Hello, my name is Pablo Emmanuel De leo, I have been working in the film and video game industry for more than 17 years, I am always in research and development implementing the latest technology in this sector. I have studied 3D Animation, Game Art, and video game development, and I continue to add new knowledge.
I love to solve problems, analyze bottlenecks, help in production, improve processes, and develop tools or applications, which is what I enjoy the most.
Currently, my central role is Technical Artist means I pass for many other roles (Technical Supervisor, Technical Animator, Pipeline TD, Lead Rigger, Character FX, Python programmer, speaker, consultant, and producer).
But above all, I am an ambitious person, passionate, and motivated to implement the latest in 3D technology and improve the industry driven by my experience and the skills that I keep adding.
Today, I focus on studying topics related to artificial intelligence and complementing it with my skills.
As a Leader and Supervisor, I can offer you the following:
- Create tools for artists, technical troubleshooting, and establish a production pipeline with many DCCs apps.
- Understanding of human anatomy and modeling, rigging, deformation, and morphing targets
- Supervise character rig quality and functionality to ensure it fits the production pipeline requirement.
- Collaborate with the Art and engineering team to ensure schedules meet the production milestone.
- Experience with procedural workflows.
- Experience with Python and proprietary languages ( Maya Python/PyMEL, PySide/PyQt)
- Experience with, physically-based rendering techniques and anything related to skin/hair rendering and real-time engines (Unreal, Unity).
- Experience with real-time asset implementation and optimization techniques.
- Experience with USD pipelines and authoring 3D content, procedural modeling, surfacing, and animation systems and simulation (skin, hair, clothes, fabric).
- Small experience in collaborating with computer vision and deep learning researchers.
- Expertise in 3D geometry, data structures and algorithms, and linear algebra.
In my free time, I continue to train and expand my knowledge.
I worked in:
7 Films :
- Metegol (Unbeatables) (Universal with Mundo Loco),
- Replicas (Company Films),
- El Paraiso - Unreal Engine Movie (Nomad),
- The star machine (Pampa Films - Nuts Studios),
- Little heroes (Malditomaus),
- Gilgamesh (Hook Up Animation),
- Tales of the Jungle (Aleph media),
4 Series:
- Los Nivis (Disney Latin America),
- The farm of Zenon (Leader Entertainment ),
- Mini toons (Canica Azul \ Leader Entertainment ),
- Maria Elena Walsh ( Leader Entertainment )
7 VideoGames:
- BigTime (Big Time Studios),
- Dead Matter (Quantum Integrity Software Inc),
- The Apprentice (Quad Digital Studios),
- 2090 Play or Die (VR Level - FOX Channel),
- ACTC Racing (CofCof Studios),
- The Mystery Team PSP game (QB9),
- Shadow Water (Globant),
During my experience working on Dead Matter, I had the opportunity to contribute to the optimization and organization of the project's pipeline. I was responsible for generating technical documentation and standardizing departmental nomenclature to improve the project's efficiency. I also paid attention to the needs of the Art Director and developed tools to connect DCC and performed a rework of the main rig for use as both player and enemy, optimizing the Metahuman for modular usability.
I would highlight in my role as a Senior Technical Animator and Pipeline TD:
- Contributed to the optimization and organization of the project's pipeline
- Generated technical documentation and standardized departmental nomenclature
- Developed tools to improve the workflow
- Performed a rework of the main rig and optimized the Metahuman
- Paid attention to the needs of the Art Director and worked closely with the art and modeling/animation team
- Used tools such as Maya, Python, and Unreal 5
Pipeline TD - Lead Rigger
Big Time Studios LTD
December 2020 - September 2022
Argentina
Big Time Game AA/AAA development
Unreal Engine - Maya - Python (Tools developer, Character FX, Rigging, Cloth Simulation, Physic Simulation.)
bigtime.gg
Senior Technical Aritst
Nomad
November 2020 - December 2020
Buenos Aires, Provincia de Buenos Aires, Argentina
Project: "El Paraíso" (Paradise) https://www.instagram.com/elparaiso_pelicula
Scene assembly for Unreal Engine, Maya, bug fixes, also simulating in some scenes to increase realism. Skills: 3D Rigging
Leader Technical Director 3D
Leader Entertainment
March 2019 - December 2020
Gran Buenos Aires, Argentina
Direccion Tecnica, Pipeline TD, Lead Rigger, vfx, animacion. Utilizando siempre las últimas herramientas de la industria. La Granja "Un gran éxito para chicos en todo el mundo".
Founder & Director
CofCof Studios
June 2017 - December 2020
Greater Buenos Aires, Argentina
Focused on the direction of CofCof Studios, a company that develops all kinds of 3D content, being at the forefront with the latest in interactive technology, virtual reality, mixed reality, and software such as Unreal Engine, and Unity3D. Skills: 3D Rigging · Python (Programming Language)
Profesor universitario
Instituto Nuevos Aires
March 2019 - March 2019
Gran Buenos Aires, Argentina
Docente de la asignatura CG (Computer Graphic).
