Olivier Thériault

Olivier Thériault

Senior Texture Artist / 18 yrs

Montréal, Canada

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Environment Artist

Percy Jackson and the Olympians (2023)

Texture Artist

Jupiter's Legacy (2021)

Texturing Artist

Trouble (2021)

Texturing Artist

Gnome Alone (2018)

Work History
  • Artiste Environnement

    Hybride VFX

    February 2023 - Present
    Montreal, Quebec, Canada
  • Senior 3D Artist

    MELS Studios

    June 2021 - Present
  • Texture Artist

    MELS Studios

    July 2019 - June 2021
  • Texture Artist

    Squeeze Studio

    April 2018 - August 2018
    Montreal, Canada Area
  • Surfacing Supervisor

    nGenious Studio

    March 2017 - September 2017
    Montreal, Canada Area

    I was supervising 7 artists on the "Troll" project.

  • 3D asset lead

    nGenious Studio

    October 2016 - March 2017
    Montreal, Canada Area
  • Texture Artist

    Cinesite

    April 2015 - October 2016
    Montreal, Canada Area

    I worked on 3 Animated feature; Charming, Gnome alone and an undisclosed project. I was responsible for doing UVs, textures and shaders for each of my assets. I worked on everything from props to characters but my main task was to develop procedural shaders (maya) for the gigantic grounds.

  • 3D Generalist

    Singing Frog Studio

    December 2013 - April 2015
    Montreal, Canada Area

    I worked on Snowtime (La guerre des tuques) as a texture artist but also took a more generalist role as the project progressed.

    -texturing on props, buildings, etc.
    -shader R&D.
    -modeling.
    -fur corrections
    -lighting
    -compositing

  • character Artist

    Miscellaneum Studios

    August 2013 - December 2013
    Montreal

    -High res/Low res Character modeling
    -UV/Textures
    -Rigging
    -LIghting
    -Rendering
    -Compositing

  • Senior Character Artist

    Gameloft

    August 2008 - April 2011
    Montreal, Canada Area

    I worked on high res characters for trailers and packs.

  • Highres Car Modeller

    BarXseven VFX

    June 2008 - July 2008
    Montreal

    I had to recreate cars down to the smallest detail as quick as possible.

  • Modeler/Character finaling

    Meteor Studios

    September 2006 - March 2007
    Montreal, Canada Area

    I modeled props but I also did some character finaling.

    -Journey to the center of the earth
    -Baby mammoth

  • Character artist

    Ubisoft

    2006 - 2006
    Annecy

    Responsible for editing characters of Splinter Cell: Double Agent (multiplayer).

  • modeler

    Beyond-FX

    2005 - 2006

    in charge of modeling game assets. Mainly characters (high-res and low res for normal map baking).

    Lord of the Rings: Battle For Middle Earth II, Hellboy.

Education
  • diploma in 2d-3d animation techniques

    CCNB Péninsule Acadienne

    2002 - 2004