FX Technical Director tasked with creating and delivering production quality visual effects including liquid simulation, fire/smoke simulation, particle based dynamics, rigid body dynamics, and particle effects. Also spent time as a TD in other shot-based production departments such as Cloth Simulation, Matte Painting, and Rendering. Tools used include: Houdini, Katana, Nuke, USD, RenderMan and Pixar proprietary software.
Jr. Technical Director
Lucasfilm Animation
January 2008 - October 2008
Member of the Asset QC Team. Responsible for delivering and maintaining clean assets from asset creation departments to production departments. Scripted QC Tool in Maya/Mel used to expedite process of diagnosing and fixing issues with assets.
Technical Director Intern
Pixar
July 2006 - January 2008
Pipeline and Rendering intern tasked with diagnosing and fixing rendering related problems such as artifacts and heavy resource usage. Rendered shots and fixed artifacts with RIB parameter adjustments and tracking fixes in compositing. Developed webtool for tracking packets of assets through production.