Main Responsibilities::
-Provide groom support for all Current groom shows at Method vancouver
-Make sure communication between Production and team members is clear and understandable.
-Evaluate Multiple shows needs and schedule the necessary groom tasks to team members.
-Keep Track of proprietary groom tools updates , bug fixes, and make sure productions are aware of what is in development and what current work around is available.
-Discuss with hair Development Team about what are our new workflows and propose potential new hair groom approaches.
• THE NEW MUTANTS 2018
• FANTASTIC BEASTS: CRIMES OF GRIMWALD 2018
• ANT-MAN AND THE WASP 2018
• DEADPOOL 2 2018
• AQUAMAN 2018
LookDev / Lighting / Groom FreeLance
OBA-PHOTO
January 2001 - May 2018
• Photographic documentation, commissioned to take photographs for clients, friends, and family to document their hobbies and passions.
• Consult several Clients on how to approach Grooming , Lighting , Lookdev , Texturing for their projects. 2005 - present
• Provide Rendering / Lighting/ Grooming Services which includes setting up a mini pipeline to collaborate with other freelancers from home with off the shelf tools ( Xgen, Ornatrix, V-Ray, Arnold, Maya, Photoshop, Rebus RenderFarm ) to achieve the final rendered Image. 2005 - present
• Provide Rigging Services 2005
• Video Editor 2004
• Website Flash animation 2001- 2004
• Commissioned to create 10 X 10 animation for a fashion show 2002 - 2003
• Flying Logos and Idents for local Calgary brands 2001 - 2003
VFX supervisor
ReDefine
March 2021 - March 2024
Global Build HOD
ReDefine
October 2019 - March 2021
Montréal, Canada
Asset Supervisor
ReDefine
May 2019 - September 2019
Montreal, Canada Area
CG supervisor
Mill Film
August 2018 - March 2019
Montreal, Quebec, Canada
Senior Groomer
Method Studios
June 2017 - August 2018
Vancouver, Canada
Groomer /CFX
Digital Domain
September 2016 - May 2017
Fur Groomer
Wētā FX
April 2015 - September 2016
Lead CFX Artist
MPC
November 2014 - March 2015
Montreal, Canada Area
Board Memeber - NYC section
Visual Effects Society
January 2014 - November 2014
Greater New York City Area
Hair, Fur Groomer
Blue Sky Studios
August 2012 - November 2014
United States
worked on "Ice age 5"
worked on "Peanuts"
Worked on "Rio2"
-Groom about 16 Fuzzy Character both long short hair using proprietary grooming and rendering tools
-Created a propagation tool to delete replace and automatically populate randomly leaves and branches on trees and created a GUI for the purpose of speeding up procedurally generating trees based on preexisting tools.
Senior Fur Lighter
Digital District
July 2012 - August 2012
Montreal, Canada Area
Worked on Rid-dick
-Was brought in to help resolve fur simulation issues and liaise directly with the Lead Developer at peregrine labs to find a solution.
Senior Lighter
Mikros Image
April 2012 - June 2012
Montreal, Canada Area
Worked on Asterix 4
- responsible for lighting and pre-comping several shots digi-Double lighting and set extensions
- Helped drastically reduce render time for roof Top grass render and re-groomed the surface to help rendering times.
- Wrote a Gui to Manage automatic layer and shadow pass generation to speed up the setup Process prior to lighting the shot.
Lighting/LookDev
MPC
September 2011 - March 2012
London
Worked on "Dark Shadows" 2012 lighting
-Lit 4 shots with Angelique Cracking face.
Worked on "Prometheus" 2012 lighting
- Lit Spaceships and scene look Dev to get the proper Displacement and not have it chatter.
Creature FX
Sony Pictures Imageworks
November 2010 - July 2011
Worked on “Arthur Christmas”
Grooming Creature FX
ImageMovers
May 2009 - October 2010
Worked on “Mars Need Moms”
~Tested out new tools for grooming.
~created hair Grooms for multiple creatures and characters
~Helped to attain render and groom parameter optimizations dealing with various technical challenges on charters during simulation phase and during rendering stages for the grooms.
~Helped Look-Dev and Texture department on question arising on how to use Disney's proprietary paint program.
~Pre look/dev for 2 characters painting their color Textures using Disney's paint program. Apply and tweak Fur shader that was developed in-house by Look Dev department...
Finished work on “Christmas Carol”
~Created grooms and hair Rigs for the rat and three women characters
~optimized rendering params for proprietary hair tools on scrooge and two women chars and ghost of tomorow.
~Test and provide feedback for proprietary tools.
~Ran hair sims for several shots.
~Debug oversan stereo comps.
~paint and roto fix the mighty dust buster using Nuke....
