Senior Digital Matte Painting & Environment Artist
DreamWorks Animation
July 2014 - February 2023
Los Angeles CA
Digital Matte Environments
Creative Director, Digital Matte Painting & Environment Supervisor
Base FX
January 2013 - May 2014
Beijing City, China
Creative Director and Environments Supervisor.
Helping to Oversee; Motion Graphics/Art Dept. team, Story boards, Movie titles, Game, and Digi matte Environments including direct client presentations and relations, within China including Wanda.
Theme park environments through Unity game engine, Production Design, Art direction and 3D assets for fully immersive Environments in collaboration with Eon Reality-from concept to final completion.
"EON Reality Inc., is the world’s leading providers of Virtual Reality software, systems and applications, today announces the installation of a pair of EON Icube Mobiles at Central World, the world’s sixth largest shopping complex, in central Bangkok, Thailand. These Icube Mobiles are part of AIS’ “AIS Future Experience” located at their one stop service center in Central World. The AIS Future Experience is designed to show the possibilities of future communications using advanced immersive systems. See theAIS Future Experience video." youtube
Base FX is the leading visual effects studio in Asia, with more than 20 US theatrical film credits including, Captain America: The Winter Soldier, Pacific Rim, Transformers, and Teenage Mutant Ninja Turtles.
I had the pleasure of working with some of the top directors in China, including Zhang Yimou (Flowers of War), Dennie Gordon, (My lucky Star) and, Zhang Ziyi.
In 2012, Base signed a Strategic Alliance Agreement with Lucasfilm and Industrial Light & Magic (ILM), bringing a new level of excellence to its creative pipeline.
Digital Matte Painting Supervisor
Digital Domain Holdings
2011 - 2012
2012
Supervising various feature films as well as feature animation. Mentoring on the job training to junior artists. Pipeline mp setups. Working with production bidding/scheduling shots. Running and painting beauty shots under VFX and Anim depts. under extremely tight production deadlines. Maya, Vue, CS6, Nuke, in Linux & Windows environments.
Lead Matte Painter
DreamWorks/PDI Animation
June 2006 - 2010
Redwood City, CA
Dragons Gift of the Night Fury: Leading a small team, bidding on shots, layout camera shot consultation, coordination with production, lighting and FX, dailies and Wiki input Implementing schedules, giving artist feedback. Pipeline setup and discussions. Linux, Windows environments. Senior matte painter.
Matte Painter
The Orphanage
April 2006 - April 2007
Digital Matte Painter, Live action and TV
Matte Painter
Lucasfilm
August 2001 - May 2006
Matte Painter/Digital Matte Artist photo realistic environments and landscapes by integrating 2D and 3D elements in HDRI. Vue, Maya, Nuke, Linux, Windows, & Apple OS X
Matte Painter/Concept Artist
Jim Hensons London
August 2001 - May 2002
Digital Matte Artist and texture painter including, specular maps, bump maps, & set extensions. Production work, research Photography, and pre visualization concept work.Jim Hensons Creature shop
Matte Painter/Concept Artist
Jim Hensons London
August 1999 - May 2001
Digital Matte Artist and texture painter including, specular maps, bump maps, & set extensions. Production work, research Photography, and pre visualization concept work.Jim Hensons Creature shop
GG Design Faculty
CCA
1994 - 2000
San Francisco Bay Area
Teaching:California College of Arts and Crafts
San Francisco Spring 1994-2000
GG Design Faculty. Teaching and Training CG to
undergrad in Design and TV. along with preparing
examinations, and career advancement skills.
CG Faculty
School of Visual Arts
1988 - 1993
NYC
School Of Visual Arts
Teaching New York.1988-1993 Mac, SGI, & IBM Workshops
Siggraph Presentation.
CG Design Faculty
Parsons School of Design
1988 - 1992
CG Faculty/Parsons School Of Design
New York. Fall 1988-1992 Teaching Apple Mac & IBM Advanced Workshops Basic understanding of 3D environments, and print.
CG Design Faculty
Parsons Corporation
1988 - 1992
CG Faculty/Parsons School Of Design
New York. Fall 1988-1992 Teaching Apple Mac & IBM Advanced Workshops Basic understanding of 3D environments, and print.