Since videogames are one of my passions, I am decided to becoming a 3D artist. I really like the realistic look and I am working hard to improve my Pbr skills
Work History
3d Environment Artist
Ubisoft
October 2020 - Present
Bucarest, Rumania
3D Artist
Renacen
January 2018 - September 2020
Cádiz, Andalucía, España
Working on the 3D SeatMapVR project.
At Renacen I specialized in hard-surface modeling for 3DSeatMapVR project. I am responsible for high/low poly modelling, texturing and implementation of multiple assets in the game engine. My tasks also include dealing with outsourcing, giving feedback and guidelines to external artists and tweking the assets if necessary for final in-game usage as well as baking normals maps and dealing with static lighting. From the beginning of the project, as a member of the team, I was responsible for looking for the best pipeline and constantly working on optimization .
3D Artist
Webpac
September 2017 - January 2018
Madrid
At Webpac, I was responsible for modelling and texturing products for web visualization. My task included from scratch or from technical drawing modelling, CAD models retopology, texturing and rendering in some cases. As part of a small team I also took part in the organization tasks.
3D Vehicle / Props Artist
Vyretrux Games
December 2016 - June 2018
Remote Work
Hyperrealistic Modeling and Shading for 1214 videogame.
3D Character / Enviroment Artist
Shadow Company Games
October 2016 - September 2017
Remote Work
Character and Enviroment Modeling,Shading, Rigging and Skinning in Dragon Duelists videogame.
3D Props Artist
Codesaurus
October 2016 - January 2017
Remote Work
Stylized Modeling and Shading in Skeletoons: Smash the Conquerors videogame.
Co- Founder
Es+Padel
May 2012 - September 2012
Mérida (Badajoz)
Creation and management of sports facilities and development of a paddle club.
Intern Trainer
funnyocio
May 2011 - September 2011
Leisure and swimming trainer at summer multi-sport schools.