Nick Lucas

Nick Lucas

Senior VFX Artist / 18 yrs

San Francisco, CA

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Effects Artist

Coco (2017)

Technical Director

Cars 3 (2017)

Effects Artist

Piper (2016)

Effects Artist

Inside Out (2015)

Sim & Effects Artist

Toy Story of Terror (2013)

Sim & Effects Artist

Brave (2012)

Effects Artist

Lava (2011)

Effects Artist

Cars 2 (2011)

Simulation & Effects Artist

Toy Story 3 (2010)

Rendering & Optimization Artist

Up (2009)

Rendering Artist

Tokyo Mater (2008)

Rendering And Optimization Artist

WALL·E (2008)

Work History
  • Technical Director

    Pixar

    October 2008 - September 2018

    FX Technical Director tasked with creating and delivering production quality visual effects including liquid simulation, fire/smoke simulation, particle based dynamics, rigid body dynamics, and particle effects. Also spent time as a TD in other shot-based production departments such as Cloth Simulation, Matte Painting, and Rendering. Tools used include: Houdini, Katana, Nuke, USD, RenderMan and Pixar proprietary software.

  • Jr. Technical Director

    Lucasfilm Animation

    January 2008 - October 2008

    Member of the Asset QC Team. Responsible for delivering and maintaining clean assets from asset creation departments to production departments. Scripted QC Tool in Maya/Mel used to expedite process of diagnosing and fixing issues with assets.

  • Technical Director Intern

    Pixar

    July 2006 - January 2008

    Pipeline and Rendering intern tasked with diagnosing and fixing rendering related problems such as artifacts and heavy resource usage. Rendered shots and fixed artifacts with RIB parameter adjustments and tracking fixes in compositing. Developed webtool for tracking packets of assets through production.

Education
  • Electrical Engineering & Computer Science

    University of California Berkeley

    September 2003 - May 2007