Nick van Diem

Nick van Diem

Creature Dev / Rigging / Tool Dev / Pipeline Dev

Creature TD / 15 yrs

London, United Kingdom

Hire Me

Lead Creature TD

Dungeons & Dragons: Honor Among Thieves (2023)

Senior Creature TD

ABBA Voyage (2022)

Senior Creature TD

Obi-Wan Kenobi (2022)

Senior Creature TD

Eternals (2021)

Lead Creature TD

No Time to Die (2021)

Senior Creature TD

Spider-Man: Far From Home (2019)

Senior Creature TD

Aladdin (2019)

Creature TD

Jurassic World: Fallen Kingdom (2018)

Creature TD

Ready Player One (2018)

Creature TD

Rogue One: A Star Wars Story (2016)

Creature TD

Teenage Mutant Ninja Turtles: Out of the Shadows (2016)

3D Support

Rush (2013)

3D Support

Snow White and the Huntsman (2012)

Technical Support

Captain America: The First Avenger (2011)

Technical Support

Scott Pilgrim vs. the World (2010)

Technical Support

The Sorcerer's Apprentice (2010)

Technical Support

Prince of Persia: The Sands of Time (2010)

Technical Support

Kick-Ass (2010)

Technical Support

Sherlock Holmes (2010)

Technical Support

Harry Potter and the Half-Blood Prince (2009)

Creature TD

Star Wars: Episode VII - The Force Awakens (2015)

CreatureTD

Ant-Man (2015)

Rigging TD

Spectre (2015)

CreatureTD

Avengers: Age of Ultron (2015)

Rigging TD

Terminator: Genisys (2015)

Rigging TD

In the Heart of the Sea (2015)

Rigging TD

Transcendence (2014)

Crowd TD

Exodus: Gods and Kings (2014)

Rigging TD

Geostorm (2017)

Rigging TD

Interstellar (2014)

Rigging TD

Godzilla (2014)

Pipeline TD

The World's End (2013)

Assistant Pipeline TD

Man of Steel (2013)

Assistant Pipeline TD

Skyfall (2012)

Technology: 3D Technical Support

The Bourne Legacy (2012)

Technology: 3D Technical Support

The Dark Knight Rises (2012)

Technology: 3D Technical Support

Total Recall (2012)

Animation TD

John Carter (2012)

Technology: 3D Technical Support

Harry Potter and Deathly Hallows: Part 2 (2011)

Technology: 3D Technical Support

Paul (2011)

Technology: 3D Technical Support

Harry Potter and the Deathly Hallows: Part 1 (2010)

Technology: 3D Technical Support

Inception (2010)

Technology: 3D Technical Support

Iron Man 2 (2010)

Technology: 3D Technical Support

Green Zone (2010)

CG Generalist specialising in Rigging and Creature Development. 15 years experience in mixed media industries, 6 years based in feature films across a variety of disciplines.

By day... creature TD in the feature film industry
By night... exploring the brave new world of VR
Work History
  • Developer

    Immersive Study in VR

    March 2015 - Present
    London

    Studying the Immersive experience of Creature interactions in VR

  • Creature/Rigging TD

    Industrial Light & Magic

    November 2014 - Present

    [Simulations]
    • Set up and run proprietary cloth, hair, flesh surfaces and rigid body simulations
    • Hero-creature enveloping using a combination of commercial software packages and proprietary tools
    • Run flesh-volume simulations
    • Wrangle creature rigging issues for artists in other disciplines
    • Script utilities/tools/plug-ins in various software packages
    • Wrangle creature pipeline issues for artists in other disciplines
    • MOCAP data re-targeting

    [Rigging]
    • Provide Rigging, Enveloping and Tool Development
    • Use maya and proprietary modular plugin to

  • Rigging TD

    Double Negative

    March 2013 - November 2014

    Working across a variety of roles within the Creature/Character TD discipline depending on what is required on the show… primary role and specialty is Rigging and Pipeline Tools but also shot work, covering; Shot Sculpt, CFX, and Crowd.
    As a Rigger... work closely with the CG Supe(s) to ensure rigs are pipeline friendly for animation, texturing, lighting and rendering. This also involves working with the Animation Lead/Supervisors to develop intuitive and responsive rigs for each character/vehicle/prop required. In addition, close communication with the Modelling Department to ensure that models are suitable for rigging and performance is optimised.
    Also in a supportive role, communicate with the R&D Department where necessary to effectively help develop the tools and technology to aid in delivering high-quality rigs.

  • Pipeline TD

    Double Negative

    January 2013 - June 2014

    A varied position covering many aspects of a show pipe during Production. Some key points...
    • Vet artist requests for new tools.
    • Technical support (hardware/software) - lasing between between Show crew and/or the Technology and RND departments
    • Supporting tickets for issues related to main pipe (db), 3D and 2D disciplines
    • Tool development for 3D/2D
    • Work with artists to improve tool usability
    • Post Mortem: facilitate hand-off of show tools and pipeline improvements during production for integration into SITE toolset.
    • Work with CG Supervisor and

  • ATD

    Double Negative

    March 2011 - January 2013

    Provide direct technical support to Animation and FX departments during shot work to ensure smooth
    transition of data between departments. This also included scene fixing and data wrangling to debug
    problem submissions to the publishing system along with render dispatcher and cache debugging.

    This was a supportive role to the PipelineTDs. Generally building and supporting elements to a shows pipeline.

  • Technology

    Double Negative

    January 2010 - July 2011

    Primary role was providing general 3D technical application support across all shows running through the facility. This involved debugging inhouse and third party code to minimise tool disruption to the pipeline. In addition, a large component of this was tracking and liaising application related bugs (Maya/Mudbox/Mari/ZBrush/Photoshop) and working with our vendor account managers and technical consultants to ensure a quick and hassle free resolution. Further more, I was responsible for benching any new custom cuts, dot releases, or version updates from

  • Technical Animation TD

    Double Negative

    June 2010 - December 2010

    Primary scope was to ensure all animation material was pipeline ready and cache sanitised for pickup by downstream departments.

  • TechRunner

    Double Negative

    January 2010 - February 2010

    Varied Role...

    Render Wrangling: supporting crew feed work through the distributed rendering system.

    Workstation Support: directly supporting crew in the facility to assist with any technical areas of their hardware and liaising between artist and the Technology department in general to help resolve any issues.

    Hardware Maintenance: monitor calibrations, projector calibrations, and maintaining viewing environments across multiple operating systems.

  • Technical Support

    Escape Studios

    November 2009 - January 2010

    • Assist head of Technology with the smooth running of the facility
    • Offsite hardware support with Escape clients

  • Studio Assistant

    Escape Studios

    June 2009 - November 2009

    - Tutors assistant in classroom training for the Generalist, Characters, and Visual Effects courses
    - One-on-one tuition for students requiring additional help with course work

  • Graphic Designer

    Absolutely Training

    April 2006 - December 2008

    • Graphic Designer Generalist
    • Flash Designer
    • AS2 programmer

  • Graphic Designer & Fusion Operator

    Media Odyssey - Animation

    February 2005 - December 2005

    Worked on a contract basis providing Graphic Design based DTP work along with on screen graphics for Video Production using Fusion.

Education
  • Escape Studios

    2009 - 2009
  • Escape Studios

    2009 - 2009
  • Queensland University of Technology

    2001 - 2004
  • The University of Queensland

    1998 - 2000