Scene assembly on Catching Fire using Maya and a proprietary renderer
Texture Painter on Hercules: The Thracian Wars using Mari and Prman
Freelance 3D Generalist
Comen VFX
May 2013 - June 2013
Modeling and Matchmoving for television.
Freelance 3D Generalist
Digital Domain
April 2013 - May 2013
Texturing & Look Development for an E3 game cinematic using Mari, Vray, Nuke and Maya.
Freelance 3D Generalist
MPC
October 2012 - April 2013
Lookdev/lighting in mental ray for a CCP games commercial.
Modeling/Sculpting for a television pitch project.
Texture Painting in Mari for a PSA
Blendshapes, texturing, lookdev/rendering in renderman for a Dell job.
Lookdev/Rendering in mental ray, modeling/sculpting for a Coors end tag.
Modeling/sculpting for a commercial pitch.
Modeling, Texturing, Lighting for a game cinematic spot.
Freelance 3D Generalist
The Mill
September 2012 - October 2012
Freelance work - Nike. Modeling, Look Development, and Lighting in Maya & Arnold.
Modeling TD
Rhythm & Hues Studios
March 2012 - September 2012
I created hero models and digi-doubles for Percy Jackson 2 at R&H using Maya, Zbrush, Topogun, and UVLayout (headus).
Lead 3D Character Artist
Benthos Studio
December 2011 - February 2012
Modeling/texturing/surfacing for [real time] in the source engine on a project in conjunction with Valve Software. Working with the director and art director to establish the "look" for our character set. The work was mainly accomplished using Zbrush, Mudbox, Maya, Topogun, UVLayout (headus), and Photoshop.
Freelance 3D Artist
Mirada Studios
November 2011 - December 2011
Modeling, Texturing, Shading work for commercials using Maya, Mudbox, Photoshop, and Vray.
Freelance Modeler
MPC
September 2011 - October 2011
Created animation meshes, high-res sculpts and texture maps for use with mental ray. Accomplished using Maya, Zbrush, Topogun, and UVLayout (headus).
CG Certificate Student
Gnomon School of Visual Effects
January 2010 - September 2011
I've graduated the 7 term CG certificate program at Gnomon School of VFX.
Game Design Teacher
Carnegie Mellon University
June 2008 - August 2008
I taught game design to high school students from around the country as part of a Carnegie Mellon pre-college program. I gave 3 90 minute lectures a week on various aspects of game design and I issued and graded class work done in the Neverwinter Nights 2 toolset (the aurora toolset).
Environment Artist
Carnegie Mellon University - ETC
January 2008 - May 2008
I worked as the environment artist and level designer for the Winds of Orbis at the Entertainment Technology Center. Subsequently Orbis was shown at GDC 2009 at the Independent Games Festival as a student showcase Finalist.
Lead Designer & Modeler/Rigger/Animator
Carnegie Mellon University - ETC
August 2007 - December 2007
I was the lead designer for the Fall '07 semester project Polar Frontier. Over the course of the semester I acted as lead designer as well as modeler, rigger, and animator for 2 games to be shown on location at the Columbus Zoo in Columbus, Ohio at the Polar Frontier exhibit.
Modeler/Rigger
Carnegie Science Center
June 2007 - August 2007
During the summer of 2007 I acted as a rigger for the models displayed in the Carnegie Science Center movie 'Our Cells Ourselves.' In addition I contributed to the modeling work for the movie.