Creative engineer with a talent for bridging the technical/non-technical gap. I am a user-facing developer with product development and cross-functional leadership skills. A down-to-earth communicator, I balance business, engineering, and client requirements through consensus building, “full stack” understanding, and empathic design.
Work History
Product Manager
Apple Inc.
February 2019 - Present
Cupertino, CA
Solutions
PullString, Inc.
May 2015 - February 2019
Senior Software Engineer
ToyTalk, Inc. (now PullString, Inc.)
April 2015 - July 2016
• First engineer focused on PullString Author (Python/PyQT/C++), a desktop app for crafting conversation with characters
• Managed product feature requests, handled support for team of creative writers, and coordinated build releases
• Trained new employees on internal suite of tools and handled onboarding for first set of customers
Senior Technical Director
DreamWorks Animation
July 2011 - March 2015
• Technical lead managing a 3D environment API and collaborative image transfer system allowing 50 global (US and India) artists to work more efficiently saving 1000 man-hours/film and speeding up core toolset run-time by 3x.
• Unified four shot review web-apps (1000 users) implementing an extensible email template system and managing search implementation increasing DAU by 5x and app engagement by 20x.
• Created development and launch strategy (100+ developers impacted) for the studio movie player’s new plug-in platform and wrote most-used plugin.
Films:
• Bureau of Otherworldy Operations (TBD)
• The Penguins of Madagascar (2015)
• Mr. Peabody & Sherman (2014)
• Madagascar 3: Europe's Most Wanted (2012)
Technical Director
DreamWorks Animation
June 2009 - July 2011
Designed and implemented critical tool initiatives saving up to 500 man-hours/film including:
• Multi-department automatic image generation and compositing solution
• “Flying” camera system which managed round-trip data flow between three applications
• MAYA Python plugins managing technical complexity for stereoscopic film-making
Films:
• Dragons: The Gift of the Night Fury (2011)
• Megamind (2010)
Software Engineer
DreamWorks Animation
January 2009 - June 2009
• Production specialist for new data pipeline, upgrading legacy tools to modern Python standards.
• Triaged and debugged an average of five bugs/week across multiple software packages.
Films (non-credited):
• Shrek Forever After (2010)
• How To Train Your Dragon (2010)
Associate Technical Director
DreamWorks Animation
October 2006 - January 2009
• Debugged artist workflows, proprietary/third-party applications, and the cloud rendering system.