Nicholas Kubik

Nicholas Kubik

Mid-level 3D Character Artist / 11 yrs

Georgia

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Work History
  • Character Art Team Lead

    Roarty Digital Inc

    August 2023 - Present
    Vancouver, British Columbia, Canada · Remote

    In this role, I am responsible for leading a team of character artists by running daily sync meetings, conducting reviews of character models via ShotGrid and providing feedback, insight, and trouble shooting to get character assets to top tier quality for the client.

  • 3D Modeler & Texture Artist

    SPIN VFX

    January 2022 - July 2023
    Atlanta, Georgia, United States · Hybrid

    As a 3D Modeler & Texture Artist at Spin, I create organic and hard surface models and photo-realistic textures of subjects ranging from characters to creatures, vehicles, props, weapons, and environments on a variety of film and television productions.

  • Character Artist

    High Voltage Software

    December 2020 - January 2022
    New Orleans, Louisiana, United States

    As a character artist for HVS, my responsibilities included:
    - Creating characters, props, and weapons based on concept art/reference photos
    - Creating high-resolution 3D sculpts and final low poly game assets
    - Building clean/highly animate-able topology
    - Baking using Marmoset Toolbag
    - Texturing using Substance Painter
    - Giving and receiving feedback with supervisors/other character modelers
    - Asset export and implementation into Unreal Engine

  • Asset Builder

    The Third Floor

    September 2020 - October 2020
    Los Angeles, California, United States

    The primary responsibilities of this role were to model, texture, and rig assets quickly and accurately based on concept art provided by the client. Assets created were production-ready to be used by animators/shot creators later in the production pipeline.

  • Mentee

    Blue Sky Studios

    June 2020 - August 2020
    Greenwich, Connecticut, United States

    During my mentorship with Blue Sky Studios, I met with artists of the company virtually twice a week for 10 weeks to learn and get feedback on different tools, techniques, and processes used at Blue Sky Studios in production.

  • Lead 3D Scan Technician/Head of Marketing

    Second Chance Games & Visual Effects

    September 2014 - January 2018
    Atlanta, Georgia

    As the Lead 3D Scan Technician at 2nd Chance Games, I was responsible for capturing the scan data and reference photography of actors and actresses as well as various assets for movie, television, video game, and commercial productions. After the scan data was captured, I worked to process and clean up the scans as well as texture the 3D assets as part of the production pipeline. Additionally, I led the marketing division of the company by communicating with potential clients and coordinating high profile jobs.

  • Venue Operations/Marketing & Promotions Intern

    Rival Entertainment

    May 2013 - September 2013
    Atlanta, Georgia

    - Assisted with several concerts and music festivals in the Atlanta area working with production crews on sound checks and various other tasks to assure all shows ran smoothly and as planned.
    - Managed front office phones, customers, vendors and helped organize events.
    - Performed various box office assignments including conducting business through email exchanges, phone conversations and face-to-face meetings.

Education
  • Master of Fine Arts - MFA in Visual Effects

    Savannah College of Art and Design

    2018 - 2020
  • Grady College of Journalism and Mass Communication in Advertising

    The University of Georgia

    2012 - 2015
  • Advanced Flight Instrument Rating Certification in Professional Flight

    Auburn University

    2010 - 2012