I'm a seasoned game and animation artist who works on many levels of production. I love what I do and couldn't see doing anything else.
Work History
3D Artist
Armature Studio
February 2020 - November 2020
Austin, TX
Environment Lead Artist
Rooster Teeth
March 2018 - December 2019
Austin, Texas
Lead Environment Artist on RWBY & Gen-Loc
Lead Artist
Bluepoint Games
November 2016 - March 2018
Austin, TX
Worked on multiple titles for Sony
Lead Environment Artist
QC Games Inc
October 2015 - November 2016
Austin, Texas Area
- Managed the environment team and worked with the design & creative director on the game layout. -
- Worked with The Technical Director on the pipeline and process for content production.
- Created Environment and Set pieces for levels.
- Managed outsourcing
Lead Environment Artist
Cloud Imperium Games
June 2013 - October 2015
Austin, Texas Area
- Responsible for Level layout and working with Head of design for grey box layout.
- Intermediary between outsourcing and Design Dept.
- Senior Modeler on Shipbuilding and Prop modeling
- Intermediary between outsourcing and Environment Dept.
Co-Owner Knucklehead Software
Knucklehead Software
February 2012 - January 2014
Dallas/Fort Worth Area
- Apps for IOS and Android
- Managed Daily business and contracts with third parties.
- Acted as Art Director for the company
Senior Artist - Doom 4
id Software
February 2009 - February 2012
Dallas/Fort Worth Area
- Senior Modeler for environment Props and Sets.
- Senior artist for Skyboxes
- Worked with Engineering Dept on technical needs for the engine.
World Artists
Ensemble Studios
June 2005 - February 2009
Dallas/Fort Worth Area
- Creation of 3D assets and world building of game environments in the Halo Universe and the Age of Empires series.
- Pipeline for creating world maps based on real-world environments.
- Halo Wars (2009), Microsoft Game Studios
- Age of Empires III: The WarChiefs (2006), Microsoft Game Studios
Game Artist
id Software
July 2003 - June 2005
Dallas/Fort Worth Area
-Senior artist responsible for texture, modeling and effects.
-Assisted John Carmack on next-gen engine technology.
DOOM³ (Limited Collector's Edition) (2005), Activision Publishing, Inc.
DOOM³: Resurrection of Evil (2005), Activision Publishing, Inc.
DOOM³ (2004), Activision Publishing, Inc.
Cinematic artist
Blizzard Entertainment
July 1997 - June 2003
- Senior Cinematic Artist responsible: Concept, Modeling, Textures, Skyboxes and Characters.
World of Warcraft (2004), Blizzard Entertainment Inc.
Warcraft III: The Frozen Throne (2003), Blizzard
Entertainment Inc.
Warcraft III: Reign of Chaos (2002), Blizzard Entertainment Inc.
Warcraft III: Reign of Chaos (Collector's Edition) (2002), Blizzard Entertainment Inc.
Diablo II: Lord of Destruction (2001), Blizzard Entertainment Inc.
Diablo II (2000), Blizzard Entertainment Inc.
Diablo II (Collector's Edition) (2000), Blizzard Entertainment Inc.
StarCraft: Brood War (1998), Blizzard Entertainment Inc.
Artist
Ion Storm
1997 - 1997
- Cinematic Artist for PR related content
Artist
Acclaim
1994 - 1997
Austin, Texas Area
-Junior artist
NFL Quarterback Club (1995), Acclaim Entertainment, Inc.
NFL Quarterback Club 96 (1995), Acclaim Entertainment, Inc.
Aero the Acro-Bat 2 (1994), Sun Corporation of America
NFL Quarterback Club (1994), Acclaim Entertainment, Inc.