Noel Mahoney

Noel Mahoney

Animator with 9 years experience in CG (Film/TV/Games)

Mid-level Animator / Senior CG Generalist

London, United Kingdom

Hire Me

Animator

The Family Plan (2023)

Animator

Hijack (2023)

Animator

Avenue 5 (2020)

Animator

The Witcher (2019)

Animator

Black Panther: Wakanda Forever (2022)

Animator

Aquaman and the Lost Kingdom (2023)

CG Generalist

Fate: The Winx Saga (2021)

Character Modeler

Cat and Moth (2022)

Layout Artist

Untitled Han Solo Star Wars Anthology Film (2018)

Matchmover & Body Tracker

Fantastic Beasts and Where to Find Them (2016)

CG Generalist

Unnanounced Feature Film

Layout Artist

Aladdin (2019)

Layout Artist

Bird Box (2018)

Layout Artist

Solo: A Star Wars Story

Layout Artist

Avengers: Infinity War (2018)

Layout Artist

Jurassic World (2015)

Layout Artist

Star Wars: Episode VIII - The Last Jedi (2017)

Layout Artist

Emerald City (2017)

Environment Artist

Nazi Zombie Army Trilogy (2015)

Environment Artist

Nazi Zombie Army 2

3D Artist

Transformers Universe (2012)

Asset Modeller

Vitalise

Noel is a CG Animator based in London, UK holding nine years of experience in feature film, TV, and games industries. Noel started as a 3D Artist and shifted his career direction, moving into specializing in Character Animation. Noel is now a professional Animator at Cinesite working on a Marvel project. He is driven to continuously grow and develop his animation skills, especially after attending online animation schools like Animation Mentor and iAnimate over the last couple of years.

Last year, Noel recently finished an advanced acting class with Animation Mentor. Prior to that, he graduated with a Masters with Merit in Digital Effects at Bournemouth University. Also holds a First Class with Honours degree in Computer Games Modelling and Animation at the University of Derby.

Can work remotely or be based in a studio (London ideally).
Work History
  • Animator

    Industrial Light & Magic

    January 2024 - August 2024
    London, United Kingdom
  • Animator

    Cinesite, London, UK

    March 2022 - September 2023
    London, United Kingdom

    The Witcher (Season 3) -- Creature Animation

    Black Panther: Wakanda Forever -- Digital Double Animation and CG limb replacements

    Aquaman: The Lost Kingdom -- Creature Animation

    Avenue 5 -- Camera and hard-surface animation.

  • Environment Artist

    META

    September 2020 - April 2022
    London, England Metropolitan Area

    Part of Facebook Reality Labs Art team creating environment and asset art for Facebook's new Workrooms app for the Oculus Quest headset.


    (working via Pro Unlimited)

  • lighting artist

    Goodbye Kansas

    August 2020 - September 2020
    London, England Metropolitan Area

    Worked on the show 'The 355', lighting hero buildings used for the Shanghai sequence.

  • CG Generalist

    Cinesite

    December 2018 - August 2020
    London, Greater London, United Kingdom

    Working on an unannounced project for a large studio.

    My role includes modelling, texturing, layout and look development for both assets and environments.

  • Facial Capture Animation Artist

    Industrial Light & Magic

    October 2018 - December 2018
    London, United Kingdom

    Processing the facial capture animation for Disney’s Latest live-action ‘Aladdin’

  • Layout Artist

    Industrial Light & Magic

    February 2017 - November 2018
    Hend House, 233 Shaftesbury Ave, London, United Ki

    Responsible for camera matchmove, CG Camera moves and set layout on all tasks.

    During Aladdin I was responsible for facial animation retargetting during the Cave of Wonders scene.

  • VFX Supervisor & 3D Generalist

    Freelance

    July 2018 - July 2018
    London, United Kingdom

    I was involved as both an onset VFX Supervisor and a CG Generalist for speculative Monzo Advert directed by Tanya Cook. I supervised a day shoot on-location gathering all necessary information to carry out the Visual Effects during my own time. The VFX took around 2 weeks to complete after production.

  • CG Generalist

    Freefolk

    October 2016 - February 2017
    140 Wardour Street

    Responsible for Layout, Modelling and texturing of assets for various projects.

  • Guest Lecturer

    University of Derby

    October 2016 - October 2016
    Derby

    I was invited to talk to 3rd year students about life in both the film and games industries. Also giving them help and advice on finding their specialism, networking, portfolio development and preparing for life in the industry.

  • Junior CG Generalist

    Realise Studio

    May 2016 - October 2016
    London, United Kingdom
  • Body and Camera Tracking Artist

    Double Negative

    April 2016 - May 2016
    160 Great Portland Street, London

    Camera and Body Tracking on J.K Rowling and David Yate's new film 'Fantastic Beasts and Where to Find Them'

  • 3D Runner

    Double Negative

    September 2015 - May 2016
    160 Great Portland Street, London

    Runner duties include:

    • Transporting and collecting data to and from collaborating studios.
    • Fulfil VFX Supervisor/Producer needs - Print Concept Art/Storyboards, Reference photography.
    • Covering Head Runner duties during their absence.
    • Ensuring new starting Runners understand their role. Thus train them if required.
    • Welcome new starting artists and show them to their desks on day 1, ensuring they're happy.
    • Ensuring studio is equipped with all necessary stock and equipment artists need.
    • Preparing high profile client meetings.

    Undertaking the following training:

    • Body Tracking
    Using detailed Character/Digital Double rigs to animate and track an actors performance in 3D from the original footage taken on-set. This is done primarily in Autodesk Maya using proprietary tools along side.

    • Match Move
    Generating a 3D camera match from a 2D plate captured from footage on-set. This primarily is a balance of 3DEqualizer and Autodesk Maya, as well as Dneg proprietary tools.

    Training intended for the near future:

    • Modelling
    • Texturing
    • Lighting

  • Masters Student

    Bournemouth University

    September 2014 - September 2015
    Bournemouth, United Kingdom

    Learning both the theory and practice of visual effects & animation.

  • Artist

    Rebellion

    September 2013 - August 2014
    Oxford, United Kingdom

    Nazi Zombie Army Trilogy (PC)

    -Sniper Elite V2: Nazi Zombie Army 2 (PC)

    Developing environments from concept to final standard, level population, lighting, optimisation and bug fixing.

  • Character Modeler

    Cat & Moth

    April 2014 - June 2014
    London, United Kingdom

    Character modelling as well as some asset modelling on India Barnado's short film 'Cat & Moth'

  • Junior Environment Artist

    Blitz Games Studios

    June 2012 - September 2013
    Leamington Spa
Education
  • Advanced Acting, Feature Animation

    Animation Mentor

    2021 - 2021
  • Introduction to Acting, Feature Animation

    Animation Mentor

    2021 - 2021
  • Advanced Body Mechanics, Feature Animation

    Animation Mentor

    2021 - 2021
  • Feature Animation - Workshop 2 Body Mechanics in Animation, Interactiv

    iAnimate

    2020 - 2020
  • Digital Effects

    Bournemouth University

    September 2014 - September 2015
  • Computer Games Modelling and Animation

    University of Derby

    September 2008 - September 2011
  • A-Levels, IT, Geography and English Literature

    Coombeshead College

    2005 - 2007