Steven O'Connor

Steven O'Connor

Supervisor Compositing/2D / 12 yrs

Montréal, Canada

Hire Me

Compositing Supervisor

barbie (2023)

2D Supervisor

Sonic the Hedgehog 2 (2022)

Compositing Lead

The Tomorrow War (2021)

Digital Compositor

Dumbo (2019)

Lead Compositor

His Dark Materials (2019)

Lead Compositor

Fantastic Beasts: The Crimes of Grindelwald (2018)

Digital Compositor

Mowgli (2018)

Lead Compositor

Lost in Space (2018)

Digital Compositor

Paddington 2 (2018)

Digital Compositor

The Nutcracker and the Four Realms (2018)

Digital Compositor

Blade Runner 2049 (2017)

Digital Compositor

The Mummy (2017)

Digital Compositor

Wonder Woman (2017)

Digital Compositor

Pirates of the Caribbean: Dead Men Tell No Tales (2017)

Digital Compositor

Ghost in the Shell (2017)

Digital Compositor

Passengers (2016)

Digital Compositor

The Legend of Tarzan (2016)

Digital Compositor

The Shallows (2016)

Digital Compositor

X-Men: Apocalypse (2016)

Compositor

The Jungle Book (2016)

Digital Compositor

Victor Frankenstein (2015)

Digital Compositor

The Hunger Games: Mockingjay - Part 2 (2015)

Digital Compositor

Fantastic Four (2015)

Cinderella (2015)

Compositing Artist

Project-M (2015)

Cosmos: A Space-Time Odyssey (2014)

Compositor

X-Men: Days of Future Past (2014)

Exodus: Gods and Kings (2014)

Into the Woods (2014)

Compositor

Les Jaunes (2014)

Paint & Roto Artist

Requiem for the Dead Forest (2014)

Digital Compositor

Thief (2014)

Digital Compositor

Zero Hour (2013)

Work History
  • Compositing Supervisor

    Framestore

    June 2022 - Present
    Montréal, Canada
  • Digital Compositor

    Freelance

    May 2013 - Present

    Digital Compositor on:

    - Projet-M (Web Serie)
    - The Akira Project (Trailer)
    - The Rothenberg Group (Ad)
    - Les Jaunes (Web Serie)
    - Requiem for the Dead Forest (Independent short)

  • 2D Supervisor

    MPC - Montreal

    May 2021 - June 2022
    Montreal, Canada
  • Lead Digital Compositor

    Framestore

    July 2017 - April 2021
    Montréal, Canada
  • Compositor

    MPC

    February 2017 - June 2017
  • Compositor

    MPC

    September 2016 - February 2017
  • Digital Compositor

    MPC

    July 2015 - September 2016
    London, United Kingdom
  • Digital Compositor

    MPC

    March 2014 - July 2015
    Montréal, Canada

    - Victor Frankenstein
    - Fantastic Four
    - Cinderella
    - Exodus: Gods and Kings
    - Into the Woods

  • Digital Compositor

    Mokko Studio

    December 2013 - March 2014

    Digital Compositor on:

    - Cosmos: A Space-Time Odyssey
    - X-Men: Days of a Future Past

  • Quality Assurance Analyst

    Autodesk

    June 2013 - January 2014

    Responsible for the testing of the new features for Autodesk Lustre 2014 & 2015

  • Digital Compositor

    Digital Dimension

    September 2013 - November 2013

    Digital Compositor on:

    - Oh Henry! advertisement
    - Thief 4 video game cut scenes
    - Middle-Earth: Shadow of Mordor video game cut scenes

  • Digital Compositor

    Folks VFX

    September 2012 - June 2013

    Digital Compositor on:

    Zero Hour (abc studios)

  • Beta Lead for Flame Premium / Smoke on Mac products

    Autodesk

    August 2011 - September 2012

    Responsibilities include setting up the beta forum for FlamePremium/Smoke on Mac, investigating new tools and method to improve efficiency of the program and ensuring the communication between the Quality Analyst team and the Beta testers.

  • Autodesk Lustre Quality Analyst

    Autodesk

    June 2008 - September 2012

    Responsibilities include determining weaknesses in the software code as well as discussing with the development team and product designer to ensure their correction, analyzing the software from a customer’s point of view and verifying the general look, usability and quality of the product.

    Related tasks also include being the Autodesk Lustre beta manager for the 2011, 2011x1 and 2012 versions.

  • Interim Quality Analyst team lead

    Autodesk

    January 2010 - April 2011

    Promoted to interim team lead after less than 2 years as a Quality Analyst.

    Elaborated feature and regression tests as well as release plans for the Academy Award winning Autodesk Lustre grading software. Planned the day-to-day work of the team while keeping the efficiency to its maximum. Created new tools and methodology to ensure the best performance of the team. Reported advancements of the projects by driving various documents and meetings to the management team.

Education
  • Cegep de Jonquiere

    2005 - 2008