Pablo Emmanuel De Leo

Pablo Emmanuel De Leo

3D artist and creative problem solver with a passion.

Supervisor Technical Artist / Supervisor Lead Technical Artist / 19 yrs

United Kingdom

Hire Me

Senior Technical Director + Pipeline TD + Rigger

Nivis, amigos de otro mundo (2019)

Lead Rigger - Developer Pipeline - CG Consultor

Replicas (2019)

3D Supervisor and Pipeline TD

Little Heroes (2017)

Rigger TD and Technical animator

La máquina que hace estrellas (2016)

Rigger, TD Animation Support

Underdogs (2013)

Pipeline TD / Lead Rigger

BigTime The Game

Hello, my name is Pablo Emmanuel De leo, I have been working in the film and video game industry for more than 17 years, I am always in research and development implementing the latest technology in this sector. I have studied 3D Animation, Game Art, and video game development, and I continue to add new knowledge.

I love to solve problems, analyze bottlenecks, help in production, improve processes, and develop tools or applications, which is what I enjoy the most.
Currently, my central role is Technical Artist means I pass for many other roles (Technical Supervisor, Technical Animator, Pipeline TD, Lead Rigger, Character FX, Python programmer, speaker, consultant, and producer).

But above all, I am an ambitious person, passionate, and motivated to implement the latest in 3D technology and improve the industry driven by my experience and the skills that I keep adding.

Today, I focus on studying topics related to artificial intelligence and complementing it with my skills.


As a Leader and Supervisor, I can offer you the following:
- Create tools for artists, technical troubleshooting, and establish a production pipeline with many DCCs apps.
- Understanding of human anatomy and modeling, rigging, deformation, and morphing targets
- Supervise character rig quality and functionality to ensure it fits the production pipeline requirement.
- Collaborate with the Art and engineering team to ensure schedules meet the production milestone.
- Experience with procedural workflows.
- Experience with Python and proprietary languages ( Maya Python/PyMEL, PySide/PyQt)
- Experience with, physically-based rendering techniques and anything related to skin/hair rendering and real-time engines (Unreal, Unity).
- Experience with real-time asset implementation and optimization techniques.
- Experience with USD pipelines and authoring 3D content, procedural modeling, surfacing, and animation systems and simulation (skin, hair, clothes, fabric).
- Small experience in collaborating with computer vision and deep learning researchers.
- Expertise in 3D geometry, data structures and algorithms, and linear algebra.
In my free time, I continue to train and expand my knowledge.

I worked in:

7 Films :
- Metegol (Unbeatables) (Universal with Mundo Loco),
- Replicas (Company Films),
- El Paraiso - Unreal Engine Movie (Nomad),
- The star machine (Pampa Films - Nuts Studios),
- Little heroes (Malditomaus),
- Gilgamesh (Hook Up Animation),
- Tales of the Jungle (Aleph media),

4 Series:
- Los Nivis (Disney Latin America),
- The farm of Zenon (Leader Entertainment ),
- Mini toons (Canica Azul \ Leader Entertainment ),
- Maria Elena Walsh ( Leader Entertainment )

7 VideoGames:
- BigTime (Big Time Studios),
- Dead Matter (Quantum Integrity Software Inc),
- The Apprentice (Quad Digital Studios),
- 2090 Play or Die (VR Level - FOX Channel),
- ACTC Racing (CofCof Studios),
- The Mystery Team PSP game (QB9),
- Shadow Water (Globant),

Courses created online and conferences:
- Domestika ( Rigging introduction course) domestika.org/en/pabloemmanueldeleo/portfolio
- Animum3D (Rigging and Programming tutoring).


