Oth Khotsimeuang

Oth Khotsimeuang

3D Artist + Concept Artist

Senior CG Artist (Lighting) / Concept Artist / 13 yrs

Los Angeles, CA

Hire Me

Character Lighter

Henry (2018)

Lighting Technical Director

The Emoji Movie (2017)

Lighting And Compositing Artist

Smurfs: The Lost Village (2017)

Lighting And Compositing Artist

Storks (2016)

Compositor;lighting

Ask the StoryBots (2016)

Additional Lighting Artist

Penguins of Madagascar (2014)

Lighting & Compositing Artist

Mr. Peabody & Sherman (2014)

Lighting Artist

Megamind (2010)

Additional Art

Sonder

Concept Artist and CG professional (Lighting). 10 yrs+ experience

Interested in Lighting Artist, Visual Development, Color Keys, Character Design

Clients: Sony Imageworks, DreamWorks, DisneyTVA, Unity, Baobab Studios
Work History
  • 3D Artist

    SCH Games

    March 2024 - September 2024
    Remote

    ShaolinBAO- food themed batlle arena game (unity based) (currently in development)
    Environment World Building, modeling, texturing game assets
    Level concepts for new arena
    Character Design, character modeling

  • Visual Development Artist

    Baobab Studios

    January 2022 - March 2022
    Remote

    Project Pitch decks for VR games, Galactic Catch and Momoguru
    Idea development for character and environment designs
    Social Media marketing campaign work for Short film Namoo

  • Visual Development Artist

    Netflix

    May 2020 - June 2020

    Feature Film Concept Development
    Blue Sky key art and early development character designs

  • Lighting Artist

    StoryBots, Inc.

    February 2019 - April 2019

    CG Color & Lighting, Compositing work on Season 3- Emmy Award-winning Childrens' Show
    "Ask the Storybots"

  • Art Director/ Concept Artist (Contract)

    Unity Technologies

    January 2018 - May 2018

    BayMax Dreams (Collaboration with Disney TVA) (Awarded Emmy for Technology and Engineering)
    concepts related to animated short films

    Pioneered quill concept art production workflow into an entirely new Unity-based TV-show production pipeline.

    Sole Project Concept Artist
    - Character, Prop, Environment Design
    - Responsible for Color Scripts, Look and Feel
    - Virtual Painting in a short film production environment (Quill)
    - Lighting, Textures with Unity Engine (real-time)

    Art Direction
    -Manage artist, give feedback for visual targets
    -Articulate designs and sell look for internal stakeholders
    -Record and document techniques and processes for internal R&D departments
    -Collaborate visual and technical needs to Unity dev teams for further tools development
    -Communicate the director's vision to all departments (Animation, Modeling, Environment)
    -Visual quality control for brand

  • Visual Development Artist (Contract)

    Baobab Studios

    November 2017 - December 2017
    San Francisco Bay Area

    Project (Crow: The Legend)
    Visual Exploration and Color Lighting Keys
    -mood, lighting and some vfx concepts

  • Lighting Artist

    Sony Pictures Imageworks

    October 2015 - June 2017
    Vancouver, British Columbia, Canada

    Feature films "Storks" & 'Smurfs: The Lost Village"

  • Ligthting Artist

    Oculus StoryStudio

    July 2015 - September 2015
    On-site

    Henry VR short in-unreal Engine. It won an Emmy for children's immersive entertainment category.

  • Lighting and Compositing Artist

    PDI/Dreamworwks Animation

    June 2007 - May 2015
    Redwood City, California, United States · On-site
Education
  • Bachelor of Science - BS in Visual Development - Concept Art

    ArtCenter College of Design

    2019 - 2023
  • Illustration, Freelance Management

    Imaginism Workshop

    2012 - 2012
  • Digital Painting - Visual Development with Mentor Mike Yamada

    Motivarti Mentorship

    2012 - 2012
  • BFA in Computer Animation

    Ringling College of Art and Design

    2003 - 2007