Nathanael Horton

Nathanael Horton

Emmy Winning Producer

Senior Producer / 16 yrs

Portland, OR

Hire Me

Associate Producer

One Piece (2023)

Digital Production Manager

Yu Yu Hakusho (2023)

Visual Effects Coordinator

Legends of Tomorrow (2016)

Production Manager + 1st Assistant Director

Anomalisa (2016)

Visual Effects Coordinator

Supergirl (2015)

Visual Effects Coordinator

The Flash (2014)

Visual Effects Coordinator

Grimm (2011)

I am passionate about the creation of art. Everyday I go to work and am amazed, excited, and in awe of the incredible images and stories artists are able to create. It is my daily mission to empower these artists to create more.

I have been managing teams in the creative industry for over 14 years. I've had the privilege of working in many different mediums across many different platforms. I have a strong technical understanding of the tools and processes artists use and which makes me exceptional at pipeline development including project workflow development, database development, and pipeline documentation.

I am always looking to meet new people and hear about their work. Please feel free to drop me a message, tell me about what you create, and how together we can create more together.

Experienced in Managing: 2D animation, 3D animation, stop motion animation, VFX, finishing, advertising, episodic television, feature film, real-time VFX, Mixed Reality/Augmented Reality/Virtual Sets.

Specialties: budgeting, scheduling, team management, asset management, pipeline development, pipeline documentation, recruiting.
Work History
  • Associate Producer

    ScanlineVFX

    September 2021 - February 2024
    Vancouver, Canada
  • The Famous Group

    April 2020 - September 2021
  • VP of Operations / Producer

    The Future Group

    December 2018 - April 2020
    Los Angeles, CA
  • Associate Producer

    gnet agency

    July 2018 - October 2018
    West Hollywood, California
  • VFX Coordinator

    Encore VFX

    July 2017 - July 2018
    Burbank, California
  • vfx associate producer

    Joint Editorial / Wieden + Kennedy

    December 2015 - March 2017
    Portland, Oregon Area
  • Assistant Scheduler

    Laika

    February 2015 - November 2015
    Hillsboro, Oregon

    * Assisted the 1st Assistant Director (1st AD) and Scheduler in both short-and long-term scheduling activities.
    * Supported the Scheduler in managing the intricate 'Big Board', a physical representation of the project's schedule in the stop-motion industry, by printing and arranging physical cards representing assets and shots on a large corkboard grid.
    * Worked with various teams, including puppet fabrication, Animators, Set Builders, and Set Dressers by tracking asset locations and providing guidance based on the schedule represented on the 'Big Board'.

  • Production Manager + 1st Assistant Director

    Starburns Industries

    October 2013 - December 2014
    burbank, ca
  • Studio Production Manager + Producer

    Bent Image Lab

    April 2013 - October 2013
    Portland, OR
  • Associate Producer

    Bent Image Lab

    September 2012 - April 2013
    Portland, Oregon Area

    * Took the reins for all aspects of project management for multiple productions, under the supervision of a Senior Producer.
    * Projects includes broadcast and web commercial work in stop-motion, CG Animation, and 2D animation.

  • VFX Coordinator

    Bent Image Lab

    February 2012 - September 2012
    Portland, Oregon

    * Coordinated the production of visual effects on multiple episodes of the television show Grimm.

  • Production Coordinator

    Bent Image Lab

    March 2011 - September 2012
    Portland, Oregon Area

    * Aided Producers in all levels commercial productions including bids, pre-visualization, asset development, client relations, scheduling, budgeting, project wrap and project archiving.

  • Assistant Producer

    SuperGenius Studio

    September 2010 - March 2011
    Portland, Oregon Area

    * Coordinated asset development initiatives in navigating tight deadlines and managing multiple projects while contributing to the enhancement of the studio pipeline, encompassing asset development for both 2D and 3D video games.
    * Managed the reception area, greeted clients, directed them to meetings, answered phones, and recorded meeting minutes.

  • Producer

    Draconis Development LLC

    January 2010 - March 2011

    * Managed a team of artists and software engineers at this independent video game start up.

  • Production Intern

    Bent Image Lab

    July 2010 - September 2010
    Portland, Oregon
  • Production Intern

    SuperGenius Studio

    April 2010 - June 2010
    Portland, Oregon Area
Education
  • Batchelors of Fine Art in Game Art and Design

    The Art Institute of Portland

    2006 - 2010
  • High School Diploma

    The School of Science and Technology

    2002 - 2006