Ottaviano Brando

Ottaviano Brando

Self-Employed Freelance 3D Artist

Supervisor Lighting Artist / 19 yrs

Milan, Italy

Hire Me

Lighting & Comp Supervisor

Apex Legends | Kill Code (2024)

Lighting & Compositing Supervisor / Lighting & Compositor Supervisor

LEGO City: No Limits (2023)

Lighting Artist

Presencias (2022)

Lighting And Look Development TD

Hellboy (2019)

Lighting & Compositing Supervisor

Animal Crackers (2018)

CG Supervisor

Echo (2018)

Lighting Supervisor

Trash (2015)

Lighting Technical Director

Underdogs (2013)

Environment Lighting TD

47 Ronin (2013)

Light & Render

Tree Fu Tom (2013)

Lighting / Technical Director

Red Tails (2012)

Lighter & Compositor

A monster in paris (2011)

With nearly 20 years of experience in film, advertising, cinematics, and commercials, I am seeking opportunities as a Lighting and Compositing Supervisor or CG Supervisor, while also being available as an artist. My professional journey has allowed me to develop a artistic sensibility that goes beyond software expertise, enhancing the quality and impact of every project.

I have extensive experience managing teams of various sizes, ensuring optimized workflows and effective communication. Additionally, I have directly handled client relationships for other studios, fostering clear and productive collaboration between creative teams and client needs, even on complex projects.

As a freelance professional with a VAT number, I am equipped to collaborate with studios and companies worldwide remotly and in studio. I offer flexibility and a strong commitment to bringing value and creativity to every production, striving to deliver exceptional results.
Work History
  • Cg Supervisor

    Kabum s.n.c. di Testini Marco e Romano Teresa

    December 2018 - Present
    Bari
  • Lead Lighting & Compositing Artist

    Blue Zoo

    July 2024 - December 2024

    Lego city no limits shorts
    Season 3 Lego city no limits

    Software: Unreal Engine, Nuke

  • Lighting & Comp Supervisor

    Blue Zoo

    March 2023 - April 2024

    Managing two teams in both the lighting and compositing departments.

    Supervising and controlling the quality and continuity of shots for all episodes of the series.

    Selection and assignment of keyshots with assessment of the difficulty of each shot.

    Managing technical and artistic issues with the department heads of each area.

    Working closely with the director and production to manage production schedules.

    Working on master shot and fixing QC problems for all episodes.

    Motivation and stress management of teams with production support and HoD.

    Interview and selection of candidates for an artist position in the team and evaluation with the HoD of the people to be hired.

    Software: Maya, Redshift, Nuke, AfterEffects

  • Lighting & Comp Supervisor

    Puppetworks Animation Studio

    April 2023 - March 2024

    ighting & Comp supervisor for cinematics for various international projects .

    Support to the EOD on project management and artistic assistance and collaboration on communication with the client.

    Management and organisation of the project's

    Artistic and technical supervision of the project based on the client's requirements and the art director's guidance.

    Software: Maya, Arnold Render, Nuke

  • Lighting Artist

    Ubisoft

    April 2021 - March 2023
    Milan

    Mario + Rabbids Sparks of Hope
    Mario + Rabbids Sparks of Hope DLC 1 / 2 / 3

  • Lighting Supervisor Freelance

    Attraktion! Group of Companies

    March 2021 - November 2021
    Austria
  • Teacher & assistant school director

    Artithesi Scuola di creatività digitale

    November 2019 - November 2021
    Roma, Lazio, Italia

    Lighting teacher in online masterclass:
    https://artithesi.thinkific.com/courses/3dlighting

  • Director of Photography

    One o one game

    May 2020 - January 2021
    Rome

    Director of Photography for GRAY (AA Game)

    Research and development of references for the production of visual material.

    Assistance and management for the Concept Art and Environment Art departments.

    I work closely with Game Design for the development of cinematics and the visual mood for lighting that VFX.

    Working in the lighting department, to check and improve material and light quality in-game.

    Help to the level design department for the composition of the game level.

  • Teacher

    Dallara

    April 2020 - April 2020
    Italia

    During the specialization course I taught the 3d art department the correct workflow for the production of videos and images of high visual impact.

    I have implemented a Production pipeline in their structure that allows the connection and correct flow of information and data between departments.

    I assisted 3d artists in their professional growth so that each work is supervised in the correct way and that the product is always at the highest level of quality.

