Norbert Varga

Norbert Varga

Sr. Concept Artist @ TiMi Studio Group

Lead My passion is Visual Storytelling / 19 yrs

USA

Hire Me
I'm a Generalist with a wide range of production experience in AAA Games, Web, Commercials, TV, Cinematics, and Feature Films.

I pay strong attention to overall detail, with the ability to prioritize tasks, focusing on the most important aspects to maximize time and ensure that even the tightest deadlines are met.

I have excellent communication skills and can work one-on-one, in groups, or with multiple departments and different personalities, always being proactive.

I've been praised for my leadership skills and have mentored other artists and helped build teams from the ground up.

Skills: Modeling, Texturing, Shading, Lighting, Rendering, Compositing, Scene Assembly, World Building, LookDev, Mentoring
Work History
  • Sr. Concept Artist

    TiMi Studio Group

    June 2024 - Present
  • Principal Environment artist

    Something Wicked Games

    January 2023 - March 2024

    I worked directly with the Art Director to help establish the visual standard for various production milestones for an unreleased AAA title

  • Sr. Lighting Artist

    Turtle Rock Studios

    October 2021 - August 2022
  • Sr. Lighting/Environment Artist

    Treehouse Ninjas

    February 2019 - May 2021
    Budapest, Hungary

    Cyberpunk 2077 : Lighting & Environments for various street stories

  • Freelance Artist

    Freelance

    November 2018 - February 2019

    - Sr. Environment artist on tv shows; Flash, Supergirl, Legends of Tomorrow and Batwoman
    - Responsible for LookDev, Environment Modeling, Shading, Scene Assembly and Lighting

  • Generalist

    Freelance

    June 2017 - February 2019

    - Sr. Environment artist for Flash, Supergirl, Legends of Tomorrow and Batwoman
    - Responsible for LookDev, Environment Modeling, Shading, Scene Assembly and Lighting
    - Capturing and processing scan data for Megascans, such as castle ruins, pillars, stairs,
    urban barriers, curbs, etc

  • Scene assembly/Environment artist

    Digic Pictures

    January 2017 - June 2017
    Budapest, Hungary
  • Environment/ Lighting Artist

    Encore VFX

    October 2015 - December 2016

    Scene assembly/Environment artist

  • Generalist

    Uncharted Territory

    February 2015 - October 2015
  • Generalist

    Blur Studio

    November 2014 - January 2015

    Environment modeling/Generalist

  • Scene Assembly Artist

    Blur Studio

    February 2014 - September 2014

    Halo 2 Cinematics (2014)

    • Scene Assembly (Set Dressing\Lighting\Compositing)

    • Prop Modeling\Texturing\Shading\LookDev

  • Generalist

    Big Block

    April 2013 - January 2014

    • Modeling and Texturing for The Walking Dead/Hyundai ChopShop App

    • Generalist on various projects

  • Generalist

    FuseFX

    February 2013 - March 2013

    Modeling, Texturing and rigging for a TV pilot

  • Cg Artist

    Big Block

    October 2012 - November 2012

    Generalist on a Ford Web Spot

  • Generalist

    Traveling Picture Show Company

    August 2012 - October 2012

    Generalist

    • "The Quiet Ones" (2013)

  • Hard-Surface Modeler

    Pixomondo

    June 2012 - July 2012

    Hard-Surface Modeling

    • "A Good Day to Die Hard" (2013)

  • Generalist

    unitzero vfx

    March 2012 - May 2012

    Generalist on a Sea World commercial

  • 3D Generalist

    Sabertooth Interactive

    September 2008 - September 2011

    Lead Modeler/Generalist

  • 3D Generalist

    Two Headed Monster

    May 2007 - September 2008

    Modeling

Education
  • CGWorkshops

    2012 - 2012
  • CGWorkshops

    2012 - 2012
  • Gnomon School of Visual Effects

    2006 - 2006
  • Westwood College

    2005 - 2006
  • Gibbs College

    2002 - 2004