My Technical Skills:

- Production (Shotgun API, Cgwire API, Slack, Perforce, Jira, Figma, Github, Google API, Python, Discord),
- Character FX, Rigging TD (Maya, Max, Cinema, Anime Studio Pro, Spine, Unreal Engine, Unity),
- Modeler / Illuminator (Maya, Max, Mudbox, Zbrush, Speedtree, Marvelous Designer),
- Simulation (Unreal, Marvelous Designer, Speedtree, Heir Maya Xgen, RealFlow, Maya Bifrost, EmberGen),
- Artist / Shading (Substance Painter, Substance Designer, Adobe Suite, Zbrush, Mudbox, Unreal, Unity),
- Animator (Maya, Max, Spine, Anime Studio Pro),
- Edition (Nuke),
- Game Artist / Archviz (Unreal Engine, Unity),
- Programmer ( Python, C++, Front-end Developer, App Developer, Screen scraping, Web mining, Unreal Blueprint),
- Pipeline TD (Maya, Max, Python, PyMel, PyQT, Pyside, USD),
- Neural Network (Tensorflow, NumPy, Matplotlib, Requests, Scrapy, Pandas),

Education:
- I have a Professional Autodesk Certificate from Maya.
- Image Campus (Game Design, Game Art, 3D Animation, Video Game development)


Here I leave more information and recommendations.
WEB STAFF
https://www.pabloemmanueldeleo.com
LINKEDIN
https://www.linkedin.com/in/pabloemmanueldeleo/
GitHub
https://www.github.com/pabloemmanueldeleo
IMDB
https://www.imdb.com/name/nm4443723/
AUTODESK
https://www.youracclaim.com/badges/ab9cfd06-2339-4940-9fd7-ea094fcc1150
RECOMMENDATIONS
https://www.linkedin.com/in/pabloemmanueldeleo/details/recommendations/
Work History
  • Senior Rigger

    Warner Bros. Games

    August 2023 - Present
    Knutsford, United Kingdom
  • Senior Technical Animator | Pipeline TD

    Quantum Integrity Software Inc.

    November 2022 - January 2023
    Calgary, Alberta, Canadá · Remote

    During my experience working on Dead Matter, I had the opportunity to contribute to the optimization and organization of the project's pipeline. I was responsible for generating technical documentation and standardizing departmental nomenclature to improve the project's efficiency. I also paid attention to the needs of the Art Director and developed tools to connect DCC and performed a rework of the main rig for use as both player and enemy, optimizing the Metahuman for modular usability.

    I would highlight in my role as a Senior Technical Animator and Pipeline TD:

    - Contributed to the optimization and organization of the project's pipeline
    - Generated technical documentation and standardized departmental nomenclature
    - Developed tools to improve the workflow
    - Performed a rework of the main rig and optimized the Metahuman
    - Paid attention to the needs of the Art Director and worked closely with the art and modeling/animation team
    - Used tools such as Maya, Python, and Unreal 5

  • Pipeline TD - Lead Rigger

    Big Time Studios LTD

    December 2020 - September 2022
    Argentina

    Big Time Game AA/AAA development
    Unreal Engine - Maya - Python (Tools developer, Character FX, Rigging, Cloth Simulation, Physic Simulation.)
    bigtime.gg

  • Senior Technical Aritst

    Nomad

    November 2020 - December 2020
    Buenos Aires, Provincia de Buenos Aires, Argentina

    Project: "El Paraíso" (Paradise) https://www.instagram.com/elparaiso_pelicula

    Scene assembly for Unreal Engine, Maya, bug fixes, also simulating in some scenes to increase realism. Skills: 3D Rigging

  • Leader Technical Director 3D

    Leader Entertainment

    March 2019 - December 2020
    Gran Buenos Aires, Argentina

    Direccion Tecnica, Pipeline TD, Lead Rigger, vfx, animacion. Utilizando siempre las últimas herramientas de la industria. La Granja "Un gran éxito para chicos en todo el mundo".

