My goal as a Visual Effects Artist and Technical Director in Film/TV and Games, is to create dynamic systems and simulations that are rooted in physics but push the boundaries of imagination. I have an educational background in physical Geography, Environmental and Atmospheric sciences, and Anthropology; all of which have helped me be more analytical, continues to sharpen my eye as an artist, and instinctively create cohesion and synergy within a team. I have also earned a diploma in Visual Effects with Honours, and am constantly working on building my technical skills and problem solving abilities.
Work History
VFX Artist - Junction Cinematics
Ubisoft Montréal
May 2022 - Present
Montreal
FX TD
Double Negative
July 2021 - April 2022
Montreal, Canada
FX TD
Method Studios
January 2019 - July 2021
Montreal, Canada
FX TD
Wētā FX
January 2017 - September 2018
Effects TD
Industrial Light & Magic
September 2016 - December 2016
3d fx artist
MELS Studios
July 2016 - August 2016
Montreal, Canada Area
FX Artist
Mokko Studio
April 2016 - June 2016
Montreal, Canada Area
FX Technical Director
Framestore
July 2013 - April 2016
Montreal, Canada Area
Used Houdini, Maya, Naiad (integrated within Maya), and proprietary RBD tools, to create effects for live action shots for two feature films. Effects include: water simulations for “Edge of Tomorrow”, R&D wedge testing for space destruction, smoke, particles, and Thermionic effects for “Jupiter Ascending”; rbd and nCloth for "Dracula Untold"; creature fx for "Paddington" doing fur and nCloth; particle fireworks and clouds using Houdini; and used Maya for cg plants in Jungle Book: Origins
FX Artist
Goldtooth Creative
April 2013 - June 2013
Vancouver, Canada Area
worked on multiple undisclosed projects, using Maya, Houdini, After Effects and Nuke.
FX TD
Rhythm & Hues Studios
January 2013 - April 2013
I used Houdini to create effects for shots on "Percy Jackson: The Sea of Monsters" [2013]. I worked on shots that required wet maps, heat haze, embers, and dust hits and ground footprint debris. I used particle fluids, pyro solvers, volumes, and rbd systems to achieve these effects.
FX Artist
Rainmaker Entertainment
October 2012 - January 2013
Vancouver, Canada Area
I primarily used Maya to create effects for their Barbie animated feature, 'Mariposa & the Fairy Princess,' to be released September 2013. I used nParticles and volumes to create pixie dust and 'Magic Freeze', In addition, I also used Nuke for FX composites, and Houdini to do some R&D and testing.
Dynamic Effects Artist
The Embassy
July 2012 - October 2012
I used Houdini for effects which included: a procedural bullet-fire system for bullet hits on a force field; used rigid body dynamics for ejected bullet casings; and created and animated dendrite effects for shields, on Neill Blomkamp's feature-length film, 'Elysium' [to be released August 2013].
FX TD
Method Studios
June 2011 - May 2012
Vancouver, Canada Area
- Worked on 'Abraham Lincoln: Vampire Hunter'
- Wedge tested RBD destruction tools during the initial bidding/RND stage of the project
- Created embers and ambient smoke using volumetric systems, particles, and sprites in Houdini
- Orchestrated particle emission to articulate specified art direction of embers which were sourced from volume caches, geometry and pointclouds
- Used Nuke to slap comp elements with live action plate to submit to dailies
- Worked closely with compositors to meet tight deadlines
Data I/O & Render Wrangler
CIS Vancouver
June 2010 - June 2011
Vancouver, Canada Area
- Responsible for providing ongoing support of the studio’s rendering efforts
- Balance the load and prioritize the render farm
- Assist with crash error jobs
- Participating in the day-to-day management of render farm hosts
- Responsible for the cataloguing, archiving, restoration, and managing all data from past and present projects and the studio library.
- Ongoing communication with the artists, the pipeline team, head of 2D and 2D Departments, and the Digital Head of Studio
Houdini Teaching Assistant
VanArts School
March 2010 - June 2010
Vancouver, Canada Area
Assist instructors during classes; provide extra help and support to students; supervise labs
Visual FX Artist
Twin Engine Films
March 2010 - May 2010
Vancouver, Canada Area
Created visual effects and supervised onset for Faber Drive's music video entitled, "You and I, Tonight" directed by Colin Minihan and produced by Shawn Angelski. Software used, MatchMover, Maya, Houdini, and Shake.
Rotoscope Artist
Independent Animated Film
April 2010 - April 2010
Vancouver, Canada Area
Stop-motion animated film entitled "Ava", a film by Lucas Wareing.
Compositor
William Davis Centre
January 2010 - January 2010
Vancouver, Canada Area
Student Film, "Loose Ends" (working title), directed by Chilton Crane in association with Emily Carr University, courtesy of VanArts.