With nearly 20 years of experience in film, advertising, cinematics, and commercials, I am seeking opportunities as a Lighting and Compositing Supervisor or CG Supervisor, while also being available as an artist. My professional journey has allowed me to develop a artistic sensibility that goes beyond software expertise, enhancing the quality and impact of every project.
I have extensive experience managing teams of various sizes, ensuring optimized workflows and effective communication. Additionally, I have directly handled client relationships for other studios, fostering clear and productive collaboration between creative teams and client needs, even on complex projects.
As a freelance professional with a VAT number, I am equipped to collaborate with studios and companies worldwide remotly and in studio. I offer flexibility and a strong commitment to bringing value and creativity to every production, striving to deliver exceptional results.
Work History
Cg Supervisor
Kabum s.n.c. di Testini Marco e Romano Teresa
December 2018 - Present
Bari
Lead Lighting & Compositing Artist
Blue Zoo
July 2024 - December 2024
Lego city no limits shorts
Season 3 Lego city no limits
Software: Unreal Engine, Nuke
Lighting & Comp Supervisor
Blue Zoo
March 2023 - April 2024
Managing two teams in both the lighting and compositing departments.
Supervising and controlling the quality and continuity of shots for all episodes of the series.
Selection and assignment of keyshots with assessment of the difficulty of each shot.
Managing technical and artistic issues with the department heads of each area.
Working closely with the director and production to manage production schedules.
Working on master shot and fixing QC problems for all episodes.
Motivation and stress management of teams with production support and HoD.
Interview and selection of candidates for an artist position in the team and evaluation with the HoD of the people to be hired.
Software: Maya, Redshift, Nuke, AfterEffects
Lighting & Comp Supervisor
Puppetworks Animation Studio
April 2023 - March 2024
ighting & Comp supervisor for cinematics for various international projects .
Support to the EOD on project management and artistic assistance and collaboration on communication with the client.
Management and organisation of the project's
Artistic and technical supervision of the project based on the client's requirements and the art director's guidance.
Software: Maya, Arnold Render, Nuke
Lighting Artist
Ubisoft
April 2021 - March 2023
Milan
Mario + Rabbids Sparks of Hope
Mario + Rabbids Sparks of Hope DLC 1 / 2 / 3
Lighting Supervisor Freelance
Attraktion! Group of Companies
March 2021 - November 2021
Austria
Teacher & assistant school director
Artithesi Scuola di creatività digitale
November 2019 - November 2021
Roma, Lazio, Italia
Lighting teacher in online masterclass:
https://artithesi.thinkific.com/courses/3dlighting
Director of Photography
One o one game
May 2020 - January 2021
Rome
Director of Photography for GRAY (AA Game)
Research and development of references for the production of visual material.
Assistance and management for the Concept Art and Environment Art departments.
I work closely with Game Design for the development of cinematics and the visual mood for lighting that VFX.
Working in the lighting department, to check and improve material and light quality in-game.
Help to the level design department for the composition of the game level.
Teacher
Dallara
April 2020 - April 2020
Italia
During the specialization course I taught the 3d art department the correct workflow for the production of videos and images of high visual impact.
I have implemented a Production pipeline in their structure that allows the connection and correct flow of information and data between departments.
I assisted 3d artists in their professional growth so that each work is supervised in the correct way and that the product is always at the highest level of quality.
Lighting Supervisor
Al-One srl
February 2019 - February 2020
Rome Area, Italy
https://www.al-one.it/
> Project: Trash - Feature film (2019)
>> Responsibilities: <<
> Distribution of work based on the assessment of the personal skills of the artists.
> Leadership in the management of timing in deadline, with capacity to relate to all levels of artists and between departments.
> Ability to create a cohesive group for the processing of projects under stress and in timing short delivery.
> Creating lighting set ups and working with him
> Creating efficient rendering set ups in order to optimize render farm usage
> Development and optimization of lookdev, lighting and compositing pipeline in Maya and Arnold Render ambient.
> Research and development together with the TD departmentt of tool for a linear and efficient workflow.
OS: Windows 10
Software: Maya - Arnold Render 5 - Deadline
Lighting & Lookdev Teacher
Black Sheep VFX
January 2020 - February 2020
Rome, Italy
Arnold teacher for advance masterclass in lighting and lookdev.
Thesis Supervisor
Istituto Europeo di Design
July 2019 - July 2019
Rome Area, Italy
Thesis supervisor for the 2019 academic year.
Evaluation of the video game developed as a thesis.
Analysis and evaluation of the candidates, their exposure and the technical characteristics of each of them.
Teacher Special Guest
Skyup Academy
April 2019 - April 2019
Belluno Area, Italy
Lighting workshop in animation and vfx production.
https://www.skyupacademy.it/
Sr Lighting TD
Cinesite
November 2018 - February 2019
London, United Kingdom
Avengers: End Game (2019)
OS: CentOs Linux 7.2
Software: Gaffer (Image Engine Design) - Arnold Render 5 - Ftrack - Tractor
Responsible of:
- setup shot
- lighting (extension set and creatures) and lookdev (creatures and props)
- optimization lighting e render setting
- problem solving
- render
of Master location shot,
- shot sequence
Lighting teacher
E.A.S.D. Gran Canaria
July 2018 - August 2018
Las Palmas De Gran Canaria, Spagna
Masterclass in lighting and lookdev with MAYA, ARNOLD RENDER, NUKE.
