David Liebard

David Liebard

Main developer of IMG auto-rig and character workflow

Supervisor Rigging / character workflow developement / 25 yrs

Paris, France

Hire Me

Studio Character Rigging Lead

The Super Mario Bros. Movie (2023)

Modeling Supervisor

Minuscule (2006)

Rigging / char workflow dev and supervison

Mario Bros

Rigging / char workflow dev and supervison

Migration (2023)

Rigging / char workflow dev and supervison

Sing 2 (2021)

Rigging / char workflow dev and supervison

Minions: The Rise of Gru (2022)

Rigging / char workflow dev and supervison

The Secret life of pets 2 (2019)

Rigging / char workflow dev and supervison

The Grinch (2018)

Rigging / char workflow dev and supervison

Despicable Me 3 (2017)

Rigging / char workflow dev and supervison

Sing (2016)

Rigging / char workflow dev and supervison

The Secret Life of Pets (2016)

Rigging / char workflow dev and supervison

Minion Madness: Orientation Day (2010)

Rigging / char workflow dev and supervison

Minions (2015)

Rigging / char workflow dev and supervison

Despicable Me 2 (2013)

Rigging / char workflow dev and supervison

The Lorax (2012)

CG Supervisor - Rigging / char workflow dev and supervison

Kirikou et les hommes et les femmes (2012)

Rigging / char workflow dev and supervison

Despicable Me (2010)

Character Modeling / Rigging

Dragon Hunters (2008)

Modeler / Rigging Artist

Rock the Boat (2009)

Character modeling

Minuscule

Character modeling / Character worflow

Azur & Asmar: The Princes' Quest (2006)

Character Modeling / Rigging / Texturing, etc

Pat & Stan

Modeling, Texturing, Rendering, Animation, Compositing

Le régulateur (2005)

Visual Effects Artist

Renegade (2004)

I have been working in CG/animation industry for 22 years now, and explored almost everything that could be done, from modeling to advanced programming.
I did my early years in the famous "Ex Machina" company, and for 19 years I work very proudly for Mac Guff which became Illumination Mac Guff in 2009.

I have always been attracted to more and more technical and complicated challenges, in particular in order to improve productivity of all.

I took a good part in helping the society to create the character workflow when when we started making long features in 2006, especially in automating the rigging process, building animation tools around it.

This work allows us to hire junior riggers that can deliver high quality rigs in very short schedules.

Since the coming of Illumination in 2009, this has become my main task, automating processes, evaluating new technical challenges for the upcoming movies and taking strategic decisions in order to prepare a smooth production for all.

I also have advanced skills in many other fields (Modeling / Special Effects / Rendering / Texturing / Compositing / Cloth / Hair / Fur, etc).

Now I want to come back to more graphic projects as a CG artist (short features, movie/series intros, motion design, etc).
Work History
  • Modeling, Texturing, Animation, Rendering, Special Effects - Blueberry

    Mac Guff

    December 2002 - July 2003

    Modeling / texturing / animation / rendering / fx on live feature Blueberry

  • CG Artist - all domains - commercials, music clip, series, short featu

    TF1 / Cube / Purple

    January 2002 - August 2002
  • Core Team - Mario Bros

    Illumination Mac Guff

    July 2019 - December 2020
    Région de Paris, France

    Auto rig / animation tools / character workflow tools Development and Supervision

  • Rigging / char workflow dev and supervison

    Illumination Mac Guff

    February 2008 - December 2020
    Paris
  • CG Artist - all domains

    Mac Guff

    July 2001 - April 2008
  • CG Artist - all domains

    Teva

    May 2000 - May 2000
    Paris
  • CG Artist - all domains

    Ex Machina

    August 1999 - January 2002
    Paris
  • CG Artist - all domains

    Purple

    April 2001 - June 2001
    Paris
  • CG Artist - all domains

    TF1

    December 2000 - December 2000
    Paris
  • CG Artist - all domains

    UMT

    December 1999 - December 2000
    Paris
  • CG Artist - all domains

    Monteurs Studio

    July 1999 - August 1999
    Paris
  • CG artist - all domains

    Keyframe

    June 1999 - August 2000
    Paris
  • CG Artist - all domains

    Api Taxi

    May 1999 - July 1999
    Paris
Education
  • Arts Plastiques

    Université Paris Sorbonne (Paris IV) / Sorbonne University

    September 1998 - June 1999
  • Beaux-arts et arts plastiques

    Université Paris 1 Panthéon-Sorbonne

    1998 - 1999
  • Conservatoire National des Arts et Métiers / CNAM

    1993 - 1998