Olivier Beierlein

Olivier Beierlein

Principal Technical Artist - Lookdev / 17 yrs

Wellington, New Zealand

Hire Me

Look Development Supervisor

Blue Beetle (2023)

Lookdev Supervisor

Guardians of the Galaxy Vol. 3 (2023)

Lead Shader TD

The Lord of the Rings: The Rings of Power (2022)

Senior Shader Writer

Obi-Wan Kenobi (2022)

Lead Shader TD

Peacemaker (2022) (2022)

Senior Shader Writer

The Suicide Squad (2021)

Lead Shader TD

Godzilla vs. Kong (2021)

Lead Shader TD

The Christmas Chronicles 2 (2020)

Lead Shader TD

Avengers: Endgame (2019)

Senior Shader TD

The Umbrella Academy (2019)

Senior Shader Writer

Rampage (2018)

Visual Effects

Game of Thrones (2011)

Lookdev Artist

Game of Thrones (season 7 episode 6)

Senior Shader Writer

War For The Planet Of The Apes (2017)

Senior Shader Writer

Alvin and The Chipmunks: The Road Chip (2015)

Senior Shader Writer

Furious 7 (2015)

Senior Shader Writer

The Hobbit: The Battle of the Five Armies (2014)

Senior Shader Writer

Dawn of the Planet of the Apes (2014)

Shader Writer

The Hobbit: The Desolation of Smaug (2013)

Shader Writer

Gravity (2016)

Shader Writer

The Wolverine (2013)

Senior Shader Writer

Man of Steel (2013)

Senior Shader Writer

Iron Man 3 (2013)

Shader Technical Director

The Hobbit: An Unexpected Journey (2012)

Lighting Department TD

Happy Feet Two (2011)

Cloth Dynamics

Dragon Hunters (2008)

Work History
  • Principal Technical Artist

    Epic Games

    January 2023 - Present
    Wellington, New Zealand
  • Look Development Supervisor

    Wētā FX

    December 2021 - December 2022
    Wellington, Wellington Region, New Zealand
  • Lead Shader TD

    Wētā FX

    September 2018 - December 2021
    Wellington, Wellington Region, New Zealand

    - Leading teams of Shader TDs on shows
    - Responsible for the creative and technical solutions to achieve the delivery of all the assets on a show at the desired quality, on schedule and on budget
    - Design of custom solutions to address show specific issues
    - Constant communication and cooperation with LookDev production, VFX Supervisors, and the lighting department
    - Technical support and guidance for the team
    - Look Development of assets
    - Specialized (but not exclusively) on hero characters and creatures, especially with fur or feathers

    Projects:

    "Avengers: Endgame" (feature film)
    - Acting as lead
    - Designed a system for efficient ingestion of assets lookdev from other vendors into our pipeline

    "Godzilla vs. Kong" (feature film)
    - Acting as lead
    - Look Development of Kong and all the creatures in the Hollow World (Nozuki, Yoshuma, Rock Titan, Lizard Titan)

    "The Christmas Chronicles 2" (feature film)
    - Acting as lead
    - Set up a system for easily creating lots of wooly wardrobe variations for elves
    - Look Development of all animals on the show (Jola, the Jackalotes, the Reindeers)

    "The Suicide Squad" (2021) (feature film)
    - Look Development of various gory assets
    - Look Development of the extreme closeup of dead Starro's eye


    Currently in production (acting as lead on all):

    “The Lord of the Rings” (TV series: season 1)

    "Umbrella Academy" (TV series: season 3)

    “Peacemaker” (TV series: season 1)


    Software: Linux, Katana, Nuke, and lots of in-house tools (Manuka, ...)

  • Senior Shader Writer

    Wētā FX

    July 2015 - August 2018
    Wellington, Wellington Region, New Zealand

    - Senior Shader Writer and Shader R&D Programmer on the following feature films:

    "Alvin and the Chipmunks: Road Chip"
    "Furious 7"​
    "The Hobbit : The Battle of the Five Armies"​


    - Lookdev Artist on

    "Rampage" (in production)
    "Game of Thrones" (season 7, episode 6)
    "War for the Planet of the Apes"
    "The BFG"
    "Furious 7"​

  • Shader Writer

    Wētā FX

    May 2012 - April 2014
    Wellington, Wellington Region, New Zealand

    Shader Writer and Shader R&D Programmer on the following feature films:

    "Dawn of The Planet of The Apes"​
    "The Hobbit : The Desolation of Smaug"​
    "Wolverine"​
    "Iron Man 3"​
    "Man of Steel"​
    "The Hobbit : An Unexpected Journey"

  • Shader Writer

    Rising Sun Pictures

    November 2011 - May 2012
    Adelaide, South Australia, Australia

    "Gravity" (feature film)

    - Implementation of an atmosphere scattering shader in VEX for the re-entry sequence
    - Look Development and lighting of the Tiangong space station and its Shenzou escape pod
    - Look Development and lighting of the earth and its atmosphere (seen from space)
    - Look Development and lighting of the earth landscape (seen from within the atmosphere)

    Softwares : Houdini, Mantra

  • Lighting Department TD

    Dr. D Studios

    August 2011 - October 2011
    Sydney, New South Wales, Australia

    "Happy Feet 2" (animated feature film)

    - lighting technical support
    - scenes debugging
    - shader code optimisation
    - rendering optimisation
    - development and maintenance of rendering tools

    Software: Houdini & 3delight.