Lighting & Lookdev Supervisor
IN Capital Studios
June 2018 - August 2018
Valencia, Spain
Commercials - Cosmos
OS: Windows 10
Software: Maya 2017 - Arold 5.0 - Nuke - Zync Google
Sr Lighting TD
Cinesite
November 2017 - March 2018
London
Avengers: Infinity War (2018)
OS: CentOs Linux 7.2
Software: Maya 2017 - Arnold Render 5 - Ftrack - Tractor
Responsible of:
- setup shot
- lighting (extension set and fx) and lookdev (liquid display Ebony Maw ship)
- optimization lighting e render setting
- problem solving
- render
of Master location shot,
- shot sequence
Mentor
PlanetaCG
February 2017 - February 2018
Spain
Lighting istructor
Teacher
Solidangle Arnold Render
November 2014 - January 2018
Teacher of Arnold rendered by Solidangle: www.solidangle.com/support/education-and-training
Software: Katana, Arnold Render, Shotgun, Tractor, Nuke
OS: Fedora
Lighting & Lookdev Supervisor
Blue Dream Studios Spain
December 2014 - September 2016
The Animal Crackers Movie - Feature film (2016)
https://www.facebook.com/AnimalCrackersMovie
Lead Lighting TD - freelance
Masked Frame Pictures
April 2016 - July 2016
on line project
ECHO by Victor Perez
Feature short film (2016)
first time ever syncronised motion control rigs Cyclops® and Bolt® based on virtual mirrored spatial coordinates by Tomas Tjernberg. Shot on RED Epic Dragon.
Software: Maya - Arnold - Nuke
OS: Windows
Special Guest
Barreira Arte y Diseño
December 2015 - December 2015
Valencia Area, Spain
Lighting & Shading artis freelance
Square MTC srl
October 2014 - November 2014
TV series
Sr Lighting TD & Compositor
Axis Animation
June 2014 - July 2014
Cinematic project
> Responsible for the Assembly of scenes, check general, optimization of scene, lighting and compositing of mastershot.
Software: Houdini, Mantra & Fusion
Sr Lighting TD & LookDev Artist Freelance
EDI - Effetti Digitali Italiani
March 2014 - May 2014
Software: Maya - Arnold - Nuke - InternalTools - OS: Ubuntu / Linux
> Responsible for setup, optimization, lookdev, lighting and compo of medium and hard production shots for:
> SPOT
Smeg
Orange Mobile
Smeg - Tecnologia che arreda
MTS Mobile
Misura
Sammontana
Estathe'
>FEATURE SHORT FILM FULL CG
La leggenda di Tarantasio
Mentor at the Workshop - "Lighting and compositing for featu
BigRock - Institute of Magic Technologies.
November 2013 - November 2013
Workshop dedicated to all lovers of the CG who want to learn the basics of lighting, but also for professionals who already know about it and who want to deepen and improve their level.
Lighting Artist
AnimSchool
August 2013 - October 2013
Responsible for some lighting, rendering, and compositing shots for student showcase.
Shot Min: 1,06 Camilo Guaman
Shot Min: 3,24 Min Hong
Sr Lighting TD
Catmandu
November 2012 - June 2013
Futbolin / Metegol -
Lighting / Compositing on the 3D Animation Film directed by Juan Jose Campanella.
> Responsible for setup, optimization, lighting and compo of medium and hard production shots.
Software: Maya - Arnold - Nuke - InternalTools
Sr Lighting TD freelance
Passion RAW - Passion Pictures
October 2012 - October 2012
Orange Mobile - spot tv
Software: XSI - Mental Ray - Nuke
Environment Lighting Td - Lookdev
Framestore
November 2011 - October 2012
47 Ronin
- Look Dev / Environment Lighting
Feature film (2013) Universal Pictures
The Dictator
- Trees and appearance in the crowd
Feature film (2012)
OS: Linux - Fedora 12
Software:
SpeedTree - Maya - Mudbox - Mari - Arnold - Nuke - InternalTools
Sr Lighting TD - Lookdev
Blue Zoo
May 2011 - November 2011
Tree Fu Tom - for the BBC's - TV series
Software: Maya - Mental Ray
Lighting TD
Universal Production Partners
February 2011 - March 2011
Red Tails - 20th Century Fox
Software:
XSI - Maya
Mental Ray
Lighting & Compositing Artist
Walking The Dog
November 2010 - February 2011
Working on the animated film feature "A monstre in Paris"
Software:
XSI
Mental Ray
Nuke
Lighting & Compositing Artist
NOH VISUAL EFFECTS
September 2010 - November 2010
Madrid Area, Spain
Micromonsters "Fluffs"- Disney series
Software: 3DS Max - Mental Ray - Nuke
Lighting - Shading Artist
Direct 2 Brain
August 2010 - September 2010
Kinematics of "king abdulaziz international airport"