Computer graphics programmer for a major animation company with a background in animation and creature development as well as experience in the lighting, rendering, and compositing pipeline.
Specialties: Character asset pipeline, rigging, scripting and API programming.
Work History
Technical Artist
META
August 2021 - Present
Remote
Senior Technical Director
Laika
April 2016 - July 2021
Hillsboro, OR
Pipeline Support and Tool Design
Tippett Studio
January 2013 - April 2016
Provide support and development of software tools and procedures to extend and enhance the core production pipeline.
Work with multiple departments, including Modeling, Animation, Matchmove, Lighting, and FX to design and implement custom production workflows.
Assist artists, technical directors, and department heads with troubleshooting workflow problems in various areas such as fur, clothing, particle effects, animation, and rendering.
Autodesk Maya API and Tool Development
Per-shot shape deformation pipeline
Efficient geometry caching and deforma
Creature Technical Director
Industrial Light & Magic
January 2006 - July 2012
Rigging, character FX (hair, cloth, flesh, and rigid body simulations), pipeline and animation tool designer
Movie credits:
Transformers
Transformers: Revenge of the Fallen
Rango
Transformers: Dark of the Moon
Red Tails
Transformers: The Ride
Battleship
The Avengers