Omar Fernandes

Omar Fernandes

Supervisor Art Director / 22 yrs

Portugal

Hire Me
Leveraging 20+ years of experience in creating visual effects for high-end film and television and building high-performing teams of artists to gain overall business success.
I am known as a result-oriented professional, excel at recruiting generalist (environments) teams, providing art/technical direction, forming high-quality computer graphics, providing performance feedback, and generating long-term opportunities.
I define myself as a visionary leader, adept at crafting 2D and 3D content, resolving performance management issues, determining aesthetic solutions, introducing new systems/workflows, and proposing artistic ideas.
I am skilled in nurturing artists to grow, reviewing regular assignments, fostering excellent working relationships, promoting effective communication, and meeting departmental goals.
Please feel free to contact me at my email with any thoughts, comments, or questions about my work—I’m always interested in making new professional acquaintances.
Work History
  • Generalist Supervisor

    Industrial Light & Magic

    March 2021 - March 2023
  • Senior cg generalist/Lead

    Industrial Light & Magic

    July 2016 - April 2019
  • Art Director

    Saber Interactive

    August 2023 - Present
    Porto
  • expert environment artist

    Massive Entertainment

    December 2019 - July 2020
    Malmo

    Cinematics for Division 2 expansion

  • Lead generalist

    ScanlineVFX

    July 2015 - March 2016
  • senior cg generalist /Sequence Lead

    Industrial Light & Magic

    August 2014 - July 2015
    singapore

    "World of Warcraft"
    "Avengers: Age of Ultron"
    "Star Wars: Episode VII - The Force Awakens"

  • cg generalist

    ScanlineVFX

    November 2013 - August 2014
    Vancouver, Canada Area

    "Captain America: The Winter Soldier"
    "Game of Thrones"
    "Godzilla"
    "Heart of the Sea"

  • Lighting Artist

    Rockstar Games

    October 2012 - October 2013
    Toronto

    "GTA 5"

  • Lighting / Assets TD

    Base FX

    May 2012 - August 2012
    Beijing


    "Pacific Rim"
    "The Last Stand"
    "Atlas Shrugged"

  • Lighting TD

    MPC

    January 2012 - May 2012
    London


    "Dark Shadows"

  • Freelancer and 3ds max instructor

    Odd School - Creative Media

    August 2010 - January 2012


    3ds max generalist and 3ds max instructor

  • lighting

    737 Shaker

    March 2010 - March 2010
    Madrid Area, Spain
  • 3d generalist

    Illusive Studios™

    2010 - 2010
  • Lighting and Rendering

    Frantic Films

    July 2008 - July 2008
    Vancouver, Canada Area


    Freelance work

  • lighting and rendering

    Prime Focus World

    2008 - 2008
  • CG Generalist

    Urban05

    2006 - 2007
    Sintra


    Cg Generalist for Advertisement and ArchViz

  • 3ds Max Instructor

    The Edge

    July 2004 - December 2005
    Lisbon Area, Portugal


    3ds Max Instructor in Autodesk Authorized Training Center The Edge.
    Freelancer work as 3d Generalist.
    Professional Internship for admission in Order dos Arquitectos, in Câmara Municipal of Lisbon, Project Department of Madragoa.

  • 3D Generalist

    Pura Imagem

    January 2003 - May 2004
    Lisbon Area, Portugal


    Architectural visualization work

  • Architect

    Freelancer

    1999 - 2003
    Lisbon Area, Portugal


    Freelancer work as an architect and 3d visualization artist.

  • CG Generalist

    Freelance

    1998 - 1998
    Lisboa


    3d visualization in AutoCAD of musical instruments for the exposition “kissange – the game of music” – sponsored by Epal.

Education
  • Vancouver Film School

    2007 - 2008
  • Universidade Técnica de Lisboa

    2000 - 2004
  • Universidade Lusófona de Humanidades e Tecnologias

    1998 - 2000