycle. I am well equipped to deal with the rapid turnaround process and deadlines associated with project development. I am also comfortable with the iteration process that is expected from the "concepting" phase of a project. Along with working on site as part of a team, I am also experienced with working remotely and am comfortable with both scenarios. I have also mentored and trained younger artists within the development cycle, teaching them not only technical skills but skills in functioning in a collaborative group dynamic. I have experience using traditional as well as digital 2d and 3d media to create production art. I am also capable of conforming to various art styles as required by the project. I adjust quickly to learning pipelines and various means of task management.
Work History
Principal Concept Artist
Azra Games
October 2024 - March 2025
Tasked with creating various concepts and designs for a mobile-first game title involving creature collection
Adv. Senior Concept Artist
Jackalope Games
January 2023 - October 2024
Tasked with creating various concepts and designs for a game set in the War Hammer universe.
Sr. Concept Artist
Aspyr Media, Inc.
June 2019 - January 2023
Austin, TX
Concept Artist
Ghost Story Games
May 2019 - June 2019
Tasked with creating various concepts and designs for a game titled Judas.
Sr. Concept Artist
QC Games
April 2016 - April 2019
Austin, TX
I helped in developing the look of a new I.P., producing concepts, illustrations and 3d block-outs focusing on environments, props, level layouts, weapon design, and characters.
Concept Artist
Virtuix Omni
January 2016 - February 2016
Austin, TX
Contracted to created environment concepts for the Omni Arena Experience and for Omni Arena Hardpoint.
Concept Artist
Kingdom Games
June 2013 - January 2016
Austin, TX
concepted various character, weapon, and environment designs for a Christian themed action rpg.
https://www.kingdomgames.com/
Sr. Concept Artist
TimeGate Studios
May 2008 - March 2013
Sugarland, Texas
Produced concepts for characters, environments, props, vehicles and weapons utilizing both 2d and 3d software packages.
Concept Artist
Vicious Cycle Software, Inc.
May 2006 - May 2008
Began my role as a concept artist in the game industry and began to learn a whole new world of skills. Made the transition from traditional to digital art producing concepts for in game assets and characters.