Peter Claes

Peter Claes

Supervisor FX Supervisor / Lead Expert Technical Artist / 13 yrs

Santa Monica, CA

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Visual Effects Lead Artist

Skyscraper (2018)

Cg Supervisor

Captain America: Civil War (2016)

Lead Effects Artist

Call of Duty: Black Ops III (2015)

Fx Supervisor

Ant-Man (2015)

Lead FX Artist

Guardians of the Galaxy (2014)

Lead Effects Artist

300: Rise of an Empire (2014)

Lead Fx Artist

Divergent (2014)

Lead Fx Artist

Thor: The Dark World (2013)

Lead Fx Artist

Percy Jackson: Sea of Monsters (2013)

Lead Fx Artist

Iron Man 3 (2013)

Lead Effects Artist

Oz the Great and Powerful (2013)

Lead Fx Artist

Cloud Atlas (2012)

Effects Technical Director

John Carter (2012)

Visual Effects

Wrath of the Titans (2012)

Lead Effects Artist

The Last Stand (2006)

I enjoy creating spectacular visual effects and leading teams of artists successfully through a sequence of awe-inspiring effects shots. I would describe myself as a cg supervisor with a strong background in complex fx work. I have worked on several major blockbusters, commercials and game cinematics and have led teams of artists through entire sequences of visual effects.

I am fascinated by the complexity of natural phenomena. I am very curious by nature, an independent learner and I enjoy solving problems, both technical and artistic.
Work History
  • Expert Technical Artist

    Infinity Ward

    March 2020 - Present
    Los Angeles, California, US
  • Houdini instructor

    Gnomon School of Visual Effects

    January 2016 - Present
    1015 N Cahuenga Blvd, Los Angeles, CA 90038

    Teaching Houdini - Advanced visual effects course. A 10 week advanced Houdini course.

  • Fx Supervisor / Vfx Lead Artist

    The Mill

    August 2016 - March 2020
    Los Angeles

    Supervising a team of fx artists, helping them solve artistic and technical issues whilst guiding them towards great final results.

    Working together with the visual effects supervisor, producer, coordinators and other sequence and department supervisors to integrate all aspects of the effects elements on time and at a high level of quality.

    Attract, mentor and interview industry talent, help scheduling and advise on technology roadmaps.

    Research and development of visual effects and visual effects tools in commercials, using mainly Houdini. Devising workflows and strategies to tackle complex visual effects sequences.

    Commercials
    *) Undisclosed project (2 months): development of macro fx tool, lookdev, volumes, particles, render setups in Arnold
    *) Honda Clarity - Thinking About Tomorrow: development and supervision of fx tools for swirling electrons. This consisted of particles, a trail, a volumetric core, volumetric rotating shells and wispy lines of smoke, fx rendered in mantra.
    *) Intel 360: freeze frame splash of gatorade simulation.
    *) The North Face - Apex Flex: development and supervision of fx setups for a jacket made out of water, including reveal timing, liquid sims, droplets and rivulets and weaving patterns.
    *) Marines: fracturing setup for deforming thin shell fracturing of a human.
    *) Samsung Soundbar: sound driven rbd sims, cloth sims, particle sims, folding and displacement patterns.
    *) Hayday 360: developed solution for drool on camera, water ripples and splashes.
    *) Final Fantasy XV game cinematics (advertising campaign of 15 spots spanning 7 months) : clouds, destruction, magical effects, disintegration, lightning, sparks, clustered impact volumes, warp/teleport effect, water burst, magical shields forming and breaking, missiles firing and impacting.
    *) various pitches:
    - deforming car models, rippling and twisting the surface, simulating ferro liquid.
    - clouds, advection through clouds, vapor trails, condensation
    - ghostly trails

  • Cg Supervisor

    Method Studios

    September 2015 - August 2016
    Los Angeles

    Supervising multiple teams of artists, helping them solve artistic and technical issues whilst guiding them towards great final results.

    Working together with the visual effects supervisor, producer, coordinators and other sequence and department supervisors to integrate all aspects of the cg elements on time and at a high level of quality.

    Features:
    *) Guardians of The Galaxy 2
    *) Captain America 3

  • CG Supervisor

    Captain America 3

    September 2015 - April 2016

    Supervising multiple teams of artists, helping them solve artistic and technical issues whilst guiding them towards great final results.

    Working together with the visual effects supervisor, producer, coordinators and other sequence and department supervisors to integrate all aspects of the cg elements on time and at a high level of quality.

    Attract, mentor and interview industry talent, help scheduling and advise on technology roadmaps.

