Level Designer on "Kinect Rush : A Disney Pixar Adventure" for XBOX 360 - Kinect
Game Designer, Level Designer
BOTM
May 2009 - July 2011
On Project Slide (PC) :
-Creating the Game Design, Level Design document
-Building the core mechanics for a Multiplayer shooter game
-Implementing graphic and sound assets
On Project Arach (Iphone-Ipad) :
-Building the core mechanics for a Touch based shooter
-Implementing graphic and sound assets
On Project 3 (Iphone-Ipad) :
-Building the core mechanics for a 4 player arcade game
Level Designer / Level Builder
Widescreen Games
November 2007 - May 2009
On Highlander (Xbox360, PS3, PC) :
-In charge of 2 full levels of the game with the UnrealEngine 3
-Designing and building boss, run, plateform and puzzle sequences
-Communicating and working with an Artist to build the levels in real time
On Aosphere (PC) :
-Designing the first season of a nextgen episodic Point&Click; game
-Creating specific Level Design documents to work with Writers and Dialog Writers
-Building the first episodes of the game
-Be the link between Artists, Animators and Designers
-Presentation during the "Salon du Jeu Video"
-Internal
Level Building Internship
Eden Games
July 2007 - October 2007
On Alone in the Dark 5 :
-Cinematic Level Building
-Be the bridge between Artists, Level Builders and Cinematic Builders to optimise the cinematics
Lead Level Designer
Dirty Team
June 2006 - June 2007
On Dirty Racer (PC-360):
-Design 3 tracks around 3 different Game Modes for a multiplayer Racing game based on dirt and visibility
-Design contextual interactions, randomly generated obstacles
-Design 3 arena-shaped fun Waiting Zones
-Build these 3 tracks
Student
Supinfogame
2005 - 2007
Game Designer Internship
White Birds Productions
June 2006 - August 2006
On Benoit Sokal 's "SINKING ISLAND" (PC):
-Game Design
-Reorganize Level Design documents
-Design the ingame interface, item inventory interface, clue manager interface of an investigation game
-Translate and update GD documents
On Martine à la Montagne (PC-DS):
-Mini games Designing
On Zoé et Théo à la Piscine (NA):
-Game Design document
-Level Design document