  • Lighting Supervisor

    Al-One srl

    February 2019 - February 2020
    Rome Area, Italy

    https://www.al-one.it/

    > Project: Trash - Feature film (2019)

    >> Responsibilities: <<

    > Distribution of work based on the assessment of the personal skills of the artists.
    > Leadership in the management of timing in deadline, with capacity to relate to all levels of artists and between departments.
    > Ability to create a cohesive group for the processing of projects under stress and in timing short delivery.
    > Creating lighting set ups and working with him
    > Creating efficient rendering set ups in order to optimize render farm usage
    > Development and optimization of lookdev, lighting and compositing pipeline in Maya and Arnold Render ambient.
    > Research and development together with the TD departmentt of tool for a linear and efficient workflow.

    OS: Windows 10
    Software: Maya - Arnold Render 5 - Deadline

  • Lighting & Lookdev Teacher

    Black Sheep VFX

    January 2020 - February 2020
    Rome, Italy

    Arnold teacher for advance masterclass in lighting and lookdev.

  • Thesis Supervisor

    Istituto Europeo di Design

    July 2019 - July 2019
    Rome Area, Italy

    Thesis supervisor for the 2019 academic year.

    Evaluation of the video game developed as a thesis.
    Analysis and evaluation of the candidates, their exposure and the technical characteristics of each of them.

  • Teacher Special Guest

    Skyup Academy

    April 2019 - April 2019
    Belluno Area, Italy

    Lighting workshop in animation and vfx production.
    https://www.skyupacademy.it/

  • Sr Lighting TD

    Cinesite

    November 2018 - February 2019
    London, United Kingdom

    Avengers: End Game (2019)

    OS: CentOs Linux 7.2
    Software: Gaffer (Image Engine Design) - Arnold Render 5 - Ftrack - Tractor

  • Sr Lighting TD

    Worlwide Fx

    September 2018 - November 2018
    Sofia

    HELLBOY : RISE OF THE BLOOD QUEEN - (2019)

    OS: CentOs Linux 7.2
    Software: Katana 3.02 - PrMan - Nuke - Trak - RoyalRender

    Responsible of:
    - setup shot
    - lighting (extension set and creatures) and lookdev (creatures and props)
    - optimization lighting e render setting
    - problem solving
    - render

    of Master location shot,
    - shot sequence

  • Lighting teacher

    E.A.S.D. Gran Canaria

    July 2018 - August 2018
    Las Palmas De Gran Canaria, Spagna

    Masterclass in lighting and lookdev with MAYA, ARNOLD RENDER, NUKE.

  • Lighting & Lookdev Supervisor

    IN Capital Studios

    June 2018 - August 2018
    Valencia, Spain

    Commercials - Cosmos

    OS: Windows 10
    Software: Maya 2017 - Arold 5.0 - Nuke - Zync Google

  • Sr Lighting TD

    Cinesite

    November 2017 - March 2018
    London

    Avengers: Infinity War (2018)

    OS: CentOs Linux 7.2
    Software: Maya 2017 - Arnold Render 5 - Ftrack - Tractor

    Responsible of:
    - setup shot
    - lighting (extension set and fx) and lookdev (liquid display Ebony Maw ship)
    - optimization lighting e render setting
    - problem solving
    - render

    of Master location shot,
    - shot sequence

  • Mentor

    PlanetaCG

    February 2017 - February 2018
    Spain

    Lighting istructor

  • Teacher

    Solidangle Arnold Render

    November 2014 - January 2018

    Teacher of Arnold rendered by Solidangle: www.solidangle.com/support/education-and-training

    For the online course: https://www.cglighting.net

  • Sr Lighting TD

    Mikros Animation

    May 2017 - November 2017
    London, United Kingdom

    GNOMEO & JULIET: SHERLOCK GNOMES (2018, Paramount Animation, MGM, Rocket Pictures)

    Responsible of:
    - setup
    - lighting
    - optimization
    - problem solving
    - render

    of Master location shot,
    - shot sequence


    Software: Katana, Arnold Render, Shotgun, Tractor, Nuke
    OS: Fedora

  • Lighting & Lookdev Supervisor

    Blue Dream Studios Spain

    December 2014 - September 2016

    The Animal Crackers Movie - Feature film (2016)

    https://www.facebook.com/AnimalCrackersMovie

  • Lead Lighting TD - freelance

    Masked Frame Pictures

    April 2016 - July 2016
    on line project

    ECHO by Victor Perez

    Feature short film (2016)
    first time ever syncronised motion control rigs Cyclops® and Bolt® based on virtual mirrored spatial coordinates by Tomas Tjernberg. Shot on RED Epic Dragon.

