I'm a Generalist with a wide range of production experience in AAA Games, Web, Commercials, TV, Cinematics, and Feature Films.
I pay strong attention to overall detail, with the ability to prioritize tasks, focusing on the most important aspects to maximize time and ensure that even the tightest deadlines are met.
I have excellent communication skills and can work one-on-one, in groups, or with multiple departments and different personalities, always being proactive.
I've been praised for my leadership skills and have mentored other artists and helped build teams from the ground up.
Skills: Modeling, Texturing, Shading, Lighting, Rendering, Compositing, Scene Assembly, World Building, LookDev, Mentoring
Work History
Sr. Concept Artist
TiMi Studio Group
June 2024 - Present
Principal Environment artist
Something Wicked Games
January 2023 - March 2024
I worked directly with the Art Director to help establish the visual standard for various production milestones for an unreleased AAA title
Sr. Lighting Artist
Turtle Rock Studios
October 2021 - August 2022
Sr. Lighting/Environment Artist
Treehouse Ninjas
February 2019 - May 2021
Budapest, Hungary
Cyberpunk 2077 : Lighting & Environments for various street stories
Freelance Artist
Freelance
November 2018 - February 2019
- Sr. Environment artist on tv shows; Flash, Supergirl, Legends of Tomorrow and Batwoman
- Responsible for LookDev, Environment Modeling, Shading, Scene Assembly and Lighting
Generalist
Freelance
June 2017 - February 2019
- Sr. Environment artist for Flash, Supergirl, Legends of Tomorrow and Batwoman
- Responsible for LookDev, Environment Modeling, Shading, Scene Assembly and Lighting
- Capturing and processing scan data for Megascans, such as castle ruins, pillars, stairs,
urban barriers, curbs, etc
Scene assembly/Environment artist
Digic Pictures
January 2017 - June 2017
Budapest, Hungary
Environment/ Lighting Artist
Encore VFX
October 2015 - December 2016
Scene assembly/Environment artist
Generalist
Uncharted Territory
February 2015 - October 2015
Generalist
Blur Studio
November 2014 - January 2015
Environment modeling/Generalist
Scene Assembly Artist
Blur Studio
February 2014 - September 2014
Halo 2 Cinematics (2014)
• Scene Assembly (Set Dressing\Lighting\Compositing)
• Prop Modeling\Texturing\Shading\LookDev
Generalist
Big Block
April 2013 - January 2014
• Modeling and Texturing for The Walking Dead/Hyundai ChopShop App