Traditional arts background, I started my 3D career more than 4 years ago and have been working already for four studios and different 3D projects. I want to keep on growing on texturing and shading and also start in other fields as modelling, concept art and lighting.
I am currently expanding my skills by creating wool puppets from my own designs for stop motion animation. Also I am developing an analogic portfolio with all my creatures designs.
Work History
Texturing and shading artist
Giant Animation
November 2022 - January 2024
Remote
Texturing and shading artist for a TV show
LookDev artist
3 Doubles Producciones
June 2022 - June 2022
Santa Cruz de Tenerife, Canarias, España
Uv mapping, texturing in Substance Painter, shading in Maya/Arnold
Surfacing Artist
In Efecto
June 2020 - December 2021
Santa Cruz de Tenerife
Checking and improving uvs or rebuilding as need in Maya, texturing in Substance Painter, shading in Maya/Redshift until the final render. Repairing textures, (preanim tasks) solving textures problems when need, as easy camera or rigging problems in order to deliver a neat scene that works to the animation department.
Surfacing Artist
B-Water Animation Studios
October 2018 - October 2019
Santa Cruz de Tenerife
Texturing with Substance Painter and shading with Maya/Arnold until the final render.