I am a Visual Effects Artist specialized in Digital Environments and Matte Painting for Production.
I also have professional experience as a 3D Lighting and Compositing artist for Animation projects.
Work History
3d digital matte painter
Boxel Studio
November 2024 - June 2025
3d lighting artist
Bardel Entertainment
October 2023 - March 2024
Worked as a 3D Lighting Artist for "Sausage Party: Foodtopia"
Was responsible for setting up the lighting for Parent and Child shots of multiple sequences.
I used Katana with Renderman for lighting and Rendering. I used Nuke for Final compositing of the shots.
3D lighting artist
Bardel Entertainment
December 2022 - September 2023
I worked as a Lighting and Compositing artist for "The Dragon Prince" Animation series.
I was responsible for the Lighting setup of several sequences of the show. I started working on Child Shots, Parent and Key shots as well.
I used Katana with 3Delight for Lighting and Rendering. I used Nuke for the final compositing stages of the shots.
Compositor/Generalist
The Sequence Group
August 2020 - September 2022
Vancouver, British Columbia, Canada
I worked at Sequence for a wide range of projects. I had the chance to work as a Digital Compositor for several Videogame Trailers and cut scenes of the Apex Legends video game series.
I worked as a 3D generalist and Environment artist for Snowpiercer as well.
Additionally I worked as a Generalist and Compositor for projects such as Minecraft. I was also took After Effects compositing roles for several of their Motion Comic Projects, such as Dragonlance, The Legend of Drizzt, New World, and more
digital matte painter
CoSA VFX
September 2015 - December 2019
I was responsible for 3D environment and Matte painting work for several TV series:
Gotham, Lucifer, NOS4A2, Lethal Weapon, Fear The walking Dead and more
Matte Painter/Compositor
CoSA VFX
October 2015 - December 2019
Vancouver, Canada Area
Performing Matte Painting, Environment creation, Rotoscoping and BG prep tasks for the following TV shows:
-Gotham S02
-Minority Report S01
2D/3D Generalist
The Sequence Group
March 2015 - October 2015
Vancouver, Canada Area
- After Effects Compositor for the animated feature "Halo: The Fall of Reach"
- CG Generalist for the Game Trailer: "Company of Heroes 2: British Forces"
- Matte Painter/Compositor for TV Movie: "Asteroid: Final Impact"
Compositor/Generalist
The Sequence Group
May 2015 - September 2015
After effects compositor for Halo:Fall of Reach
digital matte painter
MPC
November 2014 - May 2015
I worked as a Matte Painter for Films such as American Sniper and Monster Trucks
Digital Compositor
Stargate Studios
October 2013 - July 2014
Vancouver, Canada Area
Integrating 2D and 3D elements into live action footage for final composition.
CG Generalist
Side Street Post Production
May 2013 - September 2013
-Texturing Painting
-Lighting and Rendering
-Camera Layout
Compositor
Stargate Studios
February 2013 - April 2013
Rotoscoping, Paint, object/rig removal, time manipulation, set extension and CG integration into live action plates, and lots and lots of fancy transitions.
Visual Effects Instructor Assistant
Lost Boys | School of Visual Effects
September 2012 - December 2012
Vancouver, Canada Area
Helping the main instructors of the school Mark Benard and Ganz Ramalingam. Assist the students with their projects.
Jr. CG Generalist
Goldtooth Creative
May 2012 - September 2012
Vancouver, Canada Area
I had to work mainly on CG props for game cinematics, and do a bunch of set up of render layers for compositing
Student at Lost Boys l School of Visual Effects
Lost Boys | School of Visual Effects
September 2011 - April 2012
Vancouver, Canada Area
The Visual Effects curriculum at Lost Boys trained me in several areas of the Visual Effects industry, such as 3D modeling, texturing and photorealistic rendering, compositing, matte painting, keying, rotoscoping etc.
The curriculum at Lost Boys is project based, meaning that we had a bit of theory, but most of my training was about working on the projects and solving the problems that were appearing along.
Visual Effects Artist
Arctic Productions Ltd
February 2012 - March 2012
Vancouver, Canada Area
Client: Arctic Productions Ltd.
"Arctic Air" TV Series, CBC Television
VFX Supervisor: John Gajdecki