Noel is a CG Animator based in London, UK holding nine years of experience in feature film, TV, and games industries. Noel started as a 3D Artist and shifted his career direction, moving into specializing in Character Animation. Noel is now a professional Animator at Cinesite working on a Marvel project. He is driven to continuously grow and develop his animation skills, especially after attending online animation schools like Animation Mentor and iAnimate over the last couple of years.
Last year, Noel recently finished an advanced acting class with Animation Mentor. Prior to that, he graduated with a Masters with Merit in Digital Effects at Bournemouth University. Also holds a First Class with Honours degree in Computer Games Modelling and Animation at the University of Derby.
Can work remotely or be based in a studio (London ideally).
Work History
Animator
Industrial Light & Magic
January 2024 - August 2024
London, United Kingdom
Animator
Cinesite, London, UK
March 2022 - September 2023
London, United Kingdom
The Witcher (Season 3) -- Creature Animation
Black Panther: Wakanda Forever -- Digital Double Animation and CG limb replacements
Aquaman: The Lost Kingdom -- Creature Animation
Avenue 5 -- Camera and hard-surface animation.
Environment Artist
META
September 2020 - April 2022
London, England Metropolitan Area
Part of Facebook Reality Labs Art team creating environment and asset art for Facebook's new Workrooms app for the Oculus Quest headset.
(working via Pro Unlimited)
lighting artist
Goodbye Kansas
August 2020 - September 2020
London, England Metropolitan Area
Worked on the show 'The 355', lighting hero buildings used for the Shanghai sequence.
CG Generalist
Cinesite
December 2018 - August 2020
London, Greater London, United Kingdom
Working on an unannounced project for a large studio.
My role includes modelling, texturing, layout and look development for both assets and environments.
Facial Capture Animation Artist
Industrial Light & Magic
October 2018 - December 2018
London, United Kingdom
Processing the facial capture animation for Disney’s Latest live-action ‘Aladdin’
Layout Artist
Industrial Light & Magic
February 2017 - November 2018
Hend House, 233 Shaftesbury Ave, London, United Ki
Responsible for camera matchmove, CG Camera moves and set layout on all tasks.
During Aladdin I was responsible for facial animation retargetting during the Cave of Wonders scene.
VFX Supervisor & 3D Generalist
Freelance
July 2018 - July 2018
London, United Kingdom
I was involved as both an onset VFX Supervisor and a CG Generalist for speculative Monzo Advert directed by Tanya Cook. I supervised a day shoot on-location gathering all necessary information to carry out the Visual Effects during my own time. The VFX took around 2 weeks to complete after production.
CG Generalist
Freefolk
October 2016 - February 2017
140 Wardour Street
Responsible for Layout, Modelling and texturing of assets for various projects.
Guest Lecturer
University of Derby
October 2016 - October 2016
Derby
I was invited to talk to 3rd year students about life in both the film and games industries. Also giving them help and advice on finding their specialism, networking, portfolio development and preparing for life in the industry.
Junior CG Generalist
Realise Studio
May 2016 - October 2016
London, United Kingdom
Body and Camera Tracking Artist
Double Negative
April 2016 - May 2016
160 Great Portland Street, London
Camera and Body Tracking on J.K Rowling and David Yate's new film 'Fantastic Beasts and Where to Find Them'
3D Runner
Double Negative
September 2015 - May 2016
160 Great Portland Street, London
Runner duties include:
• Transporting and collecting data to and from collaborating studios.
• Fulfil VFX Supervisor/Producer needs - Print Concept Art/Storyboards, Reference photography.
• Covering Head Runner duties during their absence.
• Ensuring new starting Runners understand their role. Thus train them if required.
• Welcome new starting artists and show them to their desks on day 1, ensuring they're happy.
• Ensuring studio is equipped with all necessary stock and equipment artists need.
• Preparing high profile client meetings.
Undertaking the following training:
• Body Tracking
Using detailed Character/Digital Double rigs to animate and track an actors performance in 3D from the original footage taken on-set. This is done primarily in Autodesk Maya using proprietary tools along side.
• Match Move
Generating a 3D camera match from a 2D plate captured from footage on-set. This primarily is a balance of 3DEqualizer and Autodesk Maya, as well as Dneg proprietary tools.
Training intended for the near future:
• Modelling
• Texturing
• Lighting
Masters Student
Bournemouth University
September 2014 - September 2015
Bournemouth, United Kingdom
Learning both the theory and practice of visual effects & animation.
Artist
Rebellion
September 2013 - August 2014
Oxford, United Kingdom
Nazi Zombie Army Trilogy (PC)
-Sniper Elite V2: Nazi Zombie Army 2 (PC)
Developing environments from concept to final standard, level population, lighting, optimisation and bug fixing.
Character Modeler
Cat & Moth
April 2014 - June 2014
London, United Kingdom
Character modelling as well as some asset modelling on India Barnado's short film 'Cat & Moth'