I lead a collaborative Technical Art team that supported a team of 3D artists through tools development. I oversee the asset pipeline (Maya to Unity,) Maya tools and extensions (Python) optimization techniques and editor extensions within the Unity platform (C#) and the constant improvement in technology behind the 3D visuals of our platform.
Technical Artist
InContext Solutions
June 2011 - August 2014
Chicago. IL
C# and Python Development for Unity based platform
Game Designer
The Field Museum of Natural History
January 2012 - December 2012
Chicago, IL
Shipped TreeBit, an educational game designed to be played on Android mobile devices. My role extended to designing and programming the game systems with another game developer. The game integrates play to teach about the phylogenic tree of life and bio-diversity.
Education
B.A. in Interactive Arts and Media/Game Development