    Software: Maya - Arnold - Nuke
    OS: Windows

  • Special Guest

    Barreira Arte y Diseño

    December 2015 - December 2015
    Valencia Area, Spain
  • Lighting & Shading artis freelance

    Square MTC srl

    October 2014 - November 2014

    TV series

  • Sr Lighting TD & Compositor

    Axis Animation

    June 2014 - July 2014

    Cinematic project

    > Responsible for the Assembly of scenes, check general, optimization of scene, lighting and compositing of mastershot.

    Software: Houdini, Mantra & Fusion

  • Sr Lighting TD & LookDev Artist Freelance

    EDI - Effetti Digitali Italiani

    March 2014 - May 2014

    Software: Maya - Arnold - Nuke - InternalTools - OS: Ubuntu / Linux

    > Responsible for setup, optimization, lookdev, lighting and compo of medium and hard production shots for:
    > SPOT
    Smeg
    Orange Mobile
    Smeg - Tecnologia che arreda
    MTS Mobile
    Misura
    Sammontana
    Estathe'

    >FEATURE SHORT FILM FULL CG
    La leggenda di Tarantasio

  • Mentor at the Workshop - "Lighting and compositing for featu

    BigRock - Institute of Magic Technologies.

    November 2013 - November 2013

    Workshop dedicated to all lovers of the CG who want to learn the basics of lighting, but also for professionals who already know about it and who want to deepen and improve their level.

  • Lighting Artist

    AnimSchool

    August 2013 - October 2013

    Responsible for some lighting, rendering, and compositing shots for student showcase.
    Shot Min: 1,06 Camilo Guaman
    Shot Min: 3,24 Min Hong

  • Sr Lighting TD

    Catmandu

    November 2012 - June 2013

    Futbolin / Metegol -
    Lighting / Compositing on the 3D Animation Film directed by Juan Jose Campanella.

    > Responsible for setup, optimization, lighting and compo of medium and hard production shots.

    Software: Maya - Arnold - Nuke - InternalTools

  • Sr Lighting TD freelance

    Passion RAW - Passion Pictures

    October 2012 - October 2012

    Orange Mobile - spot tv

    Software: XSI - Mental Ray - Nuke

  • Environment Lighting Td - Lookdev

    Framestore

    November 2011 - October 2012

    47 Ronin
    - Look Dev / Environment Lighting
    Feature film (2013) Universal Pictures

    The Dictator
    - Trees and appearance in the crowd
    Feature film (2012)

    OS: Linux - Fedora 12

    Software:
    SpeedTree - Maya - Mudbox - Mari - Arnold - Nuke - InternalTools

  • Sr Lighting TD - Lookdev

    Blue Zoo

    May 2011 - November 2011

    Tree Fu Tom - for the BBC's - TV series

    Software: Maya - Mental Ray

  • Lighting TD

    Universal Production Partners

    February 2011 - March 2011

    Red Tails - 20th Century Fox

    Software:
    XSI - Maya
    Mental Ray

  • Lighting & Compositing Artist

    Walking The Dog

    November 2010 - February 2011

    Working on the animated film feature "A monstre in Paris"

    Software:
    XSI
    Mental Ray
    Nuke

  • Lighting & Compositing Artist

    NOH VISUAL EFFECTS

    September 2010 - November 2010
    Madrid Area, Spain

    Micromonsters "Fluffs"- Disney series

    Software: 3DS Max - Mental Ray - Nuke

  • Lighting - Shading Artist

    Direct 2 Brain

    August 2010 - September 2010

    Kinematics of "king abdulaziz international airport"

    Software: 3D studio Max - Vray - Plug in

  • Lighting & Compositing Artist

    Green movie

    June 2010 - July 2010

    TV commercials
    Software: Xsi - nuke

  • Mentor 3ds Max - Mentalray - Vray

    Upgrade Center

    November 2009 - July 2010

    Lighter and Trainer 3D Studio Max and Vray

  • Lighting Artist

    Cibo is what

    April 2008 - July 2009

    Advertising spot

    Software: 3ds Max - Vray

  • Generalist

    Comix

    April 2006 - June 2008

    Preview exhibition stands

Education
  • Advanced Nuke™ Compositing Training

    2014 - 2014
  • CG Socity - Arnold For Production

    2014 - 2014
  • Lighting Masterclass: Painting with light by EDU M

    2014 - 2014
  • CG Society - Compositing with Feature Animation

    2012 - 2012
  • CG Society - Look development and Image based ligh

    2012 - 2012
  • CG Society - Advanced Photorealism with Mental Ray

    2010 - 2011
  • CG Society - NUKE workshops on line

    2009 - 2009
  • Big Rock

    2007 - 2008
  • Vision VFX

    2005 - 2006
  • Università degli Studi di Roma 'La Sapienza'

    2003 - 2006
  • Spark Digital Entertainment

    2005 - 2005