Nicolas VANDELANNOOTE

Nicolas VANDELANNOOTE

Mid-level Level Designer / 16 yrs

France

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Work History
  • LEVEL DESIGNER

    Ubisoft

    October 2012 - Present
  • LEVEL DESIGNER

    Asobo Studio

    August 2011 - June 2012

    Level Designer on "Kinect Rush : A Disney Pixar Adventure" for XBOX 360 - Kinect

  • Game Designer, Level Designer

    BOTM

    May 2009 - July 2011

    On Project Slide (PC) :
    -Creating the Game Design, Level Design document
    -Building the core mechanics for a Multiplayer shooter game
    -Implementing graphic and sound assets

    On Project Arach (Iphone-Ipad) :
    -Building the core mechanics for a Touch based shooter
    -Implementing graphic and sound assets

    On Project 3 (Iphone-Ipad) :
    -Building the core mechanics for a 4 player arcade game

  • Level Designer / Level Builder

    Widescreen Games

    November 2007 - May 2009

    On Highlander (Xbox360, PS3, PC) :
    -In charge of 2 full levels of the game with the UnrealEngine 3
    -Designing and building boss, run, plateform and puzzle sequences
    -Communicating and working with an Artist to build the levels in real time

    On Aosphere (PC) :
    -Designing the first season of a nextgen episodic Point&Click; game
    -Creating specific Level Design documents to work with Writers and Dialog Writers
    -Building the first episodes of the game
    -Be the link between Artists, Animators and Designers
    -Presentation during the "Salon du Jeu Video"
    -Internal

  • Level Building Internship

    Eden Games

    July 2007 - October 2007

    On Alone in the Dark 5 :
    -Cinematic Level Building
    -Be the bridge between Artists, Level Builders and Cinematic Builders to optimise the cinematics

  • Lead Level Designer

    Dirty Team

    June 2006 - June 2007

    On Dirty Racer (PC-360):
    -Design 3 tracks around 3 different Game Modes for a multiplayer Racing game based on dirt and visibility
    -Design contextual interactions, randomly generated obstacles
    -Design 3 arena-shaped fun Waiting Zones
    -Build these 3 tracks

  • Student

    Supinfogame

    2005 - 2007
  • Game Designer Internship

    White Birds Productions

    June 2006 - August 2006

    On Benoit Sokal 's "SINKING ISLAND" (PC):
    -Game Design
    -Reorganize Level Design documents
    -Design the ingame interface, item inventory interface, clue manager interface of an investigation game
    -Translate and update GD documents

    On Martine à la Montagne (PC-DS):
    -Mini games Designing

    On Zoé et Théo à la Piscine (NA):
    -Game Design document
    -Level Design document

Education
  • SUPINFOGAME

    2006 - 2007