  • Founder & Director

    CofCof Studios

    June 2017 - December 2020
    Greater Buenos Aires, Argentina

    Focused on the direction of CofCof Studios, a company that develops all kinds of 3D content, being at the forefront with the latest in interactive technology, virtual reality, mixed reality, and software such as Unreal Engine, and Unity3D. Skills: 3D Rigging · Python (Programming Language)

  • Profesor universitario

    Instituto Nuevos Aires

    March 2019 - March 2019
    Gran Buenos Aires, Argentina

    Docente de la asignatura CG (Computer Graphic).

  • Technical Consultant

    Váscolo

    January 2019 - March 2019
    Argentina capital federal

    Training and consulting. Teaching Maya, cinema, Python, pipeline, and advanced rigging and effects techniques. I also did several jobs for the studio. Skills: 3D Rigging · Python (Programming Language)

  • 3D Generalist

    NOS

    October 2018 - November 2018
    Argentina

    I made visual effects in 3D max, Maya for a projection in the Colon Theater for the international event of the G20, which was attended by the presidents to see the artwork. Skills: 3D Modeling · 3D Rigging

  • Teaching of a master class in rigging.

    TESCHI Tecnológico de Estudios Superiores de Chimalhuacán

    October 2018 - October 2018
    Ciudad de México y alrededores, México

    I was invited to give a conference for more than 1100 people and then I did 2 workshops for students of the institution with 3D training. Skills: 3D Rigging · Python (Programming Language)

  • Senior Technical Director + Pipeline TD + Rigger

    Metrovision Producciones S.A.

    April 2018 - October 2018
    Metrovisión, Avenida Dorrego, CABA

    In charge of creating, diagramming, and programming the pipeline for the series Nivis - Disney Latin America, doing much of the rigs, advising various other sectors such as production, assembler, and communication with external clients for production protocols. Skills: 3D Rigging · Python (Programming Language)

  • Pipeline TD

    HOOK UP ANIMATION

    April 2018 - September 2018
    Gran Buenos Aires, Argentina

    Pipeline development for the film GILGAMESH. Facial system for mocap and main characters with the possibility of facial motion capture. 3d supervision of the same and creation of 3D protocols documents. Skills: 3D Rigging · Python (Programming Language)

  • Senior Technical Artist

    3DM Digital - Architectural renderings

    November 2017 - March 2018
    Gran Buenos Aires, Argentina

    3D support for architectural design, Animations, Rigging, VFX, Simulations, Modeling, Rendering, Shading, and Textures. Skills: 3D Rigging

  • Senior Technical Director

    Váscolo

    January 2018 - February 2018
    Argentina

    PROJECT: Nick Basketball VR
    ROLE: 3D Supervision, Rigger development, and consultant for animators.
    Rigging of lowPoly character, with cloth and hair changes, optimized for WebGL, for the Nike app. Skills: 3D Rigging · Python (Programming Language)

  • Senior Technical Artist

    PRODUCCIONES CANICA AZUL INC.

    October 2017 - November 2017
    Argentina

    Development of 4 2D styles dynamic facial rigging ( Similar to little-me ) with graphical interfaces programmed to easily animate Disney style.
    SOFTWARES: Maya - Python
    PROJECT: Minitunes
    LINK: canicaazul.com.ar Skills: 3D Rigging · Python (Programming Language)

  • Producer and director

    DIGITAL VISION - Multimedia.

    May 2017 - September 2017
    Argentina

    3D Project Management for Bayer - Actron Plus VR and AR of chile, 4K
    Technical direction of the project for Samsung VR, advertising for Actron Plus 2017 VR and AR, 360 videos for VR. Also with adaptation for Chile.
    SOFTWARE: Maya - Arnold - Photoshop - Illustrator
    WEB: https://digitalv.com.ar/web/ Skills: 3D Rigging

  • Rigger de personaje

    Váscolo

    May 2017 - August 2017
    Argentina

    Rig de personaje llamado Nail en Cinema 4D para comercial.
    https://vascolo.com.ar/work/syfy25-origin-stories/ Skills: 3D Rigging · Python (Programming Language)

  • Co-Founder / Technical Director

    Espiral Studios

    March 2016 - June 2017
    Argentina

    -Si te lo imaginas, lo podemos crear. Espiral Studios-
    Fundada para realizar diversos tipos de proyectos 3D para films y videojuegos.
    Participación como director técnico y cofundador de la misma.
    Realizamos trabajos relacionados a VR, Render arquitectónico y personajes para películas.
    TRABAJOS PARA: FOX CHILE, ANIMUM 3D, MOVEL VR, MALDITO MAUS.

