I am a skilled Hair/Fur Grooming and Character Effects TD and have a history of working in high-profile, world class VFX and Animated Feature Films. I am hardworking and have a good record of meeting my targets producing high-quality, detailed groom.
I keep my skill-set up to date and maintain an awareness of changes in the industry involving Groom Workflows and developing technology. As an example, I am now Grooming in Houdini as their tools have come into their own. I learn new tools quickly and am quite used to working in a pipeline driven environment.
Thank you for your time and consideration. Don't hesitate to reach out if you have any questions.
Work History
Senior Groom TD
Double Negative
April 2019 - March 2020
United Kingdom
● Creating photorealistic Digital Double Grooming, Creature Grooming and Concept based Grooms.
● Working closely with the Build Supervisors and VFX Supervisors.
● Exploring Houdini Grooming workflow.
Senior Groom TD
MPC
August 2017 - March 2019
London, United Kingdom
● Creating photorealistic Digital Double Grooming, Creature Grooming and Concept based Grooms.
● Leading & managing a talented team.
● Working closely with the Asset Supervisors and VFX Supervisors.
● Offering technical solutions and suggestions to the team and developers.
● Assisting Production for delivering and scheduling of assets.
● Mentoring new artists joining the team.
Senior Groom TD
MPC
August 2017 - March 2019
London, United Kingdom
Creating photorealistic Digital Double Grooming, Creature Grooming and Concept based Grooms.
Leading and handling a small team.
Working closely with the Asset Supervisors and VFX Supervisors.
Offering technical solutions and suggestions to the team and developers.
Assisting Production for delivering and scheduling of assets.
Mentoring new artists joining the team.
Character Effects Artist
Mikros Image
February 2017 - May 2017
Bangalore, India
Doing RnD in Xgen & Yeti.
CFX Artist
DreamWorks Dedicated Unit
June 2014 - January 2017
Bangalore, India
● Responsible for the shot executions which include Simulating any Cloth, Hair, Fur on characters/props that are required therein.
● Responsible for any cleanup and/or finaling of geometry coming from Animation.
● Interactions of any static/rigid bodies using proprietary/Maya deformers or simulations.
● Adding secondary motion on characters/props.
Hair & Fur Look Dev Grooming Lead
Prana Studios
September 2009 - May 2014
Mumbai, India
Responsibilities as a Lead Grooming TD:-
● Responsible for checking & approving the assets.
● Working with the Pipeline TD's to develop new tools, workflow for pipeline.
● Debugging any issues in the Hair/Fur/Feather Asset Look Development & Shot Production.
● Coordinating with the Production Managers & Supervisors to delivery schedule.
● Guiding fellow artists on new methods to work/solve an issue.
● Training & Mentoring the artists joining the team.
Responsibilities as a Grooming TD:-
● Worked as a Hair/Fur/Feather Artist for assigned Characters & Props.
● Creating Hair Rigging for Dynamic Simulations.
● Creating the Fur Render Rigs.
● Optimizing the Assets for any render issues.
Hair & Fur Artist
Pixion
July 2007 - May 2009
Mumbai, India
Responsibilities as a Grooming TD:-
● Worked as a Hair/Fur Artist for assigned Characters.
● Optimizing the Assets for any render issues.