Self-taught Senior 3D Rigger Freelancer with a solid international experience. Graduated in Physics at UFMG and Game Programming at Bart, Québec, Canada. Master Degree in Education at FUNIBER. Interested in developing new techniques able to integrate art and technology in order to create projects focused on human evolution.
Work History
Senior Rigger & Tools Developer
Squeeze Studio
December 2012 - October 2015
Responsible for rigging and animation pipeline tools development.
Rigger - Remote Freelancer
Vetor Zero
June 2011 - November 2012
Create several rigs for many companies for advertisements and feature films as a remote freelancer.
Character TD - R&D
Vetor Zero
April 2010 - May 2011
Development of Maya tools and pipeline scripts using Python and MEL.
Rigging support in advertisements.
Rigger
Magma Cultural
November 2009 - May 2010
Schedule and prepare the character models for educational 3D animation series for television.
Character TD - Rigger
Casablanca
September 2008 - November 2009
Write programs to develop the system's production company.
Schedule and prepare the character models for 3D animation.
Search techniques for optimization of processes in 3D.