In the past 9 years I immersed myself in the exciting world of 3D gaining an extensive experience in different Industries, collaborating with several teams, I have developed a range of skills that I hope can be of use to your project, from lead, art direction, concept art, mentorship, new workflows development, delivering high quality production artworks.
With my strong will and consistency I strive to tackle any production challenge that may arise and I am committed to meeting demanding project goals and contributing to a collaborative team environment.
I am excited for any opportunity to work on creative projects that push the boundaries of 3D art.
With a keen eye for details I specialise in 3D modeling and Texturing.
My main softwares are Maya, Zbrush, Mari, Substance Painter, Unreal, Photoshop, Substance Stager,Metahuman Creator with knowledge in other softwares as well.
Leading the Characters Design’s
artistic direction across all the studio
productions, and conceptualizing
the new artistic visions
Senior Character Artist
Jellyfish Pictures
July 2023 - February 2024
London, England, United Kingdom · Hybrid
Animation and VFX
3D Character Artist
Dimension Studio
October 2020 - September 2023
London
Modeling, Texturing and art
directed projects creating different
characters for virtual worlds, film,
TV,VR, AR, and the Metaverse. Using
photogrammetry or metahuman
creator to create virtual humans and
integrate them in Unreal.
3D Character Artist
The Third Floor
September 2020 - September 2020
London
Modeling of characters for
Videogame and film previs.
3D Character Artist
The Third Floor
May 2019 - July 2019
London, England, United Kingdom · On-site
I acquired pre-production workflow skills to realize the previs of the highly successful AAA game Horizon Forbidden west, modeling and texturing Characters and armours.
3D Character Artist
Framestore
November 2016 - November 2016
London
Modeling and Texturing of
characters/creatures/environments/
hardsurface models for commercials/
tv series/films/VR projects and Rides.
I also worked as a Asset Lead on
a film project.