NIck Loizides

NIck Loizides

VFX Supervisor / 14 yrs

Los Angeles, CA

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Work History
  • Owner - Creator

    MESHWORX

    2006 - Present

    Content creator for the virtual world of Second Life.

    Designing, modeling, UVs, texturing/shading, Lighting and Render/baking.

    Furniture and high end buildings, interiors and exteriors.

    Flickr link: https://www.flickr.com/photos/84242583@N08/

  • CG Supervisor

    Rocket Studio

    November 2010 - March 2018

    everything CG

  • Previs Environmental Artist

    Marvel Entertainment

    January 2013 - February 2013

    Guardians of the Galaxy (feature film)

    Duties:
    modeling, textures, uvs, shot layout, previs

  • CG artist

    Logan

    February 2011 - February 2011

    PREMIUM RUSH (Feature Film)

    Duties:
    Lighting (some modeling and texturing)

  • CG Artist

    Motion Theory

    January 2010 - December 2010

    TV Commercials:

    Duties:
    Modeling, UV Mapping and Texturing

  • CG Artist

    Look Effects

    April 2009 - September 2009

    Tekken (Feature Film)

    Working with the Art Director to create the design and layout of the Tekken city model.

    Duties:
    Modeling, Texturing and Lighting. Camera animation

  • modeler

    Asylum Visual Effects

    November 2008 - February 2009

    Feature Films / Commercials.

    Duties:
    Modeler UV layout.

    Projects worked on:
    Terminator Salvation, Duplicity, Sorcerer's Apprentice, Gentleman Bronco, Gforce Movies and a commercial for Hershey's Kisses...

  • CG Artist

    Rednavel Flmworx, inc

    2009 - 2009

    Once Fallen (Feature)

    Duties:
    Modeling, Tracking, particles, Animating, Compositing.

  • VFX supervisor

    Dead Man’s Bluff

    2009 - 2009

    Dead Man’s Bluff (Short)


    Duties:
    Design, Modeling, Texturing, Animating, lighting and Rendering

  • CG Artist

    Rocket Studio

    May 2008 - August 2008

    Create CG elements for print commercials and TV commercials.

    Duties:
    Modeling, texturing, lighting and rendering automotive, electronics and environments.

  • CG Artist

    Uncharted Territory

    April 2008 - May 2008

    2012 (Feature Film)

    Duties:
    Environment modeler.

  • CG artist

    Ring of Fire Studios

    March 2008 - March 2008

    TV Commercials:

    Duties:
    Modeling, Texturing and Lighting. Camera animation

  • 3D Artist

    Proof Inc

    January 2008 - February 2008

    ENI (TV Commercial)


    Modeling, UV layout, and texturing (Softimage XSI)

  • Lead Artist

    Duck Studios

    October 2007 - January 2008

    TOY STORY, the musical:

    To Re-create 3D Environments from the original Pixar movie.
    Client: Disney Creative Entertainment

    Duties:
    Modeling, UV Layout, Texuring, Lighting and Rendering.

  • CG Artist

    Mind Over Eye

    2008 - 2008

    Hot Wheels (TV Commercial) and Nestle Cafe Prego Italian Coffee (TV Commercial)


    Duties:
    Environment modeling, texture, lighting, rendering using Mental Ray and After Effects compositing.

  • CG Artist

    Hydrogen Whiskey Studios

    2008 - 2008

    Saints Row II (Cinematic)

    Duties:
    Environment Modeling, Texturing, lighting and Rendering

  • Compositing / Rotoscoping

    Heartwood 3D

    November 2007 - November 2007

    The New Dallas Cowboys Stadium

    3D views and fly though of the new stadium before it was built.

    Duties:
    Removing background elements in an aerial sequence

  • Lighting

    Threshhold

    September 2007 - October 2007

    Food Fight (Feature Film)

    Duties:
    Setting up scene and Lighting it.

  • Environment Modeler, Texture artist

    PowderKeg

    June 2007 - September 2007

    Star Trek theme ride

    Duties:
    Design, Modeling, UV Layout, Texturing.

  • 3D Environment Modeler, Texture Artist

    Visual Concepts

    March 2006 - June 2007

    3 AAA Game Titles:
    NBA & All Pro Football - next gen games, PS3 XBox 360

    Duties:
    Environment modeler, UV Layout, texture and lighter (Maya)

  • Compositing / Rotoscoping

    Heartwood 3D

    December 2006 - December 2006

    The New Dallas Cowboys Stadium.

    Duties:
    Compositing and adding crowds, signage and fireworks

  • Environment Modeler, Generalist

    Pixel Liberation Front

    March 2005 - September 2005

    SUPERMAN RETURNS (Feature Film) and STAY ALIVE (Feature Film)

    Duties:
    Environment Modeler, Props Modeler, Texture, D3 Lighter (Softimage XSI)

  • Character Modeler

    Omation

    January 2004 - March 2005

    “THE BARNYARD” (Feature Film)

    Duties:
    Character Modeler, Blend Shapes, Hair/Fur (Softimage XSI)

  • Art Director

    Dare To Be Great

    2005 - 2005

    MASARATI” Birdcage Promo DVD for Masarati, Motorola and Pininfarina

    Duties:
    Car Modeler, Textures, Lighter, Camera Layout

  • Animatic Compositor

    Omation

    January 2004 - May 2004

    The Barnyard (Feature Film)

    Duties:
    Composite 2D storyboards in Photshop and then After Effects with animation to demonstrate movement and timing for editorial.

  • Co-Art Director - Dirk Derby

    Nicktoonz - O Entertainment

    2004 - 2004

    Co-Art Director - “Dirk Derby” a 2D animated TV Show - O Entertainment / Nicktoonz

    Duties:
    Art Direct and design scenes.

Education
  • Saddleback College

    1989 - 1991
  • Meridian School- SIR JOHN CASS SCHOOL OF ART, Lond

    1974 - 1983