  • 3D modeler - Lead Rigger - Texturizer - 3D Supervisor

    2veinte

    December 2016 - May 2017
    Argentina

    Development of 22 characters in C4D for Cortana Hololens Microsoft project and another different project for Microsoft of 4 characters in Maya with accessories for VR functionality. Skills: 3D Rigging · Python (Programming Language)

  • RIGGING

    Váscolo

    December 2016 - January 2017
    Argentina - Buenos Aires

    ROL: Rigging de 6 personajes en 3D MAX con posibilidad de motion capture, simulacion de ropa con nvidia, para video promocional de marca en Fox International Channels Turkey.
    PROYECTO: https://www.vascolo.com.ar/work_In.php?id=62
    WEB: 2veinte.com.ar

  • RIGGING - DEVELOPER PIPELINE - CGI CONSULTING

    Malditomaus

    December 2016 - January 2017
    Argentina - Buenos Aires

    TOOLS: MAYA - PYTHON
    ROL: Desarrollo y preparación para mocap del Robot que tiene la escena que pelea con Keanu Reeves pelicula "REPLICAS"
    PROYECTO: https://www.imdb.com/title/tt4154916/
    https://www.hollywoodreporter.com/heat-vision/keanu-reeves-bringing-sci-fi-movie-replicas-new-york-comic-con-1036072
    WEB: malditomaus.com

    Lanzamiento en 2019

  • Private tutor

    ANIMUM Creativity Advanced School

    April 2016 - July 2016
    Málaga y alrededores, España

    Tutor for the 3D max Advanced Rig course. Students graduate with advanced knowledge, also complementing programming.
    www.animum3d.com Skills: 3D Rigging · Python (Programming Language)

  • Private tutor

    ANIMUM Creativity Advanced School

    October 2015 - January 2016
    Málaga y alrededores, España

    Tutor in the course of Advanced Rig in Maya. Students graduate with advanced knowledge, complementing Maya programming.
    www.animum3d.com Skills: 3D Rigging · Python (Programming Language)

  • Supervisor 3D y Pipeline TD

    Malditomaus

    March 2015 - January 2016
    Argentina

    Development of Pipeline tools with python, and 3D scenes in Maya for the movie "Little Heroes", supporting the art team to achieve the production goals. Skills: 3D Rigging · Python (Programming Language)

  • Self-Employed

    Self-employed

    July 2013 - January 2015

    In these freelance projects, I defined and created animation rigs for characters, creatures, and props; I conducted skinning and deformation process for a variety of rigged assets.
    I created forms of character and prop deformation including bones, blend shapes, displacement maps, and joint physics.
    I kept myself updated with current artistic methodologies and technology trends and tools that best suit the production.

    Noteworthy Achievements:

    • I developed a number of digital characters for various national and international companies.

