Professional 3D Artist with experience in large and small size studios, including film and tv. Particularly interested in fur/hair development. Always interested in technical direction and research and development.
Specialties: Fur, Python, Mel, Perl and C++
Work History
CFX Technical Supervisor
Reel FX
February 2014 - Present
Dallas, Texas
Lead Fur Artist
Reel FX
June 2012 - February 2014
Dallas, Texas
Responsible for grooming hair and feathers using ReelFX's proprietary "Avian" grooming software as well as Shave and Haircut while working closely with the Fur Supervisor, Art Director and CG and Digital Supervisors. Assisted with troubleshooting initiatives on creative and technical issues as they arise, as well as resolving technical issues as needed. Provided critical support to the artists as well as designing, developing, implementing and maintaining new tools and process for the team. Developed artist friendly toolsets to employ efficient grooming techniques primarily using Python, PyMel, OpenMaya, Mel and CSH. Linux OS proficiency.
Projects: Free Birds, Book of Life
Fur Technical Director
Blue Sky Studios
June 2008 - June 2012
Responsible for procedurally generating and grooming hair, fur, feathers, and other organic elements using Blue Sky Studio's proprietary software while working closely with the Fur Supervisor, Art Director, and Director to achieve the final approved design. Other duties included technical troubleshooting and providing fur support to other departments. Scripted different tools, primarily using Python, Mel, CGI Studio++, CSH, and some Perl, to aide production pipeline and asset delivery. Linux OS proficiency.
Project: Ice Age 3: Dawn of the Dinosaurs - Responsible for Hair/Fur Development for the next film, Rio.
Project: Rio - Responsible for character and environment assets.
Project: Ice Age: A Mammoth Christmas – Lead Fur Technical Director. Responsible for converting our proprietary fur data as a deliverable to outsourced studio (Reel FX)
Ice Age: Continental Drift – Character Lead Fur Technical Director.
Leafmen – Responsible for updating/developing a new toolset for pipeline and fur asset delivery.
Lighting Technical Assistant
Blue Sky Studios
December 2006 - June 2008
Aided in setting up minimal light rigs for the first render passes of each shot. Translated maya data into studio proprietary software CGI Studio++. Responsible for the initial quality check of all shots moving into final lighting. Other duties included technical troubleshooting, render management, rough compositing with Shake, and intermediate PERL scripting. Ran departmental meetings to finalize/lock assets for final lighting stages. Linux OS proficiency.
Project: Horton Hears a Who, Surviving Sid, Ice Age 3: Dawn of the Dinosaurs
Visual Effects Artist
Omation
June 2005 - July 2006
Created complex effects for various shots in the film; including dust, milk, debris, smoke, fire, grass and grass collisions, rigid/soft body dynamics, feathers, rope and cloth. Scripted different tools using Jscript to aide production pipeline and asset delivery.
Project: Paramount/Nickolodean: Barnyard the Movie
Background Animation/Motion Capture
Omation
February 2005 - June 2005
Production Assistant: Animated background characters; full animation and adding secondary animation and lipsync to complement motion capture data. Cleaned and captured raw motion capture data with ViconIQ system. Retargeted motion capture data into incidental characters using Motion Builder and SOFTIMAGE|XSI.
Project: Paramount/Nickolodean: Barnyard the Movie
Animator, Modeler, Effects Artist, Generalist
Biolucid Productions
April 2004 - January 2005
Created complex medical animation and 3d visualizations of medical practice and concepts using Maya and After Effects.