Technical Consultant
Váscolo
January 2019 - March 2019
Argentina capital federal
Training and consulting. Teaching Maya, cinema, Python, pipeline, and advanced rigging and effects techniques. I also did several jobs for the studio. Skills: 3D Rigging · Python (Programming Language)
3D Generalist
NOS
October 2018 - November 2018
Argentina
I made visual effects in 3D max, Maya for a projection in the Colon Theater for the international event of the G20, which was attended by the presidents to see the artwork. Skills: 3D Modeling · 3D Rigging
Teaching of a master class in rigging.
TESCHI Tecnológico de Estudios Superiores de Chimalhuacán
October 2018 - October 2018
Ciudad de México y alrededores, México
I was invited to give a conference for more than 1100 people and then I did 2 workshops for students of the institution with 3D training. Skills: 3D Rigging · Python (Programming Language)
Senior Technical Director + Pipeline TD + Rigger
Metrovision Producciones S.A.
April 2018 - October 2018
Metrovisión, Avenida Dorrego, CABA
In charge of creating, diagramming, and programming the pipeline for the series Nivis - Disney Latin America, doing much of the rigs, advising various other sectors such as production, assembler, and communication with external clients for production protocols. Skills: 3D Rigging · Python (Programming Language)
Pipeline TD
HOOK UP ANIMATION
April 2018 - September 2018
Gran Buenos Aires, Argentina
Pipeline development for the film GILGAMESH. Facial system for mocap and main characters with the possibility of facial motion capture. 3d supervision of the same and creation of 3D protocols documents. Skills: 3D Rigging · Python (Programming Language)
Senior Technical Artist
3DM Digital - Architectural renderings
November 2017 - March 2018
Gran Buenos Aires, Argentina
3D support for architectural design, Animations, Rigging, VFX, Simulations, Modeling, Rendering, Shading, and Textures. Skills: 3D Rigging
Senior Technical Director
Váscolo
January 2018 - February 2018
Argentina
PROJECT: Nick Basketball VR
ROLE: 3D Supervision, Rigger development, and consultant for animators.
Rigging of lowPoly character, with cloth and hair changes, optimized for WebGL, for the Nike app. Skills: 3D Rigging · Python (Programming Language)
Senior Technical Artist
PRODUCCIONES CANICA AZUL INC.
October 2017 - November 2017
Argentina
Development of 4 2D styles dynamic facial rigging ( Similar to little-me ) with graphical interfaces programmed to easily animate Disney style.
SOFTWARES: Maya - Python
PROJECT: Minitunes
LINK: canicaazul.com.ar Skills: 3D Rigging · Python (Programming Language)
Producer and director
DIGITAL VISION - Multimedia.
May 2017 - September 2017
Argentina
3D Project Management for Bayer - Actron Plus VR and AR of chile, 4K
Technical direction of the project for Samsung VR, advertising for Actron Plus 2017 VR and AR, 360 videos for VR. Also with adaptation for Chile.
SOFTWARE: Maya - Arnold - Photoshop - Illustrator
WEB: https://digitalv.com.ar/web/ Skills: 3D Rigging
Rigger de personaje
Váscolo
May 2017 - August 2017
Argentina
Rig de personaje llamado Nail en Cinema 4D para comercial.
https://vascolo.com.ar/work/syfy25-origin-stories/ Skills: 3D Rigging · Python (Programming Language)
Co-Founder / Technical Director
Espiral Studios
March 2016 - June 2017
Argentina
-Si te lo imaginas, lo podemos crear. Espiral Studios-
Fundada para realizar diversos tipos de proyectos 3D para films y videojuegos.
Participación como director técnico y cofundador de la misma.
Realizamos trabajos relacionados a VR, Render arquitectónico y personajes para películas.
TRABAJOS PARA: FOX CHILE, ANIMUM 3D, MOVEL VR, MALDITO MAUS.
3D modeler - Lead Rigger - Texturizer - 3D Supervisor
2veinte
December 2016 - May 2017
Argentina
Development of 22 characters in C4D for Cortana Hololens Microsoft project and another different project for Microsoft of 4 characters in Maya with accessories for VR functionality. Skills: 3D Rigging · Python (Programming Language)
RIGGING
Váscolo
December 2016 - January 2017
Argentina - Buenos Aires
ROL: Rigging de 6 personajes en 3D MAX con posibilidad de motion capture, simulacion de ropa con nvidia, para video promocional de marca en Fox International Channels Turkey.
