In this role, I am responsible for leading a team of character artists by running daily sync meetings, conducting reviews of character models via ShotGrid and providing feedback, insight, and trouble shooting to get character assets to top tier quality for the client.
3D Modeler & Texture Artist
SPIN VFX
January 2022 - July 2023
Atlanta, Georgia, United States · Hybrid
As a 3D Modeler & Texture Artist at Spin, I create organic and hard surface models and photo-realistic textures of subjects ranging from characters to creatures, vehicles, props, weapons, and environments on a variety of film and television productions.
Character Artist
High Voltage Software
December 2020 - January 2022
New Orleans, Louisiana, United States
As a character artist for HVS, my responsibilities included:
- Creating characters, props, and weapons based on concept art/reference photos
- Creating high-resolution 3D sculpts and final low poly game assets
- Building clean/highly animate-able topology
- Baking using Marmoset Toolbag
- Texturing using Substance Painter
- Giving and receiving feedback with supervisors/other character modelers
- Asset export and implementation into Unreal Engine
Asset Builder
The Third Floor
September 2020 - October 2020
Los Angeles, California, United States
The primary responsibilities of this role were to model, texture, and rig assets quickly and accurately based on concept art provided by the client. Assets created were production-ready to be used by animators/shot creators later in the production pipeline.
Mentee
Blue Sky Studios
June 2020 - August 2020
Greenwich, Connecticut, United States
During my mentorship with Blue Sky Studios, I met with artists of the company virtually twice a week for 10 weeks to learn and get feedback on different tools, techniques, and processes used at Blue Sky Studios in production.
Lead 3D Scan Technician/Head of Marketing
Second Chance Games & Visual Effects
September 2014 - January 2018
Atlanta, Georgia
As the Lead 3D Scan Technician at 2nd Chance Games, I was responsible for capturing the scan data and reference photography of actors and actresses as well as various assets for movie, television, video game, and commercial productions. After the scan data was captured, I worked to process and clean up the scans as well as texture the 3D assets as part of the production pipeline. Additionally, I led the marketing division of the company by communicating with potential clients and coordinating high profile jobs.
Venue Operations/Marketing & Promotions Intern
Rival Entertainment
May 2013 - September 2013
Atlanta, Georgia
- Assisted with several concerts and music festivals in the Atlanta area working with production crews on sound checks and various other tasks to assure all shows ran smoothly and as planned.
- Managed front office phones, customers, vendors and helped organize events.
- Performed various box office assignments including conducting business through email exchanges, phone conversations and face-to-face meetings.