Paul Mattson

Paul Mattson

Mobile Game Developer

Lead Technical Artist / 24 yrs

Salt Lake City

Hire Me
Camping and Snowboarding
Work History
  • Technical Artist

    IceEdge

    October 2017 - October 2030
    Salt Lake City, UT
  • Technical Art Lead

    Electronic Arts

    October 2001 - February 2014

    Instrumental in bringing many game engines to Salt Lake City (i.e. Renderware, Spore, the Harry Potter Engine, and the Sims Engine.) Regularly worked with outsourcing teams and cross-platform development. Created the Nerf Wii Peripheral Blaster. Planning, Scoping projects, and Setting achievable milestones for self and team. Work continually on side video game projects at home and with others. Received numerous internal awards and recognition for contributions and outstanding performance on many difficult projects. Easily adaptable to new challenges and development processes.

  • Technical Art Lead

    Electronic Arts

    October 2001 - January 2014

    As a Technical Art Lead my responsibilities included: Planning, Scoping projects, and Setting achievable milestones for self and team, Project planning, Sprint Planning, Agile Production, Pipeline Development, Project Management, Source Control, Integrating new content, Training, Scripting, VFX, Content Reviews, 3D Modeling/Rigging/Animating/Texturing, Android Optimization, Development and Deployment, IOS Optimization, Development and Deployment and Reviewing different game development engines for future development. I also know my way around C#, some PHP, and JavaScript.

Education
  • Graphic Designer

    University of Utah

    January 1998 - February 2004