After a stint in TV as a 3D generalist, I began working in film as an FX TD around 2003, and haven't really looked back since. I've worked on a lot of shots, led FX teams on shows, supervised FX work, and run an FX Department or two.
I'm somewhere in the middle of the art/science spectrum: I have a strong eye for visual beauty, but I also have a solid grasp of the physics behind natural phenomena and I'm perfectly happy writing code if it will help to realise my vision better, faster or more efficiently.
Work History
CG Supervisor
Zoic Studios Vancouver
February 2025 - Present
CG Supervisor
Barnstorm VFX
October 2022 - January 2025
Vancouver, Canada
CG/FX Supervisor
Radical Media
May 2021 - May 2022
Houdini Artist
Radical Media
January 2021 - April 2021
CG Supervisor
Method Studios
January 2019 - November 2020
Vancouver, BC
Supervised 3 shows: Raising Dion (Netflix), For All Mankind s02 (Apple), The Boys s02 (Amazon Prime)
FX Lead / Head of FX
Method Studios
December 2012 - January 2019
Vancouver, BC
Lead FX Technical Director
MPC
September 2007 - December 2012
London, United Kingdom; Vancouver, Canada
During my time at MPC I specialized in dynamic FX work: dust, smoke, fire, snow, demolition - all manner of particle, fluid and rigid body effects for feature films. I enjoy FX work because, of any of the specialisms in digital film, it crosses the most disciplines. In one project I often get to model, rig, animate, and light my own work - a degree of ownership rare in a very pipelined environment. It's also technically challenging enough to keep me interested.
FX Head of Department, Vancouver
MPC
July 2011 - November 2012
Vancouver, Canada Area
In July 2011, I moved from MPC's London facility to their Vancouver studio, in search of fresh air and new challenges in a rapidly growing team. Similar responsibilities to those listed below.
FX Head of Department
MPC
June 2008 - November 2012
London, United Kingdom
As MPC's first Head of FX I was responsible for overseeing all dynamic simulation work done in the Film Department. I hired staff, conducted appraisals, set and reviewed artist salaries, liaised with the R&D Department to guide FX tool development, bidded FX work on upcoming films, maintained the department's intranet pages, supported my lead artists, provided creative and technical advice to my artists, acted as a layer of quality control for the department's output, and very occasionally found time to run a shot or two.
FX Technical Director
MPC
October 2003 - September 2007
London, United Kingdom
As a rank and file FX TD, I generated a wide variety of simulated elements for various films. Lots of particle simulation, fluid simulation and rigid body dynamics, together with plenty of scripting, FX lighting and endless problem-solving.
Lead 3D Effects Artist
422 South
March 2001 - September 2003
London, United Kingdom
I was the sole/lead 3d artist in 422 South's London studio. Most of the time this meant running my own projects, pitching, matchmoving, modelling, texturing, animating, lighting and often compositing my own work; largely science and natural history documentary work for a range of clients including the BBC, Channel 4 and the National Geographic Channel. A great way to further develop my craft.
3D Artist
AudioMotion Ltd
May 1999 - March 2001
Modelling, texturing and lighting 3D characters, rigging for mocap animation, general 3D artist duties. Moved from 3DS Max to Maya, began scripting as a way to streamline my workflow
3D Artist
DVA Ltd
November 1997 - April 1999
General 3D artist, using 3D Studio Max to deliver a wide range of work, from TV commercials and idents to army training videos and architectural visualisations. Dealt directly with clients and was responsible for every stage of the process, from modelling, animation and lighting, to playing out the finished work to tape for delivery.