Cloth FX Lead
Lucasfilm Animation
October 2008 - April 2009
Was Responsible for
*Supervise and mentor a team.
*Manage Shot/task allocation to artists.
*Provide critiques to the team and help maintain a requested style.
*Conduct shot reviews and shot approvals.
*Maintain the pipeline.
*Dynamics and cloth asset creation.
Lighting Creature FX
Rising Sun Pictures
March 2008 - September 2008
Worked on Harry Potter " and the Half-Blood Prince"
Started working on the Room Transformation Team, Was responsible of helping out determine the best approach in lighting and rendering the sequence and helping setup a base light rig. Was also responsible for the LookDev for an element within two unique shots in the sequence that were lit and rendered and final passes passed to compositing
Moved on to helping out with several cloth shots setting up and running the simulation, Finally delivering sim'ed ellements to Lighting and or directly to be composited.
Was also part of the Dumbledore hand team, worked on Track cleanup, light setup, technical animation. Was also responsible of lighting and rendering my own shots, and creating light comps for review to then be delivered as final elements to compositing.
Creature FX LookDev/ Lighting
Framestore
October 2006 - February 2008
Worked on a TV Series Primeval 2
* resposible for the fur, muscles, Lighting, Look Dev, Set extension, dynamics
Worked on "Narnia Prince Caspian"
*Fur creation and grooming for the Main Character.
* Created the body fur face and chin fur for Aslan
Worked on "Harry Potter and The Order Of The Phoenix
*Helped create the Hair sim Pipeline to and from lighting dep.
*Did a little regrooming and groom fixing.
*Running simulation shots.
*Train new commers to work with current hair/cloth sim pipeline.
*Work on solving technical issues with Hair/cloth problems in renders.
Worked on "Underdog"
*Run cloth sims on a couple of shots.
Grooming Creature FX
ScanlineVFX
June 2006 - October 2006
Worked on the full cg feature "Lissi und der wilde Kaiser"
*Creating dynamic and static setup for Hair systems
*Creating workflows and Mel scripts to improve combing of hair and dynamic
setups
*Make sure dynamic simulations work properly
*Create dynamic solutions for accessories for characters using dynamics
Hair Setup/Technical Animator
Eurocom
February 2006 - June 2006
Worked on "Pirates of the Caribbean 3" for xbox 360
*rigging, Characters, Characters, setup.
*Worked on Animation pipeline
*Developed tools to help animators
*Dynamic Hair Setup,
*Created a setup for writing out cache files for hair sims
Lighting (Render and Compositing support)
BFC "berliner film companie
September 2005 - December 2005
Worked On full Cg feature "Happily n' ever after"
*Create Mattes for lighters and compositors.
*Test out proprietary Tools and make sure
they work correctly for lighters.
*Make sure Shading networks are working
correctly.
*Mentor Lighters on new proprietary.
tools that are pushed into the pipeline.
*Insure proper render output.
*Debug problematic lighting scenes.
Global support/ Documentation Support
Alias
April 2005 - September 2005
Provide technical support for Alias’s
international (Australia, England, France,
Germany, and italy) customers in various
maya features, specifically
1] Mel scripting
2] Rigging/animation
3] Dynamics
4] Rendering 7.0 and maya 6.5
FreeLance Character Rigger
TRIXTER
August 2005 - August 2005
Created 30 custom rigs which were used on a german T.V. add .
“Weltbild - Die Gobe Feier” (2005)
Creature FX LookDev Lighting Tracking
Mokko Studio
October 2004 - April 2005
-Clean up scenes and debug problems that
occured with rigging, animation, lighting
and file referencing in maya.
-Create Mel script for camera rig data
export.
-Create mel scripts and tools to aid artists
in their day to day interaction with maya.
-Research and develop new techniques for
current projects and future projects.
-Create full bug reports to be communicated
with the respective software companies
-Suggest possible methods in approaching
compositing and lighting tasks.
“The Fountain” (2006) Darren Aronofsky
Technical Director
Created a Mel script for exporting
data to be used by a Camera Rig
Water R&D
“Cursed” (2005) Wes Craven
VFX Consultant
Descent” (2005) (TV) Terry Cunningham
Technical Director
Main role consisted of creating mel
scripts. One of them used for
“Mole” to aid artist in the
lighting, animation and rendering of it.
R&D full body skeleton, Fur, Muscles, Facial animation, Water dynamics.
Student
Bournemouth University
2003 - 2004
MSC computer animation
FreeLance
Freelance
May 2001 - May 2003
Created a very small company which I maintained and worked on freelance projects. During 2001-2003 worked in collaboration with two other artists. We created motion graphics and small commercials for local companies such as the Science Center, Universal Music Calgary.
We were also commissioned in 2001 to create 10 10 Second animations for ARTRaGROUS an annual fashion show in Calgary.