I was supervising 7 artists on the "Troll" project.
3D asset lead
nGenious Studio
October 2016 - March 2017
Montreal, Canada Area
Texture Artist
Cinesite
April 2015 - October 2016
Montreal, Canada Area
I worked on 3 Animated feature; Charming, Gnome alone and an undisclosed project. I was responsible for doing UVs, textures and shaders for each of my assets. I worked on everything from props to characters but my main task was to develop procedural shaders (maya) for the gigantic grounds.
3D Generalist
Singing Frog Studio
December 2013 - April 2015
Montreal, Canada Area
I worked on Snowtime (La guerre des tuques) as a texture artist but also took a more generalist role as the project progressed.
-texturing on props, buildings, etc.
-shader R&D.
-modeling.
-fur corrections
-lighting
-compositing
character Artist
Miscellaneum Studios
August 2013 - December 2013
Montreal
-High res/Low res Character modeling
-UV/Textures
-Rigging
-LIghting
-Rendering
-Compositing
Senior Character Artist
Gameloft
August 2008 - April 2011
Montreal, Canada Area
I worked on high res characters for trailers and packs.
Highres Car Modeller
BarXseven VFX
June 2008 - July 2008
Montreal
I had to recreate cars down to the smallest detail as quick as possible.
Modeler/Character finaling
Meteor Studios
September 2006 - March 2007
Montreal, Canada Area
I modeled props but I also did some character finaling.
-Journey to the center of the earth
-Baby mammoth
Character artist
Ubisoft
2006 - 2006
Annecy
Responsible for editing characters of Splinter Cell: Double Agent (multiplayer).
modeler
Beyond-FX
2005 - 2006
in charge of modeling game assets. Mainly characters (high-res and low res for normal map baking).
Lord of the Rings: Battle For Middle Earth II, Hellboy.