    Career Note

    Senior Technical Aritst (Freelance), Nomad
    Technical Director, Leader, Gran Buenos Aires, Argentina
    Technical Consultant, Vascolo, Argentina capital federal
    3D Generalist, NOS • Contract, Argentina
    Mentor - Rigging, TESCHI Tecnológico de Estudios Superiores de Chimalhuacán • Freelance
    Senior Technical Director + Pipeline TD + Rigger, Metrovision producciones S.A. Metrovisión, Avenida Dorrego, CABA
    Pipeline TD, Hook up Animation, Gran Buenos Aires, Argentina
    Senior Technical Artist, 3DM Digital - Architectural renderings, Gran Buenos Aires, Argentina
    Senior Technical Director, Váscolo • Freelance, Argentina
    Senior Technical Artist, PRODUCCIONES CANICA AZUL INC. • Freelance, Argentina
    Producer and 3D generalist
    Digital Vision - Multimedia. Freelance, Argentina
    Lead Rigger, Váscolo • Freelance, Argentina - Buenos Aires
    Private Tutor, ANIMUM Creativity Advanced School • Freelance Skills: Problem Solving · 3D Modeling · 3D Rigging · Python (Programming Language)

  • 3D, modelado, rigging, animador

    Freelance

    July 2013 - January 2015

    Trabajando en modalidad freelance para varias empresas de nacional e internacional.
    El cual me encuentro como Productor, diseñador, modelador, rigging y programador.
    Siempre estoy preparado para trabajos en equipo, sumando personal formado para llegar a los tiempos deseados en trabajos extensos de mas de una persona. Skills: 3D Rigging · Python (Programming Language)

  • Game Artist

    Espiral Studios

    December 2011 - May 2013
    Capital Federal

    Desarrollo de vídeo juegos multiplataformas.

  • Rigger, TD Animation Support

    Mundoloco CGI

    May 2012 - January 2013
    Argentina

    Desarrollo en la Película de Juan Jose Campanella "METEGOL", producida en argentina y el exterior.

    https://www.youtube.com/watch?v=ZBCHH_rP4qU Skills: 3D Rigging · Python (Programming Language)

  • TD Animation

    Nust Studios

    September 2010 - January 2012
    Argentina

    Desarrollo de riggin y dirección del mismo. Consultor del equipo.
    Dirección de la tecnología que se desempeño en los personajes, manejo de Motion Builder y 3d max. También resolución rápida de problemas técnicos. Toma de decisiones de técnicas de animación y de personajes 3D.
    Apoyo de VFX 3D avanzado. Skills: 3D Rigging

  • Autonomo Profesional 3D generalist

    Freelance 3D Artist/Animator

    January 2004 - January 2012

    Experienced in cinematics - Motion Builder - 3D Animation - Rigging - TD Animation Skills: 3D Rigging · Python (Programming Language)

  • 3D Generalista

    Globant

    October 2010 - January 2011
    Argentina

    Desarrollo 3D, del primer juego en unity para globant. Skills: 3D Rigging

  • Rigging, Skinning y Animador 3D

    Aleph Productora

    November 2009 - December 2010
    Argentina

    Animador 3D, Apoyo de renderizado, Rigging de personajes. Skills: 3D Rigging

  • Animacion 3D

    Images Campus

    March 2007 - January 2010

    DVD 2, Maria Elena Walch. Trabajo de 3D generalista. Skills: 3D Rigging

  • Animation 3D

    Cuentos de la Selva

    2009 - August 2009

    Animación 3D, como en 4 personajes y también haciendo los rigs. Skills: 3D Rigging

  • Game Art

    Images Campus

    October 2007 - October 2008

    Desarrollo de todas las aplicaciones conjuntas para finalizar sactifactoriamente un video juegos, para diferentes plataformas. Skills: 3D Rigging

Education
  • INTRODUCCIÓN A TENSOR FLOW PARA INTELIGENCIA ARTIF in INTELIGENCIA ART

    Universidad de Buenos Aires

    2020 - 2020
  • Desarrollador Movile in Programacion

    Coderhouse

    2017 - 2017
  • Idioma Ingles in Nivel 3

    Liceo Cultural Británico

    2014 - 2015
  • Game Desing in Programación de video juegos

    Image Campus

    2006 - 2008
  • Game Artist in Desarrollo de video juegos, Animacion 3d, pixel art, ed

    Image Campus

    2006 - 2007
  • "Game Artist", "Animador 3D" in Game Art

    Images Campus

    2001 - 2004