- Managing and overseeing all Visual Effects (VFX) operations
- Supervising, training, and recruiting artists
- Ensuring delivery of high-quality shot work
- Working with Director of Technology to build and optimize VFX/CG pipeline
- Interfacing with clients regarding bids for film, television, and advertising projects
- Working with company leadership to develop strategies for studio growth
Lighting Artist
Walt Disney Animation Studios
August 2016 - October 2016
Greater Los Angeles Area
Moana Marketing
key lighter
Arc Productions
September 2015 - July 2016
Writer / Director / Co-Founder
Traceback Studios
October 2010 - July 2016
Greater Los Angeles Area
Co-Director and Writer for the independent animated short "One Per Person." (2013)
Wreck-It Ralph (2012)
Frozen (2013)
Big Hero 6 (2014)
Compositor
Rhythm & Hues Studios
August 2011 - March 2012
Alvin and the Chipmunks 3
Life of Pi
Lighting TD
Sony Pictures Imageworks
January 2011 - June 2011
The Smurfs
Technical Director, Look Development and Lighting
Walt Disney Animation Studios
July 2009 - October 2010
Tangled
Worked closely with department leads, the software team, artists, and other TDs to help build an efficient new lookdev and lighting pipeline. Developed tools and UIs for material transfer, element commits, queue rendering, PTC-based hair occlusion setups, aov bookmarking, and foliage optimization. Lighting & compositing for 15 shots, several publicity stills, and a commercial for Pantene Pro V. Created hi-res final renders of shots lit in lo-res, troubleshooting and addressing artistic notes as needed.
Lighting & Compositing ATD
Sony Pictures Imageworks
February 2007 - June 2009
G-Force
Lighting and Compositing to integrate CG elements into high-dynamic range imagery. Finaled 36 shots. Designed artist-friendly tools to automate common tasks, including shot setup, HDRI-based light rig creation, lookdev checks, compositing template generation, shadow and aov assignment.
Speed Racer
Set up 3D projections of matte paintings. Developed workflows for speedy, efficient updates.
Pipeline Education Tutorial Project
The goal of the PET project was to give employees in all departments access to information and tutorials for all stages of the production pipeline. Tasks: Tested and updated tutorials. Presented ideas for optimizing the website.
Beowulf 3D:
Lighting and compositing of stereoscopic shots, using a combination of re-projection, warping, and re-rendering methods. Provided technical support to lighters. Implemented Python and shell scripts to streamline pipeline tasks.
Teaching Assistant
Cornell University
August 2004 - 2006
Taught weekly sections of Intro to Animation courses, prepared tutorials, evaluated student work, advised teams. Prepared Cyberware scans.
Fall: Students worked individually to produce a 30 second animation in 3D Studio Max.
Spring: Students worked in teams to produce a 3-5 minute animation in Maya.
Summer Intern
Sony Pictures Imageworks
June 2004 - August 2004
Implemented Pixel Probe for Compositing Software. Tinted Pre-Visualization models for layout. Tested character rigging scripts. Completed training program: Lighting, MEL Scripting, Storyboarding, Life Drawing