  • Rendering Technical Supervisor & Shader writer

    Delapost Paris

    January 2010 - August 2011
    Paris, Île-de-France, France

    - Creation of the company's Renderman pipeline
    - Development of all the shaders (hard and soft surfaces, fur, lights, ...)
    - Set-up of the fur exporting and rendering workflow
    - Responsible of every technical aspect of rendering

    Projects:
    - "Wedel: Penguins in Heaven" (TV commercial)
    - "Opet: Oilman" (TV commercial)
    - "Feu Vert: Erde" (TV commercial)
    - "Delapost Intro: Grey Cat" (in-house project)
    - "Technical Test: Chrysler" (in-house project)
    - "Wedel: Meerkats" (TV commercial)
    - "Wedel: Penguins Kite" (TV commercial)

    Software: Maya, Shave & a Haircut, Renderman Studio, Renderman Pro Server, Nuke

    As PRMan 16 was released I rewrote the whole shading pipeline in RSL2 to take advantage of the new features:
    - physically plausible shading
    - multiple importance sampling
    - spherical harmonics environment lighting

    I also improved our fur shader and added more options to simulate bounce light and occlusion in fur for cheap, or to simulate fur on hard surfaces:

    - implementation of the user-friendly Marschner fur shader
    - per-frame automatic texture baking of global illumination on a surface and at the tip of the fur, and interpolation of the value along the curves
    - fake fur: realistic fur anisotropic specular behavior on hard surface

  • Rendering Technical Supervisor & Shader writer

    Delapost Paris

    January 2010 - January 2011

    - Creation of the company's Renderman pipeline
    - Writing of all the shaders (hard and soft surfaces, fur, lights, ...).
    - Set-up of the fur exporting and rendering workflow
    - Responsible of every technical aspect of rendering
    Softwares: Maya, Renderman Studio, Renderman Pro Server, Nuke:
    - "Wedel: Penguins in Heaven", commercial.
    - "Opet: Oilman", commercial.
    - "Feu Vert: Erde", commercial.
    - "Delapost Intro: Grey Cat", in-house project.
    - "Technical Test: Chrysler", in-house project.
    - "Wedel: Meerkats", commercial.
    - "Wedel: Penguins Kite", commercial.

  • Rendering TD

    IVDEO

    June 2010 - June 2010
    Tours, Centre-Val de Loire, France

    "La Femme Loire" (commercial)
    - shading, lighting

    Software: Maya, Mental Ray

  • Lighting Artist, Rendering TD, Pipeline TD

    Delapost Paris

    October 2008 - December 2009
    Paris, Île-de-France, France

    - Creation of the company's 3D asset management system in Python and MEL
    - Rendering TD
    - Lighting Artist

    Projects:
    - "Era" (TV commercial)
    - "Stargate Amusement Park, Dubai" (TV commercial)
    - "Lulu Vroumette" (pilot for an animated TV series)
    - "Duplo" (TV commercial)

    Software: Maya, Mental Ray

    I then helped the studio transition the rendering pipeline to Pixar's Renderman (Studio and Pro Server) as we started working more and more on fur.

    Projects:
    - "Feu Vert" (series of TV commercials)
    - "Kredit Bank" (TV commercial)
    - "Panasonic: Robots" (TV commercial)

    Software: Maya, Shave & a Haircut, Renderman Studio, Renderman Pro Server, Nuke

  • CG Artist

    Tra-Fx

    August 2008 - September 2008
    Paris, Île-de-France, France

    "Seine Maritime, Covoiturage" (short movie)
    - rigging, animation, shading, lighting

    Software: Maya, Maya Software Render

  • CG Artist

    IMDEO / IVDEO

    July 2008 - July 2008
    Tours, Centre-Val de Loire, France

    "Malbate" & "Mecamarc" (web commercials)
    - animation, shading, lighting, compositing

    Software: Maya, Mental Ray, Fusion

  • Rigging & Animation Artist

    Delapost Paris

    May 2008 - June 2008
    Paris, Île-de-France, France

    "La Danseuse" (in-house project)
    - Development of an automatic rigging system in MEL

    "Darty: Beijing Olympics" (TV commercial)
    - Rigging, animation

    Software: Maya

  • Character FX Artist

    Mac Guff

    August 2007 - November 2007
    Paris, Île-de-France, France

    "Dragon Hunters" (animated feature film)
    - Cloth simulation and shot sculpting

    Software: Maya, Syflex

  • Wētā FX

    ? - Present
Education
  • Online Class in Renderman in Depth

    TD-College

    2009 - 2009
  • Online Class in Python Programming

    TD-College

    2009 - 2009
  • Graduated in 2007 in Visual Effects

    EESA (now Ecole Georges Meliès)

    2004 - 2007