Nazaret Garcia

Nazaret Garcia

Texturing and shading, visual development artist

Mid-level Surfacing Artist / Concept Illustrator / 5 yrs

Spain

Hire Me
Style / Medium
Style / Medium Clear
Skills
Skills Clear
Software
Software Clear
Projects
Projects Clear
Companies
Companies Clear
Traditional arts background, I started my 3D career more than 4 years ago and have been working already for four studios and different 3D projects. I want to keep on growing on texturing and shading and also start in other fields as modelling, concept art and lighting.
I am currently expanding my skills by creating wool puppets from my own designs for stop motion animation. Also I am developing an analogic portfolio with all my creatures designs.
Work History
  • Texturing and shading artist

    Giant Animation

    November 2022 - January 2024
    Remote

    Texturing and shading artist for a TV show

  • LookDev artist

    3 Doubles Producciones

    June 2022 - June 2022
    Santa Cruz de Tenerife, Canarias, España

    Uv mapping, texturing in Substance Painter, shading in Maya/Arnold

  • Surfacing Artist

    In Efecto

    June 2020 - December 2021
    Santa Cruz de Tenerife

    Checking and improving uvs or rebuilding as need in Maya, texturing in Substance Painter, shading in Maya/Redshift until the final render. Repairing textures, (preanim tasks) solving textures problems when need, as easy camera or rigging problems in order to deliver a neat scene that works to the animation department.

  • Surfacing Artist

    B-Water Animation Studios

    October 2018 - October 2019
    Santa Cruz de Tenerife

    Texturing with Substance Painter and shading with Maya/Arnold until the final render.

Education
  • Fine Arts Degree

    Universidad Complutense Madrid

    September 2009 - February 2014
  • Conservation and Restoration of Art

    Conservation and Restoration School of Madrid

    October 2004 - September 2007