Long story short: helping an amazing team to keep the wonder happening by clearing all kinds of blockers to enable the team to do what they do the best.
I'm responsible for setting up and maintaining a healthy and efficient Environment Art Division and aid the communication on all levels ranging from communication between single individuals, through interacting departments right up to to execs and production management.
Ultimately I'm responsible for the operations, processes and deliveries of the division on both daily and a more strategic level inclu
Art Production Manager
Crytek
June 2007 - June 2014
I'm involved in both managing and production to keep myself updated on the latest technologies and issues to make proper decisions. My responsibility is to keep the art quality up to the Crytek quality bar and ensure that all tasks are done within the given time-frame and resources. From art side I'm also responsible to ensure proper data flow and communication between the interacting departments and provide crucial development information for the leadership of the studio. I'm involved in the engine licensing support/trainings as well.
My responsibiliti
Senior CG Artist
Crytek
August 2005 - May 2007
Responsible for vehicle and technical asset development, from design by considering the design requirements, and real world design concepts, through realization to implementation to the game engine (setup from art side). Also Responsible for leading small teams built up around specific tasks. Aiding development in every possible fields, ranging from improvement recommendations, performance optimization ideas, lighting, etc.
Lead CG Artist (Co-Founder, Co-Owner)
Clever's Games
January 1999 - July 2005
Tasks: Lead the whole GFX team, and technical directing the 3D division. Modeling of cars, weapons, and building items, props for the levels. Setting up lights and creating lightmaps. Supervising the effects, and designing the effect editor, level editor and car&weapon; rigger tool. I'm responsible for data transfer to the game engine as well to ensure data integrity. I'm suggesting improvements, and aiding the development.
CG Artist
Post Edison Computer Graphics Kft.
April 1999 - September 2000
Generalist. I've done several TV commercials, and movie special visual effects like Digital Set Extensions. Wide knowledge of applicable tools and technologies ranging from different render engines, and render technics through camera tracking, to compositing. Usually all tasks were done by me from start to end, from modeling to compositing.
Chief in editor
CGA Magazine
July 1999 - November 1999
Chief in editor. Also made reviews, and report from Siggraph 99'. Earlier I published several CGI related articles in the same magazine.
CG Artist
Hungarian Animationfilm Studio
January 1999 - September 1999
Worked as a generalist. I've done several TV commercials, spots, Music Videos. All tastks from start to end, from modeling to compositing.
CG Artist
HS Games
December 1997 - December 1998
Generalist, in the PC adventure RPG game "Chaos Kingdom" - canceled due to financial reasons.