Nema Safvati

Nema Safvati

FX Artist/TD

Senior FX TD / 9 yrs

Los Angeles

Hire Me

Blue Beetle (2023)

Diablo IV (2023)

Houdini FX TD

Ant-Man and the Wasp (2018)

Visual Effects

Avengers: Infinity War (2018)

Visual Effects

A Wrinkle in Time (2018)

Visual Effects Artist

Thor: Ragnarok (2017)

Visual Effects Artist

Geostorm (2017)

Visual Effects

Spider-Man: Homecoming (2017)

Overwatch (2016)

World of Warcraft (2012)

Work History
  • Senior FX Artist

    Digital Domain

    January 2023 - July 2023
    United States · Remote
  • Senior FX Artist II

    Blizzard Entertainment

    December 2021 - January 2023
    Irvine, California, United States · Remote
  • Senior FX Artist

    Blizzard Entertainment

    May 2019 - December 2021
    Irvine, California · On-site

    Cinematics

  • FX Artist

    Blizzard Entertainment

    February 2019 - May 2019
  • Houdini FX TD

    MPC

    January 2019 - January 2019
    Los Angeles, California
  • Houdini FX TD

    The Mill

    November 2018 - December 2018
    Los Angeles, California
  • MPC

    October 2018 - October 2018
    Los Angeles, California, US
  • Houdini FX TD

    MPC

    October 2018 - October 2018
    Los Angeles, California
  • Houdini FX TD

    The Mill

    September 2018 - September 2018
    Los Angeles, California
  • Houdini FX Artist / TD

    Digital Domain

    November 2017 - September 2018
    Los Angeles, California
  • Houdini FX Artist/TD

    The Mill

    June 2018 - June 2018
    Los Angeles, California
  • Houdini FX Artist

    MPC

    November 2017 - November 2017
    Los Angeles, California
  • Houdini FX Artist

    Electric Theatre Collective

    October 2017 - October 2017
    Los Angeles, California
  • Houdini FX Artist

    Digital Domain

    March 2017 - October 2017
    Los Angeles, California

    Developed and optimized tools/setups to create spiderweb fx for Spider-Man Homecoming. Was responsible for the R&D, lookdev, and final execution of several one-off shots and in a very short timeframe. Developed a tool to make working with the pipeline easier for fx artists.

    Developed a procedural workflow for creating the inside of a giant tornado with a few other artists for a sequence in Thor Ragnarok. Elements included tornado volumes, falling debris, and lightning. Completed 3 of the shots in the the sequence using that setup.

  • Houdini Fx Artist

    The Mill

    January 2017 - February 2017
    Los Angeles, California
  • Houdini FX Artist

    Psyop

    August 2016 - November 2016
    Los Angeles, California

    Simulations, procedural animations, tool development, character fur and hair.

  • Houdini FX Artist

    The Mill

    September 2016 - September 2016
    Los Angeles, California

    Undisclosed Project

  • Presenter

    Sidefx Software

    July 2016 - July 2016

    Presented a procedural growth system for the LA Houdini User Group at SideFX in Santa Monica.

  • Houdini FX Artist

    Ingenuity Studios

    March 2016 - June 2016
    Greater Los Angeles Area

    Developed sets of digital assets used by the team for various projects in feature films and television.

  • Houdini FX Artist

    MPC

    January 2016 - January 2016
    Santa Monica
  • Graphic Artist

    Crypt TV

    December 2015 - December 2015
  • Leverage Management

    June 2015 - December 2015
  • Guest Lecturer

    Gnomon School of Visual Effects

    September 2015 - November 2015
    Greater Los Angeles Area

    Taught 4 lessons on procedural effects in Houdini 15

  • Dream Lab

    May 2015 - November 2015
  • Matchmover

    Sassoon Film Design

    September 2010 - October 2010
    Santa Monica

    Matchmoving for 2d to Stereo conversion for: Harry Potter and the Deathly Hallows Part 1.