Manuel Gomez

Manuel Gomez

Enjoying making concept art, supporting my wife and kiddos!

Senior principal concept artist / 20 yrs

TX, United States

Hire Me
Skills
Skills Clear
Software
Software Clear
Projects
Projects Clear
Companies
Companies Clear
My experience in the gaming industry has familiarized me with the demands of a games development cycle. I am well equipped to deal with the rapid turnaround process and deadlines associated with project development. I am also comfortable with the iteration process that is expected from the "concepting" phase of a project. Along with working on site as part of a team, I am also experienced with working remotely and am comfortable with both scenarios. I have also mentored and trained younger artists within the development cycle, teaching them not only technical skills but skills in functioning in a collaborative group dynamic. I have experience using traditional as well as digital 2d and 3d media to create production art. I am also capable of conforming to various art styles as required by the project. I adjust quickly to learning pipelines and various means of task management.
Work History
  • Principal Concept Artist

    Azra Games

    October 2024 - March 2025

    Tasked with creating various concepts and designs for a mobile-first game title involving creature collection

  • Adv. Senior Concept Artist

    Jackalope Games

    January 2023 - October 2024

    Tasked with creating various concepts and designs for a game set in the War Hammer universe.

  • Sr. Concept Artist

    Aspyr Media, Inc.

    June 2019 - January 2023
    Austin, TX
  • Concept Artist

    Ghost Story Games

    May 2019 - June 2019

    Tasked with creating various concepts and designs for a game titled Judas.

  • Sr. Concept Artist

    QC Games

    April 2016 - April 2019
    Austin, TX

    I helped in developing the look of a new I.P., producing concepts, illustrations and 3d block-outs focusing on environments, props, level layouts, weapon design, and characters.

  • Concept Artist

    Virtuix Omni

    January 2016 - February 2016
    Austin, TX

    Contracted to created environment concepts for the Omni Arena Experience and for Omni Arena Hardpoint.

  • Concept Artist

    Kingdom Games

    June 2013 - January 2016
    Austin, TX

    concepted various character, weapon, and environment designs for a Christian themed action rpg.

    https://www.kingdomgames.com/

  • Sr. Concept Artist

    TimeGate Studios

    May 2008 - March 2013
    Sugarland, Texas

    Produced concepts for characters, environments, props, vehicles and weapons utilizing both 2d and 3d software packages.

  • Concept Artist

    Vicious Cycle Software, Inc.

    May 2006 - May 2008

    Began my role as a concept artist in the game industry and began to learn a whole new world of skills. Made the transition from traditional to digital art producing concepts for in game assets and characters.

Education
  • Associate in Fine Arts Degree

    Alvin Community College

    August 1993 - May 1996