Created destruction and liquid (ocean) sims in Houdini for TV.
Houdini FX artist
CBS Digital
September 2017 - October 2017
Editor
macProVideo.com
January 2017 - August 2017
Previs Artist
The Third Floor
November 2016 - December 2016
Previs Artist
The Third Floor
November 2016 - December 2016
Hollywood, CA
VFX Artist
Pixomondo
October 2016 - October 2016
Greater Los Angeles Area
FX TD
Picture Shop
August 2016 - September 2016
Burbank, CA
FX Artist
Picture Shop
August 2016 - September 2016
Greater Los Angeles Area
FX Artist
The Mill
May 2016 - June 2016
Los Angeles, California
Provided Houdini-based FX for commercials.
VFX Artist
Electric Theatre Collective
January 2016 - February 2016
Greater Los Angeles Area
Houdini-based FX for Comcast commercial
FX/CFX Artist
Duncan Studio
September 2015 - November 2015
Greater Los Angeles Area
Provided Maya-based FX, including volumetric clouds, fog & mist, for an animated movie teaser.
FX Artist
Stargate Studios
July 2015 - August 2015
Greater Los Angeles Area
FX Artist
The Mill
February 2015 - April 2015
Los Angeles, CA
FX Artist
The Mill
January 2015 - March 2015
Los Angeles, California
Provided Houdini-based FX for commercials.
Producer/Digital Educator
macProVideo.com
October 2009 - January 2015
Greater Los Angeles Area
Produce and author digital courseware for audio- and visual-based (3D) artists.
FX Artist
Sony Pictures Imageworks
November 2012 - August 2013
Los Angeles, California
Provided Houdini-based FX for:
"Oz the Great and Powerful"
"Smurfs 2"
"Cloudy with a Chance of Meatballs 2"
FX Supervisor
Reel FX
December 2011 - June 2012
Dallas/Fort Worth Area
Supervised a team of Houdini-based FX artists and provided Houdini-based FX for Universal's "Despicable Me: Minion Mayhem", a major animated ride film and 2012 Annie Award winner (Best Animated Special Production).
Tech Consultant
NBCUniversal
April 2010 - April 2011
Greater Los Angeles Area
FX Artist
Sony Pictures Imageworks
March 2009 - July 2009
Los Angeles, California
Provided Houdini-based FX for "G-Force".
Composer
LikeMinded Music
December 2008 - March 2009
Greater Los Angeles Area
QA Engineer
Apple Inc.
July 2002 - December 2008
Greater Los Angeles Area
Software QA engineer in test for Apple Shake, Motion, Final Cut Pro and Logic Pro.
FX Artist/Character TD
Rhythm & Hues Studios
August 2001 - July 2002
Greater Los Angeles Area
Provided Houdini-based FX for the movie "The Sum of All Fears".
Provided skin, muscle, hair and fur simulations using Maya and Voodoo (R&H in-house software) for the movie "Scooby Doo".
Senior Animator
Encore VFX
March 2001 - June 2001
Greater Los Angeles Area
Provided Maya-based FX and animation for the TV shows Charmed and Ally McBeal.