    Research and development of visual effects and visual effects tools.

  • Houdini Guest Lecturer

    Gnomon School of Visual Effects

    May 2014 - April 2016
    Los Angeles

    I taught several intermediate to advanced classes at Gnomon on Houdini effects over a 6 week timespan.

    Week 1: Flocking system, sopsolving, substepping, vector math, pointcloud lookups, dot product, fuzzy logic, blending behaviors, controlling animation caches.

    Week 2: Rain system: pops in dops, replicator, modifying digital assets, sdf sampling for better collisions and cling force, wetmap creation, pointclouds, wetmap in shader.

    Week 3: Solution for interacting pyro sims. Fracturing setup with classic rbd objects versus packed primitives, understand

  • Effects Supervisor

    Method Studios

    September 2014 - August 2015
    Los Angeles

    Supervising a team of fx artists, helping them solve artistic and technical issues whilst guiding them towards great final results.
    Working together with the visual effects supervisor, producer, coordinators and other sequence and department supervisors to integrate all aspects of the effects elements on time and at a high level of quality.

    Features:
    *) Ant Man: supervising a team of artists and developing the setup for swarming and procedurally walking ants. Scheduling artists and resources.

  • Lead Fx Artist

    Method Studios

    August 2013 - September 2014
    Los Angeles

    Research and development of visual effects and visual effects tools in feature films and commercials, using mainly Houdini. Supervising a team of fx artists, helping them solve artistic and technical issues whilst guiding them towards great final results.

    Features:
    *) Guardians of The Galaxy: liquids, disintegration, planetary destruction, holograms, flocking, aggregation.
    *) Divergent: Grass tool, debris and collapsed buildings.
    *) Thor: The Dark World: Lightning bolts & sparks, fluid shard trails, dust trails.

    Commercials:
    *) Acura: wind tunnel smoke

  • Mentor

    Side Effects Software

    January 2013 - August 2013
    Santa Monica

    Review and critique of interns progress on a sequence of shots. Recommend different approaches to solving visual effects problems. Also developing some assets and training material.

  • Lead Fx Artist

    Method Studios

    August 2011 - August 2013
    Los Angeles, USA

    Research and development of visual effects and visual effects tools in feature films and commercials, using mainly Houdini.

    Features:
    *) Percy Jackson: Sea of Monsters: created black lightning bolts portal, wispy cigarette-like smoke trails, growing roots & grass.
    *) Iron Man 3: Created falling ashes, embers, debris and destruction of a chair.
    *) Oz: The Great and Powerful: Creating droplets for wetmaps to make the main actors face appear wet.
    *) Last Stand: Sparks and dust added when a car grinds over a rail of a bridge.
    *) Cloud Atlas: Futuristic flui

  • 3D Effects Technical Director

    Cinesite

    October 2009 - July 2011
    London, United Kingdom

    Research and development of visual effects and visual effects tools in feature films, using mainly Houdini for John Carter.
    Researched, developed and supported a highly technical, large scale, magical effect (Thern) used in over 100 shots on John Carter of Mars (Oscar nominated). This involved our own lighting pipeline, a complicated shader, massively parallel processing systems, Houdini plugins, vegetation growth algorithms, path-finding algorithms, procedural modeling, procedural animation, building effects tools and custom software for processing and managing huge data sets.

  • Demonstrator in Computer Animation

    NCCA, Bournemouth University

    2008 - October 2009

    Helping out and assisting undergraduate students during workshops with: C, C++, OpenGL programming, linux, principles of computer systems (PCS), operating system techniques (OST).

  • Visual Effects Instructor - Houdini

    3dbuzz

    October 2007 - December 2007

    Author of the Houdini Technical Effects dvd.
    For this dvd I created various visual effects in Houdini and explained how to create them from scratch, step by step. Effects include: procedural trails, a particle wave, vectors & volumes, particle goals, fracturing. I am the instructor for the dvd, sales are managed by 3dbuzz.

  • Junior Fx Technical Director

    Framestore

    July 2007 - September 2007

    I was part of the commercials department. I worked on:
    Chemical Brothers - Salmon Dance (particles in maya)
    Herbalescense - shampoo commercial (maya: hair & mel)
    Rexona - bear, wolves and rhino (rendering and lighting - renderman and houdini)

  • effects technical director

    Rits

    2004 - 2004

    Helping film students with various effects for their graduation projects. This involved mostly effects work in 3dsmax and some compositing with Shake.

Education
  • Bournemouth University

    2008 - 2009
  • Bournemouth University

    2005 - 2008
  • Don Boscocollege Zwijnaarde

    1997 - 2003