PROYECTO: https://www.vascolo.com.ar/work_In.php?id=62
WEB: 2veinte.com.ar
RIGGING - DEVELOPER PIPELINE - CGI CONSULTING
Malditomaus
December 2016 - January 2017
Argentina - Buenos Aires
TOOLS: MAYA - PYTHON
ROL: Desarrollo y preparación para mocap del Robot que tiene la escena que pelea con Keanu Reeves pelicula "REPLICAS"
PROYECTO: https://www.imdb.com/title/tt4154916/
https://www.hollywoodreporter.com/heat-vision/keanu-reeves-bringing-sci-fi-movie-replicas-new-york-comic-con-1036072
WEB: malditomaus.com
Lanzamiento en 2019
Private tutor
ANIMUM Creativity Advanced School
April 2016 - July 2016
Málaga y alrededores, España
Tutor for the 3D max Advanced Rig course. Students graduate with advanced knowledge, also complementing programming.
www.animum3d.com Skills: 3D Rigging · Python (Programming Language)
Private tutor
ANIMUM Creativity Advanced School
October 2015 - January 2016
Málaga y alrededores, España
Tutor in the course of Advanced Rig in Maya. Students graduate with advanced knowledge, complementing Maya programming.
www.animum3d.com Skills: 3D Rigging · Python (Programming Language)
Supervisor 3D y Pipeline TD
Malditomaus
March 2015 - January 2016
Argentina
Development of Pipeline tools with python, and 3D scenes in Maya for the movie "Little Heroes", supporting the art team to achieve the production goals. Skills: 3D Rigging · Python (Programming Language)
Self-Employed
Self-employed
July 2013 - January 2015
In these freelance projects, I defined and created animation rigs for characters, creatures, and props; I conducted skinning and deformation process for a variety of rigged assets.
I created forms of character and prop deformation including bones, blend shapes, displacement maps, and joint physics.
I kept myself updated with current artistic methodologies and technology trends and tools that best suit the production.
Noteworthy Achievements:
• I developed a number of digital characters for various national and international companies.
Career Note
Senior Technical Aritst (Freelance), Nomad
Technical Director, Leader, Gran Buenos Aires, Argentina
Technical Consultant, Vascolo, Argentina capital federal
3D Generalist, NOS • Contract, Argentina
Mentor - Rigging, TESCHI Tecnológico de Estudios Superiores de Chimalhuacán • Freelance
Senior Technical Director + Pipeline TD + Rigger, Metrovision producciones S.A. Metrovisión, Avenida Dorrego, CABA
Pipeline TD, Hook up Animation, Gran Buenos Aires, Argentina
Senior Technical Artist, 3DM Digital - Architectural renderings, Gran Buenos Aires, Argentina
Senior Technical Director, Váscolo • Freelance, Argentina
Senior Technical Artist, PRODUCCIONES CANICA AZUL INC. • Freelance, Argentina
Producer and 3D generalist
Digital Vision - Multimedia. Freelance, Argentina
Lead Rigger, Váscolo • Freelance, Argentina - Buenos Aires
Private Tutor, ANIMUM Creativity Advanced School • Freelance Skills: Problem Solving · 3D Modeling · 3D Rigging · Python (Programming Language)
3D, modelado, rigging, animador
Freelance
July 2013 - January 2015
Trabajando en modalidad freelance para varias empresas de nacional e internacional.
El cual me encuentro como Productor, diseñador, modelador, rigging y programador.
Siempre estoy preparado para trabajos en equipo, sumando personal formado para llegar a los tiempos deseados en trabajos extensos de mas de una persona. Skills: 3D Rigging · Python (Programming Language)
Game Artist
Espiral Studios
December 2011 - May 2013
Capital Federal
Desarrollo de vídeo juegos multiplataformas.
Rigger, TD Animation Support
Mundoloco CGI
May 2012 - January 2013
Argentina
Desarrollo en la Película de Juan Jose Campanella "METEGOL", producida en argentina y el exterior.
https://www.youtube.com/watch?v=ZBCHH_rP4qU Skills: 3D Rigging · Python (Programming Language)
TD Animation
Nust Studios
September 2010 - January 2012
Argentina
Desarrollo de riggin y dirección del mismo. Consultor del equipo.
Dirección de la tecnología que se desempeño en los personajes, manejo de Motion Builder y 3d max. También resolución rápida de problemas técnicos. Toma de decisiones de técnicas de animación y de personajes 3D.
Apoyo de VFX 3D avanzado. Skills: 3D Rigging
Autonomo Profesional 3D generalist
Freelance 3D Artist/Animator
January 2004 - January 2012
Experienced in cinematics - Motion Builder - 3D Animation - Rigging - TD Animation Skills: 3D Rigging · Python (Programming Language)
3D Generalista
Globant
October 2010 - January 2011
Argentina
Desarrollo 3D, del primer juego en unity para globant. Skills: 3D Rigging
Rigging, Skinning y Animador 3D
Aleph Productora
November 2009 - December 2010
Argentina
Animador 3D, Apoyo de renderizado, Rigging de personajes. Skills: 3D Rigging
Animacion 3D
Images Campus
March 2007 - January 2010
DVD 2, Maria Elena Walch. Trabajo de 3D generalista. Skills: 3D Rigging
Animation 3D
Cuentos de la Selva
2009 - August 2009
Animación 3D, como en 4 personajes y también haciendo los rigs. Skills: 3D Rigging
Game Art
Images Campus
October 2007 - October 2008
Desarrollo de todas las aplicaciones conjuntas para finalizar sactifactoriamente un video juegos, para diferentes plataformas. Skills: 3D Rigging